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| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-05-16 13:46:14 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-05-16 13:46:14 -0500 |
| commit | a0747cabb420d699be3a1dd4c63f47c5153bd7b9 (patch) | |
| tree | 185c5370bb49a61a49a5ddb1a89510e41fbf3886 /libs/uibase/src/nxmurl.cpp | |
| parent | d63c3feb9fc2476c135e22aff821e260faf72b89 (diff) | |
games: Ready or Not — accept both Steam and Epic binary names
The Steam build of Ready or Not ships its main executable as
ReadyOrNotSteam-Win64-Shipping.exe; the non-Steam build (Epic / GOG)
ships plain ReadyOrNot-Win64-Shipping.exe. The shipped plugin only
listed the latter, so Steam users hit "game directory not valid"
and couldn't open the instance.
Override looksValid() to accept either binary so detection works
out of the box for both stores. GameBinary defaults to the Steam
variant since Fluorine is Steam/Proton-oriented; the override
makes the non-Steam binary equally valid for instance opening.
Bump plugin version to 0.0.0.2.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/uibase/src/nxmurl.cpp')
0 files changed, 0 insertions, 0 deletions
