diff options
Diffstat (limited to 'libs/game_bethesda/src/games/enderal/enderaldataarchives.cpp')
| -rw-r--r-- | libs/game_bethesda/src/games/enderal/enderaldataarchives.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/enderal/enderaldataarchives.cpp b/libs/game_bethesda/src/games/enderal/enderaldataarchives.cpp new file mode 100644 index 0000000..3ac4ee0 --- /dev/null +++ b/libs/game_bethesda/src/games/enderal/enderaldataarchives.cpp @@ -0,0 +1,42 @@ +#include "enderaldataarchives.h" +#include <utility.h> + +QStringList EnderalDataArchives::vanillaArchives() const +{ + return {"Skyrim - Misc.bsa", "Skyrim - Shaders.bsa", "Skyrim - Textures.bsa", + "Skyrim - Interface.bsa", "Skyrim - Animations.bsa", "Skyrim - Meshes.bsa", + "Skyrim - Sounds.bsa", "E - Meshes.bsa", "E - Music.bsa", + "E - Scripts.bsa", "E - Sounds.bsa", "E - Textures1.bsa", + "E - Textures2.bsa", "E - Textures3.bsa", "L - Textures.bsa", + "L - Voices.bsa"}; +} + +QStringList EnderalDataArchives::archives(const MOBase::IProfile* profile) const +{ + QStringList result; + + QString iniFile = profile->localSettingsEnabled() + ? QDir(profile->absolutePath()).absoluteFilePath("enderal.ini") + : localGameDirectory().absoluteFilePath("enderal.ini"); + result.append(getArchivesFromKey(iniFile, "SResourceArchiveList")); + result.append(getArchivesFromKey(iniFile, "SResourceArchiveList2")); + + return result; +} + +void EnderalDataArchives::writeArchiveList(MOBase::IProfile* profile, + const QStringList& before) +{ + QString list = before.join(", "); + + QString iniFile = profile->localSettingsEnabled() + ? QDir(profile->absolutePath()).absoluteFilePath("enderal.ini") + : localGameDirectory().absoluteFilePath("enderal.ini"); + if (list.length() > 255) { + int splitIdx = list.lastIndexOf(",", 256); + setArchivesToKey(iniFile, "SResourceArchiveList", list.mid(0, splitIdx)); + setArchivesToKey(iniFile, "SResourceArchiveList2", list.mid(splitIdx + 2)); + } else { + setArchivesToKey(iniFile, "SResourceArchiveList", list); + } +} |
