diff options
Diffstat (limited to 'libs/game_bethesda/src/games/fallout76/gamefallout76.cpp')
| -rw-r--r-- | libs/game_bethesda/src/games/fallout76/gamefallout76.cpp | 227 |
1 files changed, 227 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/fallout76/gamefallout76.cpp b/libs/game_bethesda/src/games/fallout76/gamefallout76.cpp new file mode 100644 index 0000000..bfeb507 --- /dev/null +++ b/libs/game_bethesda/src/games/fallout76/gamefallout76.cpp @@ -0,0 +1,227 @@ +#include "gamefallout76.h" + +#include "fallout76dataarchives.h" +#include "fallout76moddatachecker.h" +#include "fallout76moddatacontent.h" +#include "fallout76unmanagedmods.h" + +#include "versioninfo.h" +#include <creationgameplugins.h> +#include <executableinfo.h> +#include <pluginsetting.h> + +#include <QCoreApplication> +#include <QDir> +#include <QFileInfo> +#include <QList> +#include <QObject> +#include <QString> +#include <QStringList> + +#include <memory> + +#include "scopeguard.h" + +using namespace MOBase; + +GameFallout76::GameFallout76() {} + +bool GameFallout76::init(IOrganizer* moInfo) +{ + if (!GameGamebryo::init(moInfo)) { + return false; + } + + registerFeature(std::make_shared<Fallout76DataArchives>(this)); + registerFeature(std::make_shared<Fallout76ModDataChecker>(this)); + registerFeature( + std::make_shared<Fallout76ModDataContent>(m_Organizer->gameFeatures())); + registerFeature(std::make_shared<CreationGamePlugins>(moInfo)); + registerFeature(std::make_shared<Fallout76UnmangedMods>(this)); + + return true; +} + +QString GameFallout76::gameName() const +{ + return "Fallout 76"; +} + +void GameFallout76::detectGame() +{ + m_GamePath = identifyGamePath(); + m_MyGamesPath = determineMyGamesPath(gameName()); +} + +QList<ExecutableInfo> GameFallout76::executables() const +{ + return QList<ExecutableInfo>() + << ExecutableInfo("Fallout 76", findInGameFolder(binaryName())); +} + +QList<ExecutableForcedLoadSetting> GameFallout76::executableForcedLoads() const +{ + return {}; +} + +QString GameFallout76::name() const +{ + return "Fallout 76 Support Plugin"; +} + +QString GameFallout76::author() const +{ + return "Mod Organizer Team; EntranceJew"; +} + +QString GameFallout76::description() const +{ + return tr("Adds support for the game Fallout 76.\n" + "Splash by %1") + .arg("nekoyoubi"); +} + +MOBase::VersionInfo GameFallout76::version() const +{ + return VersionInfo(1, 0, 0, VersionInfo::RELEASE_FINAL); +} + +QList<PluginSetting> GameFallout76::settings() const +{ + return QList<PluginSetting>(); +} + +void GameFallout76::initializeProfile(const QDir& path, ProfileSettings settings) const +{ + if (settings.testFlag(IPluginGame::MODS)) { + copyToProfile(localAppFolder() + "/Fallout76", path, "plugins.txt"); + copyToProfile(localAppFolder() + "/Fallout76", path, "loadorder.txt"); + } + + if (settings.testFlag(IPluginGame::CONFIGURATION)) { + if (settings.testFlag(IPluginGame::PREFER_DEFAULTS) || + !QFileInfo(myGamesPath() + "/Fallout76.ini").exists()) { + copyToProfile(gameDirectory().absolutePath(), path, "Fallout76_default.ini", + "Fallout76.ini"); + } else { + copyToProfile(myGamesPath(), path, "Fallout76.ini"); + } + + copyToProfile(myGamesPath(), path, "Fallout76Prefs.ini"); + copyToProfile(myGamesPath(), path, "Fallout76Custom.ini"); + } +} + +QString GameFallout76::savegameExtension() const +{ + return ""; +} + +QString GameFallout76::savegameSEExtension() const +{ + return ""; +} + +std::vector<std::shared_ptr<const MOBase::ISaveGame>> +GameFallout76::listSaves(QDir folder) const +{ + return {}; +} + +QString GameFallout76::identifyGamePath() const +{ + return parseSteamLocation(steamAPPId(), gameShortName()); +} + +std::shared_ptr<const GamebryoSaveGame> GameFallout76::makeSaveGame(QString) const +{ + return nullptr; +} + +QString GameFallout76::steamAPPId() const +{ + return "1151340"; +} + +QStringList GameFallout76::primaryPlugins() const +{ + QStringList plugins = {"SeventySix.esm"}; + + plugins.append(CCPlugins()); + + return plugins; +} + +QStringList GameFallout76::gameVariants() const +{ + return {"Regular"}; +} + +QString GameFallout76::gameShortName() const +{ + return "Fallout76"; +} + +QString GameFallout76::gameNexusName() const +{ + return "Fallout76"; +} + +QStringList GameFallout76::iniFiles() const +{ + return {"Fallout76.ini", "Fallout76Prefs.ini", "Fallout76Custom.ini"}; +} + +QStringList GameFallout76::DLCPlugins() const +{ + return {}; +} + +QStringList GameFallout76::CCPlugins() const +{ + QStringList plugins = {}; + QFile file(gameDirectory().absoluteFilePath("Fallout76.ccc")); + if (file.open(QIODevice::ReadOnly)) { + ON_BLOCK_EXIT([&file]() { + file.close(); + }); + + if (file.size() == 0) { + return plugins; + } + while (!file.atEnd()) { + QByteArray line = file.readLine().trimmed(); + QString modName; + if ((line.size() > 0) && (line.at(0) != '#')) { + modName = QString::fromUtf8(line.constData()).toLower(); + } + + if (modName.size() > 0) { + if (!plugins.contains(modName, Qt::CaseInsensitive)) { + plugins.append(modName); + } + } + } + } + return plugins; +} + +IPluginGame::SortMechanism GameFallout76::sortMechanism() const +{ + return IPluginGame::SortMechanism::NONE; +} + +IPluginGame::LoadOrderMechanism GameFallout76::loadOrderMechanism() const +{ + return IPluginGame::LoadOrderMechanism::PluginsTxt; +} + +int GameFallout76::nexusModOrganizerID() const +{ + return -1; +} + +int GameFallout76::nexusGameID() const +{ + return 2590; +} |
