diff options
Diffstat (limited to 'libs/game_bethesda/src/games/fallout3')
3 files changed, 12 insertions, 12 deletions
diff --git a/libs/game_bethesda/src/games/fallout3/fallout3bsainvalidation.cpp b/libs/game_bethesda/src/games/fallout3/fallout3bsainvalidation.cpp index ce981fb..43c8733 100644 --- a/libs/game_bethesda/src/games/fallout3/fallout3bsainvalidation.cpp +++ b/libs/game_bethesda/src/games/fallout3/fallout3bsainvalidation.cpp @@ -2,7 +2,7 @@ Fallout3BSAInvalidation::Fallout3BSAInvalidation(MOBase::DataArchives* dataArchives, MOBase::IPluginGame const* game) - : GamebryoBSAInvalidation(dataArchives, "fallout.ini", game) + : GamebryoBSAInvalidation(dataArchives, "Fallout.ini", game) {} QString Fallout3BSAInvalidation::invalidationBSAName() const diff --git a/libs/game_bethesda/src/games/fallout3/fallout3dataarchives.cpp b/libs/game_bethesda/src/games/fallout3/fallout3dataarchives.cpp index ed6627b..167cce5 100644 --- a/libs/game_bethesda/src/games/fallout3/fallout3dataarchives.cpp +++ b/libs/game_bethesda/src/games/fallout3/fallout3dataarchives.cpp @@ -14,8 +14,8 @@ QStringList Fallout3DataArchives::archives(const MOBase::IProfile* profile) cons QStringList result; QString iniFile = profile->localSettingsEnabled() - ? QDir(profile->absolutePath()).absoluteFilePath("fallout.ini") - : localGameDirectory().absoluteFilePath("fallout.ini"); + ? QDir(profile->absolutePath()).absoluteFilePath("Fallout.ini") + : localGameDirectory().absoluteFilePath("Fallout.ini"); result.append(getArchivesFromKey(iniFile, "SArchiveList")); return result; @@ -27,7 +27,7 @@ void Fallout3DataArchives::writeArchiveList(MOBase::IProfile* profile, QString list = before.join(", "); QString iniFile = profile->localSettingsEnabled() - ? QDir(profile->absolutePath()).absoluteFilePath("fallout.ini") - : localGameDirectory().absoluteFilePath("fallout.ini"); + ? QDir(profile->absolutePath()).absoluteFilePath("Fallout.ini") + : localGameDirectory().absoluteFilePath("Fallout.ini"); setArchivesToKey(iniFile, "SArchiveList", list); } diff --git a/libs/game_bethesda/src/games/fallout3/gamefallout3.cpp b/libs/game_bethesda/src/games/fallout3/gamefallout3.cpp index f2f4562..75e1ea3 100644 --- a/libs/game_bethesda/src/games/fallout3/gamefallout3.cpp +++ b/libs/game_bethesda/src/games/fallout3/gamefallout3.cpp @@ -40,7 +40,7 @@ bool GameFallout3::init(IOrganizer* moInfo) registerFeature(dataArchives); registerFeature(std::make_shared<Fallout3BSAInvalidation>(dataArchives.get(), this)); registerFeature(std::make_shared<GamebryoSaveGameInfo>(this)); - registerFeature(std::make_shared<GamebryoLocalSavegames>(this, "fallout.ini")); + registerFeature(std::make_shared<GamebryoLocalSavegames>(this, "Fallout.ini")); registerFeature(std::make_shared<Fallout3ModDataChecker>(this)); registerFeature( std::make_shared<Fallout3ModDataContent>(m_Organizer->gameFeatures())); @@ -167,14 +167,14 @@ void GameFallout3::initializeProfile(const QDir& path, ProfileSettings settings) if (settings.testFlag(IPluginGame::CONFIGURATION)) { if (settings.testFlag(IPluginGame::PREFER_DEFAULTS) || - !QFileInfo(myGamesPath(), "fallout.ini").exists()) { - copyToProfile(gameDirectory().absolutePath(), path, "fallout_default.ini", - "fallout.ini"); + !QFileInfo(myGamesPath(), "Fallout.ini").exists()) { + copyToProfile(gameDirectory().absolutePath(), path, "Fallout_default.ini", + "Fallout.ini"); } else { - copyToProfile(myGamesPath(), path, "fallout.ini"); + copyToProfile(myGamesPath(), path, "Fallout.ini"); } - copyToProfile(myGamesPath(), path, "falloutprefs.ini"); + copyToProfile(myGamesPath(), path, "FalloutPrefs.ini"); copyToProfile(myGamesPath(), path, "FalloutCustom.ini"); copyToProfile(myGamesPath(), path, "custom.ini"); copyToProfile(myGamesPath(), path, "GECKCustom.ini"); @@ -246,7 +246,7 @@ QString GameFallout3::gameNexusName() const QStringList GameFallout3::iniFiles() const { - return {"fallout.ini", "falloutprefs.ini", "FalloutCustom.ini", "GECKCustom.ini", + return {"Fallout.ini", "FalloutPrefs.ini", "FalloutCustom.ini", "GECKCustom.ini", "GECKPrefs.ini"}; } |
