diff options
Diffstat (limited to 'libs/nak/src/installers/prefix_setup.rs')
| -rw-r--r-- | libs/nak/src/installers/prefix_setup.rs | 778 |
1 files changed, 778 insertions, 0 deletions
diff --git a/libs/nak/src/installers/prefix_setup.rs b/libs/nak/src/installers/prefix_setup.rs new file mode 100644 index 0000000..4f27606 --- /dev/null +++ b/libs/nak/src/installers/prefix_setup.rs @@ -0,0 +1,778 @@ +//! Unified prefix setup for MO2 +//! +//! This module handles all the dependency installation logic. +//! +//! Key approach (ORDER MATTERS): +//! 1. Install dependencies via winetricks (handles wineboot internally) +//! 2. Install custom dotnet runtimes (dotnet9sdk, dotnetdesktop10) +//! 3. Auto-detect installed games and apply registry entries +//! 4. Apply Wine registry settings (LAST - after prefix is fully set up) + +use std::error::Error; +use std::fs; +use std::path::Path; +use std::process::Child; + +use super::{apply_wine_registry_settings, TaskContext}; +use crate::config::AppConfig; +use crate::deps::{install_standard_deps_cancellable, STANDARD_VERBS}; +use crate::game_finder::{detect_all_games, known_games, Game, Launcher}; +use crate::logging::{log_install, log_warning}; +use crate::runtime_wrap; +use crate::steam::{detect_steam_path_checked, SteamProton}; + +// ============================================================================= +// Constants +// ============================================================================= + +/// .NET 9 SDK download URL +const DOTNET9_SDK_URL: &str = "https://builds.dotnet.microsoft.com/dotnet/Sdk/9.0.310/dotnet-sdk-9.0.310-win-x64.exe"; + +/// .NET Desktop Runtime 10 download URL +const DOTNET_DESKTOP10_URL: &str = "https://builds.dotnet.microsoft.com/dotnet/WindowsDesktop/10.0.2/windowsdesktop-runtime-10.0.2-win-x64.exe"; + +/// Drive letters to keep in the prefix (c: is Windows root, z: maps to Linux /) +const ALLOWED_DRIVE_LETTERS: &[&str] = &["c:", "z:"]; + +/// Install all dependencies to a prefix. +/// +/// Order: proton init → winetricks → custom dotnet → game detection → registry → win11 → dotnet fixes +/// +/// # Arguments +/// * `app_id` - Steam AppID (used for registry operations) +pub fn install_all_dependencies( + prefix_root: &Path, + install_proton: &SteamProton, + ctx: &TaskContext, + start_progress: f32, + end_progress: f32, + app_id: u32, +) -> Result<(), Box<dyn Error>> { + fs::create_dir_all(AppConfig::get_tmp_path())?; + + // Progress distribution + let init_end = start_progress + (end_progress - start_progress) * 0.10; + let winetricks_end = start_progress + (end_progress - start_progress) * 0.50; + let dotnet_end = start_progress + (end_progress - start_progress) * 0.65; + let games_end = start_progress + (end_progress - start_progress) * 0.75; + + // ========================================================================= + // 0. Initialize prefix with Proton wrapper (creates proper prefix structure) + // ========================================================================= + ctx.set_status("Setting up Windows compatibility layer...".to_string()); + ctx.log("Initializing Wine prefix with Proton...".to_string()); + log_install("Running proton wineboot to initialize prefix"); + + if let Err(e) = initialize_prefix_with_proton(prefix_root, install_proton, app_id, ctx) { + ctx.log(format!("Warning: Proton prefix init failed: {}", e)); + log_warning(&format!