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Diffstat (limited to 'libs/game_bethesda/src/games/starfield/starfieldunmanagedmods.cpp')
-rw-r--r--libs/game_bethesda/src/games/starfield/starfieldunmanagedmods.cpp132
1 files changed, 132 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/starfield/starfieldunmanagedmods.cpp b/libs/game_bethesda/src/games/starfield/starfieldunmanagedmods.cpp
new file mode 100644
index 0000000..30abb38
--- /dev/null
+++ b/libs/game_bethesda/src/games/starfield/starfieldunmanagedmods.cpp
@@ -0,0 +1,132 @@
+#include "starfieldunmanagedmods.h"
+
+#include "log.h"
+
+#include <QFile>
+#include <QJsonArray>
+#include <QJsonDocument>
+#include <QJsonValue>
+
+StarfieldUnmanagedMods::StarfieldUnmanagedMods(const GameStarfield* game,
+ const QString& appDataFolder)
+ : GamebryoUnmangedMods(game), m_AppDataFolder(appDataFolder)
+{}
+
+StarfieldUnmanagedMods::~StarfieldUnmanagedMods() {}
+
+QStringList StarfieldUnmanagedMods::mods(bool onlyOfficial) const
+{
+ QStringList result;
+
+ QStringList pluginList = game()->primaryPlugins() + game()->enabledPlugins();
+ QStringList otherPlugins = game()->DLCPlugins();
+ otherPlugins.append(game()->CCPlugins());
+ for (QString plugin : otherPlugins) {
+ pluginList.removeAll(plugin);
+ }
+ QMap<QString, QDir> directories = {{"data", game()->dataDirectory()}};
+ directories.insert(game()->secondaryDataDirectories());
+ for (QDir directory : directories) {
+ for (const QString& fileName : directory.entryList({"*.esp", "*.esl", "*.esm"})) {
+ if (!pluginList.contains(fileName, Qt::CaseInsensitive)) {
+ if (!onlyOfficial || pluginList.contains(fileName, Qt::CaseInsensitive)) {
+ result.append(fileName.chopped(4)); // trims the extension off
+ }
+ }
+ }
+ }
+
+ return result;
+}
+
+QFileInfo StarfieldUnmanagedMods::referenceFile(const QString& modName) const
+{
+ QFileInfoList files;
+ QMap<QString, QDir> directories = {{"data", game()->dataDirectory()}};
+ directories.insert(game()->secondaryDataDirectories());
+ for (QDir directory : directories) {
+ files += directory.entryInfoList(QStringList() << modName + ".es*");
+ }
+ if (files.size() > 0) {
+ return files.at(0);
+ } else {
+ return QFileInfo();
+ }
+}
+
+std::map<QString, StarfieldUnmanagedMods::ContentCatalog>
+StarfieldUnmanagedMods::parseContentCatalog() const
+{
+ QFile content(m_AppDataFolder + "/" + game()->gameShortName() +
+ "/ContentCatalog.txt");
+ std::map<QString, StarfieldUnmanagedMods::ContentCatalog> contentCatalog;
+ if (content.open(QIODevice::OpenModeFlag::ReadOnly)) {
+ auto contentData = content.readAll();
+ QString convertedData = QString::fromLatin1(contentData);
+ contentData = convertedData.toUtf8();
+ QJsonParseError jsonError;
+ QJsonDocument contentDoc = QJsonDocument::fromJson(contentData, &jsonError);
+ if (jsonError.error) {
+ MOBase::log::warn(QObject::tr("ContentCatalog.txt appears to be corrupt: %1")
+ .arg(jsonError.errorString()));
+ } else {
+ QJsonObject contentObj = contentDoc.object();
+ for (const auto& mod : contentObj.keys()) {
+ if (mod == "ContentCatalog")
+ continue;
+ auto modInfo = contentObj.value(mod).toObject();
+ QStringList pluginList;
+ QStringList files;
+ for (const auto& file : modInfo.value("Files").toArray()) {
+ QString fileName = file.toString();
+ files.append(fileName);
+ if (fileName.endsWith(".esm", Qt::CaseInsensitive) ||
+ fileName.endsWith(".esl", Qt::CaseInsensitive) ||
+ fileName.endsWith(".esp", Qt::CaseInsensitive)) {
+ pluginList.append(fileName);
+ }
+ }
+ for (const auto& plugin : pluginList) {
+ contentCatalog[plugin] = ContentCatalog();
+ contentCatalog[plugin].files = files;
+ contentCatalog[plugin].name = modInfo.value("Title").toString();
+ }
+ }
+ }
+ }
+ return contentCatalog;
+}
+
+QStringList StarfieldUnmanagedMods::secondaryFiles(const QString& modName) const
+{
+ QStringList files;
+ auto contentCatalog = parseContentCatalog();
+ for (const auto& mod : contentCatalog) {
+ if (mod.first.startsWith(modName, Qt::CaseInsensitive)) {
+ files += mod.second.files;
+ break;
+ }
+ }
+ // file extension in FO4 is .ba2 instead of bsa
+ QMap<QString, QDir> directories = {{"data", game()->dataDirectory()}};
+ directories.insert(game()->secondaryDataDirectories());
+ for (QDir directory : directories) {
+ for (const QString& archiveName : directory.entryList({modName + "*.ba2"})) {
+ files.append(directory.absoluteFilePath(archiveName));
+ }
+ }
+ return files;
+}
+
+QString StarfieldUnmanagedMods::displayName(const QString& modName) const
+{
+ auto contentCatalog = parseContentCatalog();
+ for (const auto& mod : contentCatalog) {
+ if (mod.first.startsWith(modName, Qt::CaseInsensitive)) {
+ return mod.second.name;
+ }
+ }
+ // unlike in earlier games, in fallout 4 the file name doesn't correspond to
+ // the public name
+ return modName;
+}