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-rw-r--r--libs/basic_games/games/game_gta-san-andreas-de.py72
1 files changed, 72 insertions, 0 deletions
diff --git a/libs/basic_games/games/game_gta-san-andreas-de.py b/libs/basic_games/games/game_gta-san-andreas-de.py
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+++ b/libs/basic_games/games/game_gta-san-andreas-de.py
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+import os
+from pathlib import Path
+
+from PyQt6.QtCore import QDir, QFileInfo
+
+import mobase
+
+from ..basic_game import BasicGame
+
+
+class GTASanAndreasDefinitiveEditionModDataChecker(mobase.ModDataChecker):
+ def __init__(self):
+ super().__init__()
+
+ def dataLooksValid(
+ self, filetree: mobase.IFileTree
+ ) -> mobase.ModDataChecker.CheckReturn:
+ for entry in filetree:
+ if Path(entry.name().casefold()).suffix == ".pak":
+ return mobase.ModDataChecker.VALID
+
+ return mobase.ModDataChecker.INVALID
+
+
+class GTASanAndreasDefinitiveEditionGame(BasicGame):
+ Name = "Grand Theft Auto: San Andreas - Definitive Edition Support Plugin"
+ Author = "dekart811"
+ Version = "1.0"
+
+ GameName = "GTA: San Andreas - Definitive Edition"
+ GameShortName = "grandtheftautothetrilogy"
+ GameNexusName = "grandtheftautothetrilogy"
+ GameBinary = "Gameface/Binaries/Win64/SanAndreas.exe"
+ GameDataPath = "Gameface/Content/Paks/~mods"
+ GameDocumentsDirectory = (
+ "%USERPROFILE%/Documents/Rockstar Games/"
+ "GTA San Andreas Definitive Edition/Config/WindowsNoEditor"
+ )
+ GameSavesDirectory = "%GAME_DOCUMENTS%/../../SaveGames"
+ GameSaveExtension = "sav"
+ GameSupportURL = (
+ r"https://github.com/ModOrganizer2/modorganizer-basic_games/wiki/"
+ "Game:-Grand-Theft-Auto:-The-Trilogy-%E2%80%90-The-Definitive-Edition"
+ )
+
+ def init(self, organizer: mobase.IOrganizer) -> bool:
+ super().init(organizer)
+ self._register_feature(GTASanAndreasDefinitiveEditionModDataChecker())
+ return True
+
+ def executables(self):
+ return [
+ mobase.ExecutableInfo(
+ "GTA: San Andreas - Definitive Edition",
+ QFileInfo(self.gameDirectory().absoluteFilePath(self.binaryName())),
+ ),
+ mobase.ExecutableInfo(
+ "GTA: San Andreas - Definitive Edition (DirectX 12)",
+ QFileInfo(self.gameDirectory().absoluteFilePath(self.binaryName())),
+ ).withArgument("-dx12"),
+ ]
+
+ def iniFiles(self):
+ return ["GameUserSettings.ini", "CustomSettings.ini"]
+
+ def initializeProfile(self, directory: QDir, settings: mobase.ProfileSetting):
+ # Create the mods directory if it doesn't exist
+ modsPath = self.dataDirectory().absolutePath()
+ if not os.path.exists(modsPath):
+ os.mkdir(modsPath)
+
+ super().initializeProfile(directory, settings)