("Proton prefix init failed: {}", e)); + // Continue anyway - winetricks might still work + } + + ctx.set_progress(init_end); + + if ctx.is_cancelled() { + return Err("Cancelled".into()); + } + + // ========================================================================= + // 0.5. Clean up unwanted drive letters (keep only C: and Z:) + // ========================================================================= + ctx.set_status("Optimizing prefix configuration...".to_string()); + ctx.log("Removing unwanted drive letters (keeping C: and Z:)...".to_string()); + log_install("Cleaning up Wine drive letters"); + + if let Err(e) = cleanup_wine_drives(prefix_root, install_proton) { + ctx.log(format!("Warning: Drive cleanup had issues: {}", e)); + log_warning(&format!("Drive cleanup failed: {}", e)); + } + + if ctx.is_cancelled() { + return Err("Cancelled".into()); + } + + // ========================================================================= + // 1. Standard Dependencies via Winetricks + // ========================================================================= + ctx.set_status("Installing required Windows components (this may take several minutes)...".to_string()); + ctx.log(format!( + "Installing {} dependencies via winetricks: {}", + STANDARD_VERBS.len(), + STANDARD_VERBS.join(", ") + )); + log_install(&format!("Running winetricks with {} verbs", STANDARD_VERBS.len())); + + let winetricks_log_cb = { + let ctx = ctx.clone(); + move |msg: String| { + ctx.log(msg.clone()); + ctx.set_status(msg); + } + }; + + if let Err(e) = install_standard_deps_cancellable(prefix_root, install_proton, winetricks_log_cb, &ctx.cancel_flag) { + let msg = format!("Winetricks installation had issues: {}", e); + ctx.log(format!("Warning: {}", msg)); + log_warning(&msg); + } + + ctx.set_progress(winetricks_end); + + if ctx.is_cancelled() { + return Err("Cancelled".into()); + } + + // ========================================================================= + // 2. Custom .NET Runtimes (not in winetricks yet) + // ========================================================================= + ctx.set_status("Installing .NET runtime (1 of 2)...".to_string()); + ctx.log("Installing .NET 9 SDK...".to_string()); + + if let Err(e) = install_dotnet_runtime(prefix_root, install_proton, DOTNET9_SDK_URL, "dotnet-sdk-9", ctx) { + ctx.log(format!("Warning: .NET 9 SDK install failed: {}", e)); + log_warning(&format!(".NET 9 SDK install failed: {}", e)); + } + + ctx.set_status("Installing .NET runtime (2 of 2)...".to_string()); + ctx.log("Installing .NET Desktop Runtime 10...".to_string()); + + if let Err(e) = install_dotnet_runtime(prefix_root, install_proton, DOTNET_DESKTOP10_URL, "dotnet-desktop-10", ctx) { + ctx.log(format!("Warning: .NET Desktop 10 install failed: {}", e)); + log_warning(&format!(".NET Desktop 10 install failed: {}", e)); + } + + ctx.set_progress(dotnet_end); + + if ctx.is_cancelled() { + return Err("Cancelled".into()); + } + + // ========================================================================= + // 3. Auto-detect and register installed games + // ========================================================================= + ctx.set_status("Detecting your installed games...".to_string()); + ctx.log("Auto-detecting installed Steam games...".to_string()); + log_install("Auto-detecting installed games for registry"); + + let game_log_cb = { + let ctx = ctx.clone(); + move |msg: String| ctx.log(msg) + }; + auto_apply_game_registries(prefix_root, install_proton, &game_log_cb, Some(app_id)); + + ctx.set_progress(games_end); + + if ctx.is_cancelled() { + return Err("Cancelled".into()); + } + + // ========================================================================= + // 4. Registry Settings (after prefix is fully initialized) + // ========================================================================= + ctx.set_status("Configuring Windows registry...".to_string()); + ctx.log("Applying Wine Registry Settings...".to_string()); + log_install("Applying Wine registry settings"); + + let log_cb = { + let