diff options
Diffstat (limited to 'libs/basic_games/games/game_masterduel.py')
| -rw-r--r-- | libs/basic_games/games/game_masterduel.py | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/libs/basic_games/games/game_masterduel.py b/libs/basic_games/games/game_masterduel.py new file mode 100644 index 0000000..8c23512 --- /dev/null +++ b/libs/basic_games/games/game_masterduel.py @@ -0,0 +1,89 @@ +from pathlib import Path +from typing import List, Optional + +from PyQt6.QtCore import QDir, QFileInfo + +import mobase + +from ..basic_game import BasicGame + + +class MasterDuelGame(BasicGame, mobase.IPluginFileMapper): + Name = "Yu-Gi-Oh! Master Duel Support Plugin" + Author = "The Conceptionist & uwx" + Version = "1.0.2" + Description = ( + "Adds support for basic Yu-Gi-Oh! Master Duel mods.\n" + 'Eligible folders for mods are "0000" and "AssetBundle".' + ) + + GameName = "Yu-Gi-Oh! Master Duel" + GameShortName = "masterduel" + GameNexusName = "yugiohmasterduel" + GameNexusId = 4272 + GameSteamId = 1449850 + GameBinary = "masterduel.exe" + + def __init__(self): + BasicGame.__init__(self) + mobase.IPluginFileMapper.__init__(self) + + def executables(self): + return [ + mobase.ExecutableInfo( + "Yu-Gi-Oh! Master Duel", + QFileInfo(self.gameDirectory().absoluteFilePath(self.binaryName())), + ).withArgument("-popupwindow"), + ] + + # dataDirectory returns the specific LocalData folder because + # this is where most mods will go to + def dataDirectory(self) -> QDir: + return QDir(self.userDataDir()) + + _userDataDirCached: Optional[str] = None + + # Gets the LocalData/xxxxxxxxx directory. This directory has a different, + # unique, 8-character hex name for each user. + def userDataDir(self) -> str: + if self._userDataDirCached is not None: + return self._userDataDirCached + + dir = self.gameDirectory() + dir.cd("LocalData") + + subdirs = dir.entryList(filters=QDir.Filter.Dirs | QDir.Filter.NoDotAndDotDot) + dir.cd(subdirs[0]) + + self._userDataDirCached = dir.absolutePath() + return self._userDataDirCached + + def mappings(self) -> List[mobase.Mapping]: + modsPath = Path(self._organizer.modsPath()) + unityMods = self.getUnityDataMods() + + mappings: List[mobase.Mapping] = [] + + for modName in unityMods: + m = mobase.Mapping() + m.createTarget = False + m.isDirectory = True + m.source = modsPath.joinpath(modName, "AssetBundle").as_posix() + m.destination = self.gameDirectory().filePath( + Path("masterduel_Data", "StreamingAssets", "AssetBundle").as_posix() + ) + mappings.append(m) + + return mappings + + def getUnityDataMods(self) -> list[str]: + modsPath = Path(self._organizer.modsPath()) + allMods = self._organizer.modList().allModsByProfilePriority() + + unityMods: list[str] = [] + for modName in allMods: + if self._organizer.modList().state(modName) & mobase.ModState.ACTIVE != 0: + if modsPath.joinpath(modName, "AssetBundle").exists(): + unityMods.append(modName) + + return unityMods |
