diff options
Diffstat (limited to 'libs/game_bethesda/src/games/starfield/starfieldunmanagedmods.cpp')
| -rw-r--r-- | libs/game_bethesda/src/games/starfield/starfieldunmanagedmods.cpp | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/starfield/starfieldunmanagedmods.cpp b/libs/game_bethesda/src/games/starfield/starfieldunmanagedmods.cpp new file mode 100644 index 0000000..30abb38 --- /dev/null +++ b/libs/game_bethesda/src/games/starfield/starfieldunmanagedmods.cpp @@ -0,0 +1,132 @@ +#include "starfieldunmanagedmods.h" + +#include "log.h" + +#include <QFile> +#include <QJsonArray> +#include <QJsonDocument> +#include <QJsonValue> + +StarfieldUnmanagedMods::StarfieldUnmanagedMods(const GameStarfield* game, + const QString& appDataFolder) + : GamebryoUnmangedMods(game), m_AppDataFolder(appDataFolder) +{} + +StarfieldUnmanagedMods::~StarfieldUnmanagedMods() {} + +QStringList StarfieldUnmanagedMods::mods(bool onlyOfficial) const +{ + QStringList result; + + QStringList pluginList = game()->primaryPlugins() + game()->enabledPlugins(); + QStringList otherPlugins = game()->DLCPlugins(); + otherPlugins.append(game()->CCPlugins()); + for (QString plugin : otherPlugins) { + pluginList.removeAll(plugin); + } + QMap<QString, QDir> directories = {{"data", game()->dataDirectory()}}; + directories.insert(game()->secondaryDataDirectories()); + for (QDir directory : directories) { + for (const QString& fileName : directory.entryList({"*.esp", "*.esl", "*.esm"})) { + if (!pluginList.contains(fileName, Qt::CaseInsensitive)) { + if (!onlyOfficial || pluginList.contains(fileName, Qt::CaseInsensitive)) { + result.append(fileName.chopped(4)); // trims the extension off + } + } + } + } + + return result; +} + +QFileInfo StarfieldUnmanagedMods::referenceFile(const QString& modName) const +{ + QFileInfoList files; + QMap<QString, QDir> directories = {{"data", game()->dataDirectory()}}; + directories.insert(game()->secondaryDataDirectories()); + for (QDir directory : directories) { + files += directory.entryInfoList(QStringList() << modName + ".es*"); + } + if (files.size() > 0) { + return files.at(0); + } else { + return QFileInfo(); + } +} + +std::map<QString, StarfieldUnmanagedMods::ContentCatalog> +StarfieldUnmanagedMods::parseContentCatalog() const +{ + QFile content(m_AppDataFolder + "/" + game()->gameShortName() + + "/ContentCatalog.txt"); + std::map<QString, StarfieldUnmanagedMods::ContentCatalog> contentCatalog; + if (content.open(QIODevice::OpenModeFlag::ReadOnly)) { + auto contentData = content.readAll(); + QString convertedData = QString::fromLatin1(contentData); + contentData = convertedData.toUtf8(); + QJsonParseError jsonError; + QJsonDocument contentDoc = QJsonDocument::fromJson(contentData, &jsonError); + if (jsonError.error) { + MOBase::log::warn(QObject::tr("ContentCatalog.txt appears to be corrupt: %1") + .arg(jsonError.errorString())); + } else { + QJsonObject contentObj = contentDoc.object(); + for (const auto& mod : contentObj.keys()) { + if (mod == "ContentCatalog") + continue; + auto modInfo = contentObj.value(mod).toObject(); + QStringList pluginList; + QStringList files; + for (const auto& file : modInfo.value("Files").toArray()) { + QString fileName = file.toString(); + files.append(fileName); + if (fileName.endsWith(".esm", Qt::CaseInsensitive) || + fileName.endsWith(".esl", Qt::CaseInsensitive) || + fileName.endsWith(".esp", Qt::CaseInsensitive)) { + pluginList.append(fileName); + } + } + for (const auto& plugin : pluginList) { + contentCatalog[plugin] = ContentCatalog(); + contentCatalog[plugin].files = files; + contentCatalog[plugin].name = modInfo.value("Title").toString(); + } + } + } + } + return contentCatalog; +} + +QStringList StarfieldUnmanagedMods::secondaryFiles(const QString& modName) const +{ + QStringList files; + auto contentCatalog = parseContentCatalog(); + for (const auto& mod : contentCatalog) { + if (mod.first.startsWith(modName, Qt::CaseInsensitive)) { + files += mod.second.files; + break; + } + } + // file extension in FO4 is .ba2 instead of bsa + QMap<QString, QDir> directories = {{"data", game()->dataDirectory()}}; + directories.insert(game()->secondaryDataDirectories()); + for (QDir directory : directories) { + for (const QString& archiveName : directory.entryList({modName + "*.ba2"})) { + files.append(directory.absoluteFilePath(archiveName)); + } + } + return files; +} + +QString StarfieldUnmanagedMods::displayName(const QString& modName) const +{ + auto contentCatalog = parseContentCatalog(); + for (const auto& mod : contentCatalog) { + if (mod.first.startsWith(modName, Qt::CaseInsensitive)) { + return mod.second.name; + } + } + // unlike in earlier games, in fallout 4 the file name doesn't correspond to + // the public name + return modName; +} |
