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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-23 16:09:59 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-23 16:09:59 -0500
commit96a6ba196c72e955c3db822d93da38fce8cd7045 (patch)
tree3fcc40e939bd609c4cb7b84f05e85875dde64fc6 /libs/uibase/src/filesystemutilities.cpp
parent6b9f0876cfbf6f8c723c86ec941ee70933aa883f (diff)
Fix VFS rmdir, prefix/launch issues, add version + beta channel
- VFS: add mo2_rmdir + OverwriteManager::removeDirectory so Wrye Bash shutil.rmtree stops failing with WinError 267 (issue #47). - FileRenamer: case-insensitive fallback via new resolvePathCaseInsensitive walks each path component; bulk hide in Conflict tab no longer dies with a misleading "Input/output error" when DirectoryEntry normalised parent dir case (issue #54). formatSystemMessage stops aliasing Windows error code 5 to errno 5 (EIO). - Versioning: FLUORINE_VERSION_* + fluorine_build_info.h generated from CMake; Linux createVersionInfo returns Fluorine's version. About dialog shows Fluorine version + MO2 engine + commit. Beta builds stamp "<semver>B<yyyymmddhhmm>" (issue #51). - CI: ci.yml determines channel from ref (v* tags = stable, main = beta), publishes a rolling `beta` GitHub release whose body carries a machine-parseable fluorine-meta block (timestamp, commit) for the in-app updater. - Updater: new FluorineUpdater polls GitHub API on startup, compares against embedded metadata, notifies on new release without auto-install. Channel toggle piggybacks on the existing "beta versions" checkbox. - Bethesda plugins: determineMyGamesPath no longer creates Documents/My Games/<GameName> for every possible title at plugin load; only games with a detected install path get their dirs created (issue #55). - Starfield: dataDirectory() on Linux now points at <game>/Data instead of My Games/Starfield/Data so the single FUSE mount lands where SFSE loads plugins; My Games Data becomes a secondary symlinked mapping (issue #56). - Prefix resolution: prefer Fluorine config, then explicit fluorine/prefix_path, then legacy Settings/* keys (with a warning) so auto-detected Heroic/Bottles prefixes can't silently override a user- configured Fluorine prefix (issue #52). compatDataPathFromPrefix no longer hands Proton the wrong parent dir for plain wine prefixes. - xrandr: ensureXrandrInstalled back-fills the helper for existing SLR installs, prefix init runs it before wineboot, SLR wrap exposes xrandr-bin via --filesystem= and prepends PATH inside the container (issue #49). - Process tracking: drop the wineserver-as-last-resort fallback that made MO2 hang on Proton's session manager after game exit. Rescan the prefix for matching game executables instead (covers reparented launcher children like f4se_loader → Fallout4.exe). Unlock button now kills wineserver for the prefix (SIGTERM then SIGKILL on timeout). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/uibase/src/filesystemutilities.cpp')
-rw-r--r--libs/uibase/src/filesystemutilities.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/libs/uibase/src/filesystemutilities.cpp b/libs/uibase/src/filesystemutilities.cpp
index b027f5f..ba05699 100644
--- a/libs/uibase/src/filesystemutilities.cpp
+++ b/libs/uibase/src/filesystemutilities.cpp
@@ -95,4 +95,61 @@ QString resolveFileCaseInsensitive(const QString& path)
#endif
}
+QString resolvePathCaseInsensitive(const QString& path)
+{
+#ifdef _WIN32
+ return QDir::cleanPath(path);
+#else
+ const QString clean = QDir::cleanPath(path);
+ if (QFileInfo::exists(clean)) {
+ return clean;
+ }
+
+ // Walk each component and match case-insensitively against the real
+ // filesystem. Stops as soon as a component has no case-insensitive match;
+ // returns the cleaned input in that case.
+ const QString prefix = clean.startsWith('/') ? QStringLiteral("/") : QString();
+ const QStringList parts =
+ clean.split('/', Qt::SkipEmptyParts);
+
+ QString current = prefix;
+ for (int i = 0; i < parts.size(); ++i) {
+ const QString& want = parts[i];
+ const QString next = current.isEmpty() ? want : current + '/' + want;
+
+ if (QFileInfo::exists(next)) {
+ current = next;
+ continue;
+ }
+
+ QDir dir(current.isEmpty() ? QStringLiteral(".") : current);
+ if (!dir.exists()) {
+ return clean;
+ }
+
+ const QDir::Filters filters = (i + 1 < parts.size())
+ ? (QDir::Dirs | QDir::NoDotAndDotDot |
+ QDir::Hidden | QDir::System)
+ : (QDir::Dirs | QDir::Files |
+ QDir::NoDotAndDotDot | QDir::Hidden |
+ QDir::System);
+
+ bool matched = false;
+ for (const QString& entry : dir.entryList(filters)) {
+ if (entry.compare(want, Qt::CaseInsensitive) == 0) {
+ current = current.isEmpty() ? entry : current + '/' + entry;
+ matched = true;
+ break;
+ }
+ }
+
+ if (!matched) {
+ return clean;
+ }
+ }
+
+ return current;
+#endif
+}
+
} // namespace MOBase