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Diffstat (limited to 'libs/game_bethesda/src/games/fallout3/fallout3dataarchives.cpp')
-rw-r--r--libs/game_bethesda/src/games/fallout3/fallout3dataarchives.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/fallout3/fallout3dataarchives.cpp b/libs/game_bethesda/src/games/fallout3/fallout3dataarchives.cpp
new file mode 100644
index 0000000..ed6627b
--- /dev/null
+++ b/libs/game_bethesda/src/games/fallout3/fallout3dataarchives.cpp
@@ -0,0 +1,33 @@
+#include "fallout3dataarchives.h"
+
+#include "iprofile.h"
+#include <utility.h>
+
+QStringList Fallout3DataArchives::vanillaArchives() const
+{
+ return {"Fallout - Textures.bsa", "Fallout - Meshes.bsa", "Fallout - Voices.bsa",
+ "Fallout - Sound.bsa", "Fallout - MenuVoices.bsa", "Fallout - Misc.bsa"};
+}
+
+QStringList Fallout3DataArchives::archives(const MOBase::IProfile* profile) const
+{
+ QStringList result;
+
+ QString iniFile = profile->localSettingsEnabled()
+ ? QDir(profile->absolutePath()).absoluteFilePath("fallout.ini")
+ : localGameDirectory().absoluteFilePath("fallout.ini");
+ result.append(getArchivesFromKey(iniFile, "SArchiveList"));
+
+ return result;
+}
+
+void Fallout3DataArchives::writeArchiveList(MOBase::IProfile* profile,
+ const QStringList& before)
+{
+ QString list = before.join(", ");
+
+ QString iniFile = profile->localSettingsEnabled()
+ ? QDir(profile->absolutePath()).absoluteFilePath("fallout.ini")
+ : localGameDirectory().absoluteFilePath("fallout.ini");
+ setArchivesToKey(iniFile, "SArchiveList", list);
+}