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-rw-r--r--libs/game_bethesda/src/games/morrowind/morrowindlocalsavegames.cpp56
1 files changed, 56 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/morrowind/morrowindlocalsavegames.cpp b/libs/game_bethesda/src/games/morrowind/morrowindlocalsavegames.cpp
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index 0000000..7499a58
--- /dev/null
+++ b/libs/game_bethesda/src/games/morrowind/morrowindlocalsavegames.cpp
@@ -0,0 +1,56 @@
+/*
+Copyright (C) 2015 Sebastian Herbord. All rights reserved.
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 3 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#include "morrowindlocalsavegames.h"
+#include <QtDebug>
+#include <iprofile.h>
+#include <stddef.h>
+#include <string>
+
+MorrowindLocalSavegames::MorrowindLocalSavegames(const MOBase::IPluginGame* game)
+ : m_GamePlugin(game)
+{}
+
+bool MorrowindLocalSavegames::prepareProfile(MOBase::IProfile* profile)
+{
+ bool dirty = false;
+
+ if (profile->localSavesEnabled()) {
+ if (m_GamePlugin->gameDirectory().exists("Saves")) {
+ if (!m_GamePlugin->gameDirectory().rename("Saves", "_Saves")) {
+ qCritical("Unable to enable Morrowind local save games!");
+ }
+ dirty = true;
+ }
+ } else {
+ if (m_GamePlugin->gameDirectory().exists("_Saves")) {
+ if (!m_GamePlugin->gameDirectory().rename("_Saves", "Saves")) {
+ qCritical("Unable to disable Morrowind local save games!");
+ }
+ dirty = true;
+ }
+ }
+
+ return dirty;
+}
+
+MappingType MorrowindLocalSavegames::mappings(const QDir& profileSaveDir) const
+{
+ return {{profileSaveDir.absolutePath(),
+ m_GamePlugin->gameDirectory().absoluteFilePath("Saves"), true, true}};
+}