ctx = ctx.clone(); + move |msg: String| ctx.log(msg) + }; + apply_wine_registry_settings(prefix_root, install_proton, &log_cb, Some(app_id))?; + + if ctx.is_cancelled() { + return Err("Cancelled".into()); + } + + // ========================================================================= + // 5. Set Windows 11 Mode + // ========================================================================= + ctx.set_status("Finalizing compatibility settings...".to_string()); + ctx.log("Setting Windows 11 mode...".to_string()); + log_install("Setting Windows 11 mode via winetricks"); + + if let Err(e) = set_windows_11_mode(prefix_root, install_proton, ctx) { + ctx.log(format!("Warning: Failed to set Windows 11 mode: {}", e)); + log_warning(&format!("Failed to set Windows 11 mode: {}", e)); + } + + if ctx.is_cancelled() { + return Err("Cancelled".into()); + } + + ctx.set_progress(end_progress); + ctx.set_status("Dependencies installed".to_string()); + Ok(()) +} + +/// Install a .NET runtime via direct exe download and wine execution +fn install_dotnet_runtime( + prefix_root: &Path, + proton: &SteamProton, + url: &str, + name: &str, + ctx: &TaskContext, +) -> Result<(), Box<dyn Error>> { + let cache_dir = AppConfig::get_default_cache_dir(); + fs::create_dir_all(&cache_dir)?; + + let filename = url.split('/').next_back().unwrap_or("dotnet-installer.exe"); + let installer_path = cache_dir.join(filename); + + // Download if not cached + if !installer_path.exists() { + log_install(&format!("Downloading {}...", name)); + let response = ureq::get(url) + .set("User-Agent", "NaK-Rust") + .call() + .map_err(|e| format!("Failed to download {}: {}", name, e))?; + + let mut file = fs::File::create(&installer_path)?; + std::io::copy(&mut response.into_reader(), &mut file)?; + } + + // Run installer with wine + let Some(wine_bin) = proton.wine_binary() else { + return Err("Wine binary not found".into()); + }; + + log_install(&format!("Running {} installer...", name)); + + let envs: Vec<(&str, String)> = vec![ + ("WINEPREFIX", prefix_root.display().to_string()), + ("WINEDLLOVERRIDES", "mshtml=d".to_string()), + ]; + let mut cmd = runtime_wrap::build_command(&wine_bin, &envs); + cmd.arg(&installer_path) + .arg("/install") + .arg("/quiet") + .arg("/norestart"); + + let status = ctx.run_cancellable(cmd)?; + + if !status.success() { + return Err(format!("{} installer exited with code {:?}", name, status.code()).into()); + } + + log_install(&format!("{} installed successfully", name)); + Ok(()) +} + +/// Initialize prefix with Proton wrapper +/// +/// Runs `proton run wineboot -u` to properly initialize the prefix with all +/// the Steam/Proton environment variables. This creates a proper prefix +/// structure that Steam recognizes. +fn initialize_prefix_with_proton( + prefix_root: &Path, + proton: &SteamProton, + app_id: u32, + ctx: &TaskContext, +) -> Result<(), Box<dyn Error>> { + // Find the proton wrapper script (not the wine binary) + let proton_script = proton.path.join("proton"); + if !proton_script.exists() { + return Err(format!("Proton wrapper script not found at {:?}", proton_script).into()); + } + + // Get Steam root path + let steam_root = detect_steam_path_checked() + .ok_or("Could not find Steam installation")?; + + // The compatdata path is the PARENT of the pfx directory + let compat_data_path = prefix_root.parent() + .ok_or("Could not determine compatdata path")?; + + log_install(&format!("STEAM_COMPAT_DATA_PATH={:?