diff options
Diffstat (limited to 'libs/bsapacker/src/ModContext.cpp')
| -rw-r--r-- | libs/bsapacker/src/ModContext.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/libs/bsapacker/src/ModContext.cpp b/libs/bsapacker/src/ModContext.cpp new file mode 100644 index 0000000..896df9b --- /dev/null +++ b/libs/bsapacker/src/ModContext.cpp @@ -0,0 +1,66 @@ +#include "ModContext.h" + +#include <array> +#include <functional> +#include "iplugingame.h" +#include "imodinterface.h" +#include "imodlist.h" +#include "NexusId.h" +#include <QtConcurrent/QtConcurrentFilter> +#include <QtConcurrent/QtConcurrentMap> + +namespace BsaPacker +{ + const QStringList& ModContext::PLUGIN_TYPES = { "*.esm", "*.esp", "*.esl" }; + + ModContext::ModContext(MOBase::IOrganizer *moInfo) : m_Organizer(moInfo) + { + } + + QString ModContext::GetAbsoluteModPath(const QString &modName) const + { + const MOBase::IModInterface* const mod = m_Organizer->modList()->getMod(modName); + return mod->absolutePath(); + } + + int ModContext::GetNexusId() const + { + const MOBase::IPluginGame* managedGame = this->m_Organizer->managedGame(); + int nexusId = managedGame->nexusGameID(); + + // Games with no Nexus page have an ID of 0. Use primarySources in that case + if (nexusId != 0) { + return nexusId; + } + if (!managedGame->primarySources().isEmpty()) { + QString primarySource = managedGame->primarySources().first(); + if (primarySource == "FalloutNV") { // TTW + return NexusId::NewVegas; + } + } + return nexusId; + } + + QStringList ModContext::GetPlugins(const QDir& modDirectory) const + { + const int nexusId = this->GetNexusId(); + const QString extension = (nexusId == NexusId::Fallout4 || nexusId == NexusId::Starfield) ? ".ba2" : ".bsa"; + const std::function<QString(QString)> replace_extension = [&](QString fname) { + return fname.replace(fname.lastIndexOf('.'), 4, extension); + }; + + QStringList filenames = QtConcurrent::blockingMapped(modDirectory.entryList(PLUGIN_TYPES, QDir::Files), replace_extension); + filenames.removeDuplicates(); + return filenames << QStringLiteral("<new filename>") + extension; + } + + QStringList ModContext::GetValidMods() const + { + const MOBase::IModList* const list = m_Organizer->modList(); + const std::function<bool(const QString&)> modStateValid = [&](const QString& mod) + { + return !mod.endsWith("_separator", Qt::CaseInsensitive) && (list->state(mod) & MOBase::IModList::STATE_VALID); + }; + return QtConcurrent::blockingFiltered(list->allMods(), modStateValid); + } +} // namespace BsaPacker |
