aboutsummaryrefslogtreecommitdiff
path: root/docker/build-inner.sh
diff options
context:
space:
mode:
Diffstat (limited to 'docker/build-inner.sh')
-rwxr-xr-xdocker/build-inner.sh6
1 files changed, 2 insertions, 4 deletions
diff --git a/docker/build-inner.sh b/docker/build-inner.sh
index 3cc5559..135ffff 100755
--- a/docker/build-inner.sh
+++ b/docker/build-inner.sh
@@ -68,7 +68,6 @@ cp -f "${RUNDIR}/ModOrganizer" "${OUT_DIR}/ModOrganizer-core"
find build/libs -type f \( \
-name "libgame_*.so" -o \
-name "libinstaller_*.so" -o \
- -name "libfomod_plus_*.so" -o \
-name "libpreview_*.so" -o \
-name "libdiagnose_*.so" -o \
-name "libcheck_*.so" -o \
@@ -482,9 +481,8 @@ export FLUORINE_ORIG_PATH="${PATH}"
export FLUORINE_ORIG_XDG_DATA_DIRS="${XDG_DATA_DIRS:-/usr/local/share:/usr/share}"
export FLUORINE_ORIG_QT_PLUGIN_PATH="${QT_PLUGIN_PATH:-}"
-# Steam injects 32-bit gameoverlayrenderer.so via LD_PRELOAD which causes
-# "wrong ELF class" errors for 64-bit Qt6 apps (see PrismLauncher #3421).
-# Clear it for our process; game launches restore via FLUORINE_ORIG_LD_PRELOAD.
+# Clear any injected preload for the bundled Qt6 process. Game launches restore
+# the original value via FLUORINE_ORIG_LD_PRELOAD.
unset LD_PRELOAD
# Suppress Qt debug logging by default. Some plugins (e.g. BG3 file mapper)