}", compat_data_path)); + + // Collect all env vars upfront so build_command can forward them + // via --env= flags in Flatpak mode. + let mut envs: Vec<(&str, String)> = vec![ + ("STEAM_COMPAT_CLIENT_INSTALL_PATH", steam_root.clone()), + ("STEAM_COMPAT_DATA_PATH", compat_data_path.display().to_string()), + ("SteamAppId", app_id.to_string()), + ("SteamGameId", app_id.to_string()), + ("DISPLAY", String::new()), // Suppress GUI + ("WAYLAND_DISPLAY", String::new()), // Suppress GUI + ("WINEDEBUG", "-all".to_string()), + ("WINEDLLOVERRIDES", "msdia80.dll=n;conhost.exe=d;cmd.exe=d".to_string()), + ]; + + let (exe, args): (std::path::PathBuf, Vec<&str>) = if runtime_wrap::use_umu_for_prefix() { + if let Some(umu_run) = runtime_wrap::resolve_umu_run() { + log_install(&format!("Initializing prefix with umu-run: {:?}", umu_run)); + envs.push(("PROTONPATH", proton.path.display().to_string())); + envs.push(("WINEPREFIX", prefix_root.display().to_string())); + envs.push(("GAMEID", app_id.to_string())); + (umu_run, vec!["wineboot", "-u"]) + } else { + log_warning( + "UMU prefix mode enabled but no umu-run was found; falling back to proton wrapper", + ); + (proton_script.clone(), vec!["run", "wineboot", "-u"]) + } + } else { + log_install(&format!("Initializing prefix with proton wrapper: {:?}", proton_script)); + (proton_script.clone(), vec!["run", "wineboot", "-u"]) + }; + + let mut cmd = runtime_wrap::build_command(&exe, &envs); + cmd.args(&args); + + let status = ctx.run_cancellable(cmd)?; + + if !status.success() { + return Err(format!("proton wineboot failed with exit code: {:?}", status.code()).into()); + } + + // Give it a moment for files to land + std::thread::sleep(std::time::Duration::from_secs(2)); + + // Verify prefix was created + if prefix_root.exists() { + log_install("Proton prefix initialized successfully"); + Ok(()) + } else { + Err("Prefix directory not created after wineboot".into()) + } +} + +/// Clean up unwanted Wine drive letters from prefix +/// +/// Removes both symbolic links in dosdevices/ and registry entries for +/// drive letters other than C: and Z:. This prevents Wine from mounting +/// other users' drives as E:, F:, G:, etc. +fn cleanup_wine_drives( + prefix_root: &Path, + proton: &SteamProton, +) -> Result<(), Box<dyn Error>> { + let dosdevices = prefix_root.join("dosdevices"); + + if !dosdevices.exists() { + log_install("dosdevices directory not found, skipping drive cleanup"); + return Ok(()); + } + + // ========================================================================= + // 1. Remove unwanted symlinks from dosdevices/ + // ========================================================================= + let mut removed_drives = Vec::new(); + + if let Ok(entries) = fs::read_dir(&dosdevices) { + for entry in entries.flatten() { + let name = entry.file_name().to_string_lossy().to_lowercase(); + + // Skip allowed drives and non-drive entries (like com1, lpt1, etc.) + if ALLOWED_DRIVE_LETTERS.contains(&name.as_str()) { + continue; + } + + // Only process drive letters (single letter followed by colon) + if name.len() == 2 && name.ends_with(':') && name.chars().next().map(|c| c.is_ascii_alphabetic()).unwrap_or(false) { + let path = entry.path(); + if let Err(e) = fs::remove_file(&path) { + log_warning(&format!("Failed to remove drive symlink {}: {}", name, e)); + } else { + removed_drives.push(name.to_uppercase()); + } + } + } + } + + if !removed_drives.is_empty() { + log_install(&format!("Removed drive symlinks: {}", removed_drives.join(", "))); + } + + // ========================================================================= + // 2. Clean up registry entries for removed drives + // ========================================================================= + let Some(wine_bin) = proton.wine_binary() else { + log_warning("Wine binary not found, skipping registry cleanup"); + return Ok(()); + }; + + // Create a .reg file to remove drive type entries + let tmp_dir = AppConfig::get_tmp_path(); + fs::create_dir_all(&tmp_dir)?; + + let mut reg_content = String::from("Windows Registry Editor Version 5.00\n\n"); + + // Remove entries from HKLM\Software\Wine\Drives + for drive in &removed_drives { + // Remove both uppercase and lowercase variants + reg_content.push_str(&format!( + "[HKEY_LOCAL_MACHINE\\Software\\Wine\\Drives]\n\"{drive}\"=-\n\n" + )); + } + + if !removed_drives.is_empty() { + let reg_file = tmp_dir.join("drive_cleanup.reg"); + fs::write(®_file, ®_content)?; + + let drive_envs: Vec<(&str, String)> = vec![ + ("WINEPREFIX", prefix_root.display().to_string()), + ("WINEDLLOVERRIDES", "mshtml=d".to_string()), + ("PROTON_USE_XALIA", "0".to_string()), + ]; + let status = runtime_wrap::build_command(&wine_bin, &drive_envs) + .arg("regedit") + .arg(®_file) + .status(); + + let _ = fs::remove_file(®_file); + + match status { + Ok(s) if s.success() => { + log_install("Registry drive entries cleaned up"); + } + Ok(s) => { + log_warning(&format!("Registry cleanup may have failed (exit code: {:?})", s.code())); + } + Err(e) => { + log_warning(&format!("Failed to run registry cleanup: {}", e)); + } + } + } + + Ok(()) +} + +/// Public wrapper to clean up Wine drives on an existing prefix +/// +/// This can be called from the UI to fix drive letter issues on existing prefixes. +pub fn cleanup_prefix_drives( + prefix_root: &Path, + proton: &SteamProton, +) -> Result<Vec<String>, Box<dyn Error>> { + let dosdevices = prefix_root.join("dosdevices"); + + if !dosdevices.exists() { + return Err("dosdevices directory not found - is this a valid Wine prefix?".into()); + } + + // Collect drives before cleanup + let mut removed = Vec::new(); + + if let Ok(entries) = fs::read_dir(&dosdevices) { + for entry in entries.flatten() { + let name = entry.file_name().to_string_lossy().to_lowercase(); + if name.len() == 2 && name.ends_with(':') && name.chars().next().map(|c| c.is_ascii_alphabetic()).unwrap_or(false) + && !ALLOWED_DRIVE_LETTERS.contains(&name.as_str()) { + removed.push(name.to_uppercase()); + } + } + } + + // Run the actual cleanup + cleanup_wine_drives(prefix_root, proton)?; + + Ok(removed) +} + +/// Set Windows 11 mode for the prefix using winetricks +/// +/// This should be called AFTER all components are installed. +/// Sets the Windows version to Windows 11 which is required for MO2 to work properly. +fn set_windows_11_mode( + prefix_root: &Path, + proton: &SteamProton, + ctx: &TaskContext, +) -> Result<(), Box<dyn Error>> { + use crate::deps::ensure_winetricks; + + let winetricks_path = ensure_winetricks()?; + + let Some(wine_bin) = proton.wine_binary() else { + return Err("Wine binary not found".into()); + }; + + let Some(wineserver_bin) = proton.wineserver_binary() else { + return Err("Wineserver binary not found".into()); + }; + + log_install("Running winetricks win11..."); + + let envs: Vec<(&str, String)> = vec![ + ("WINE", wine_bin.display().to_string()), + ("WINESERVER", wineserver_bin.display().to_string()), + ("WINEPREFIX", prefix_root.display().to_string()), + ]; + let mut cmd = runtime_wrap::build_command(&winetricks_path, &envs); + cmd.arg("-q").arg("win11"); + + let status = ctx.run_cancellable(cmd)?; + + if !status.success() { + return Err(format!("winetricks win11 failed with exit code: {:?}", status.code()).into()); + } + + log_install("Windows 11 mode set successfully"); + Ok(()) +} + +// ============================================================================= +// DPI Configuration +// ============================================================================= + +/// Common DPI presets with their percentage labels +pub const DPI_PRESETS: &[(u32, &str)] = &[ + (96, "100%"), + (120, "125%"), + (144, "150%"), + (192, "200%"), +]; + +/// Apply DPI setting to a Wine prefix via registry +pub fn apply_dpi( + prefix_root: &Path, + proton: &SteamProton, + dpi_value: u32, +) -> Result<(), Box<dyn Error>> { + log_install(&format!("Applying DPI {} to prefix", dpi_value)); + + let wine_bin = proton.wine_binary().ok_or_else(|| { + format!("Wine binary not found for Proton '{}'", proton.name) + })?; + + let envs: Vec<(&str, String)> = vec![ + ("WINEPREFIX", prefix_root.display().to_string()), + ("PROTON_USE_XALIA", "0".to_string()), + ]; + let status = runtime_wrap::build_command(&wine_bin, &envs) + .arg("reg") + .arg("add") + .arg(r"HKCU\Control Panel\Desktop") + .arg("/v") + .arg("LogPixels") + .arg("/t") + .arg("REG_DWORD") + .arg("/d") + .arg(dpi_value.to_string()) + .arg("/f") + .status()?; + + if !status.success() { + return Err(format!("Failed to apply DPI setting: exit code {:?}", status.code()).into()); + } + + log_install(&format!("DPI {} applied successfully", dpi_value)); + Ok(()) +} + +/// Launch a test application (winecfg, regedit, notepad, control) and return its PID +pub fn launch_dpi_test_app( + prefix_root: &Path, + proton: &SteamProton, + app_name: &str, +) -> Result<Child, Box<dyn Error>> { + let wine_bin = proton.wine_binary().ok_or_else(|| { + format!("Wine binary not found for Proton '{}'", proton.name) + })?; + + log_install(&format!( + "Launching {} with wine={:?} prefix={:?}", + app_name, wine_bin, prefix_root + )); + + if !prefix_root.exists() { + return Err(format!("Prefix not found: {:?}", prefix_root).into()); + } + + let envs: Vec<(&str, String)> = vec![ + ("WINEPREFIX", prefix_root.display().to_string()), + ("PROTON_USE_XALIA", "0".to_string()), + ]; + let child = runtime_wrap::build_command(&wine_bin, &envs) + .arg(app_name) + .spawn()?; + + Ok(child) +} + +/// Kill the wineserver for a prefix (terminates all Wine processes in that prefix) +pub fn kill_wineserver(prefix_root: &Path, proton: &SteamProton) { + log_install("Killing wineserver for prefix"); + + let Some(wineserver_bin) = proton.wineserver_binary() else { + log_install("Wineserver binary not found, skipping kill"); + return; + }; + + let envs: Vec<(&str, String)> = vec![ + ("WINEPREFIX", prefix_root.display().to_string()), + ]; + let _ = runtime_wrap::build_command(&wineserver_bin, &envs) + .arg("-k") + .status(); +} + +// ============================================================================ +// Game Registry Detection (uses game_finder module) +// ============================================================================ + +/// Auto-detect installed games and apply registry entries +/// +/// This uses the game_finder module to detect installed games across all +/// supported launchers (Steam, Heroic, Bottles) and automatically adds +/// the registry entries so mod managers can detect them. +pub fn auto_apply_game_registries( + prefix_path: &Path, + proton: &SteamProton, + log_callback: &impl Fn(String), + _app_id: Option<u32>, +) { + let Some(wine_bin) = proton.wine_binary() else { + log_warning("Wine binary not found, skipping game registry auto-detection"); + return; + }; + + // Use the new game_finder module to detect all games + let scan_result = detect_all_games(); + let mut applied_count = 0; + + for game in &scan_result.games { + // Only process games that have registry info + let (Some(reg_path), Some(reg_value)) = (&game.registry_path, &game.registry_value) else { + continue; + }; + + // Apply registry for this game + if apply_game_registry( + prefix_path, + &wine_bin, + game, + reg_path, + reg_value, + log_callback, + ) { + applied_count += 1; + } + } + + if applied_count > 0 { + log_callback(format!("Auto-configured {} game(s) in registry", applied_count)); + log_install(&format!("Auto-applied registry for {} detected game(s)", applied_count)); + } +} + +/// Apply a game's registry entry with a custom install path. +/// +/// Looks up the game by name in KNOWN_GAMES, then writes the registry entry +/// pointing to `install_path`. Use this when the game is in a custom/stock +/// folder that auto-detection won't find. +pub fn apply_registry_for_game_path( + prefix_path: &Path, + proton: &SteamProton, + game_name: &str, + install_path: &Path, + log_callback: &impl Fn(String), +) -> Result<(), String> { + let Some(wine_bin) = proton.wine_binary() else { + return Err("Wine binary not found".to_string()); + }; + + let known = known_games::find_by_name(game_name); + let (reg_path, reg_value) = if let Some(kg) = known { + (kg.registry_path, kg.registry_value) + } else { + return Err(format!("Unknown game: {game_name}")); + }; + + let fake_game = Game { + name: game_name.to_string(), + install_path: install_path.to_path_buf(), + app_id: known.map(|k| k.steam_app_id.to_string()).unwrap_or_default(), + prefix_path: None, + launcher: Launcher::Steam { is_flatpak: false, is_snap: false }, + my_games_folder: known.and_then(|k| k.my_games_folder.map(String::from)), + appdata_local_folder: known.and_then(|k| k.appdata_local_folder.map(String::from)), + appdata_roaming_folder: known.and_then(|k| k.appdata_roaming_folder.map(String::from)), + registry_path: Some(reg_path.to_string()), + registry_value: Some(reg_value.to_string()), + }; + + if apply_game_registry(prefix_path, &wine_bin, &fake_game, reg_path, reg_value, log_callback) { + Ok(()) + } else { + Err(format!("Failed to apply registry for {game_name}")) + } +} + +/// Return the list of known game names for UI display. +pub fn known_game_names() -> Vec<&'static str> { + known_games::KNOWN_GAMES.iter().map(|g| g.name).collect() +} + +/// Apply registry entry for a single game +fn apply_game_registry( + prefix_path: &Path, + wine_bin: &Path, + game: &Game, + reg_path: &str, + reg_value: &str, + log_callback: &impl Fn(String), +) -> bool { + log_callback(format!("Found {}, applying registry...", game.name)); + + // Convert Linux path to Wine Z: drive path with escaped backslashes for .reg file + let linux_path = game.install_path.to_string_lossy(); + let wine_path_reg = format!("Z:{}", linux_path.replace('/', "\\\\")); + + // Create .reg file content + let reg_content = format!( + r#"Windows Registry Editor Version 5.00 + +[HKEY_LOCAL_MACHINE\{}] +"{}"="{}" + +[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\{}] +"{}"="{}" +"#, + reg_path, + reg_value, + wine_path_reg, + reg_path.strip_prefix("Software\\").unwrap_or(reg_path), + reg_value, + wine_path_reg, + ); + + // Write temp .reg file + let tmp_dir = AppConfig::get_tmp_path(); + let reg_file = tmp_dir.join(format!("game_reg_{}.reg", game.app_id)); + + if let Err(e) = fs::write(®_file, ®_content) { + log_warning(&format!("Failed to write registry file for {}: {}", game.name, e)); + return false; + } + + // Apply registry + let reg_envs: Vec<(&str, String)> = vec![ + ("WINEPREFIX", prefix_path.display().to_string()), + ("WINEDLLOVERRIDES", "mshtml=d".to_string()), + ("PROTON_USE_XALIA", "0".to_string()), + ]; + let status = runtime_wrap::build_command(wine_bin, ®_envs) + .arg("regedit") + .arg(®_file) + .status(); + + let _ = fs::remove_file(®_file); + + match status { + Ok(s) if s.success() => { + log_install(&format!("Applied registry for {} -> {:?}", game.name, game.install_path)); + true + } + Ok(s) => { + log_warning(&format!( + "Registry for {} may have failed (exit code: {:?})", + game.name, + s.code() + )); + false + } + Err(e) => { + log_warning(&format!("Failed to apply registry for {}: {}", game.name, e)); + false + } + } +} |
