diff options
Diffstat (limited to 'libs/preview_dds/src/DDS/DDSDefinitions.py')
| -rw-r--r-- | libs/preview_dds/src/DDS/DDSDefinitions.py | 808 |
1 files changed, 808 insertions, 0 deletions
diff --git a/libs/preview_dds/src/DDS/DDSDefinitions.py b/libs/preview_dds/src/DDS/DDSDefinitions.py new file mode 100644 index 0000000..2d44812 --- /dev/null +++ b/libs/preview_dds/src/DDS/DDSDefinitions.py @@ -0,0 +1,808 @@ +import dataclasses +from enum import IntEnum, IntFlag, auto +import struct +from typing import ClassVar, List + +from .glstuff import GL_IMAGE_FORMAT, CompressedGLTextureFormat, UncompressedGLTextureFormat + +DDS_MAGIC_NUMBER = b"DDS " # b"\x20\x53\x44\x44" + + +class IntEnumFromZero(IntEnum): + def _generate_next_value_(name, start, count, last_values): + return count + + +class D3D10_RESOURCE_DIMENSION(IntEnumFromZero): + D3D10_RESOURCE_DIMENSION_UNKNOWN = auto() + D3D10_RESOURCE_DIMENSION_BUFFER = auto() + D3D10_RESOURCE_DIMENSION_TEXTURE1D = auto() + D3D10_RESOURCE_DIMENSION_TEXTURE2D = auto() + D3D10_RESOURCE_DIMENSION_TEXTURE3D = auto() + + +class DXGI_FORMAT(IntEnumFromZero): + DXGI_FORMAT_UNKNOWN = auto() + DXGI_FORMAT_R32G32B32A32_TYPELESS = auto() + DXGI_FORMAT_R32G32B32A32_FLOAT = auto() + DXGI_FORMAT_R32G32B32A32_UINT = auto() + DXGI_FORMAT_R32G32B32A32_SINT = auto() + DXGI_FORMAT_R32G32B32_TYPELESS = auto() + DXGI_FORMAT_R32G32B32_FLOAT = auto() + DXGI_FORMAT_R32G32B32_UINT = auto() + DXGI_FORMAT_R32G32B32_SINT = auto() + DXGI_FORMAT_R16G16B16A16_TYPELESS = auto() + DXGI_FORMAT_R16G16B16A16_FLOAT = auto() + DXGI_FORMAT_R16G16B16A16_UNORM = auto() + DXGI_FORMAT_R16G16B16A16_UINT = auto() + DXGI_FORMAT_R16G16B16A16_SNORM = auto() + DXGI_FORMAT_R16G16B16A16_SINT = auto() + DXGI_FORMAT_R32G32_TYPELESS = auto() + DXGI_FORMAT_R32G32_FLOAT = auto() + DXGI_FORMAT_R32G32_UINT = auto() + DXGI_FORMAT_R32G32_SINT = auto() + DXGI_FORMAT_R32G8X24_TYPELESS = auto() + DXGI_FORMAT_D32_FLOAT_S8X24_UINT = auto() + DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = auto() + DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = auto() + DXGI_FORMAT_R10G10B10A2_TYPELESS = auto() + DXGI_FORMAT_R10G10B10A2_UNORM = auto() + DXGI_FORMAT_R10G10B10A2_UINT = auto() + DXGI_FORMAT_R11G11B10_FLOAT = auto() + DXGI_FORMAT_R8G8B8A8_TYPELESS = auto() + DXGI_FORMAT_R8G8B8A8_UNORM = auto() + DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = auto() + DXGI_FORMAT_R8G8B8A8_UINT = auto() + DXGI_FORMAT_R8G8B8A8_SNORM = auto() + DXGI_FORMAT_R8G8B8A8_SINT = auto() + DXGI_FORMAT_R16G16_TYPELESS = auto() + DXGI_FORMAT_R16G16_FLOAT = auto() + DXGI_FORMAT_R16G16_UNORM = auto() + DXGI_FORMAT_R16G16_UINT = auto() + DXGI_FORMAT_R16G16_SNORM = auto() + DXGI_FORMAT_R16G16_SINT = auto() + DXGI_FORMAT_R32_TYPELESS = auto() + DXGI_FORMAT_D32_FLOAT = auto() + DXGI_FORMAT_R32_FLOAT = auto() + DXGI_FORMAT_R32_UINT = auto() + DXGI_FORMAT_R32_SINT = auto() + DXGI_FORMAT_R24G8_TYPELESS = auto() + DXGI_FORMAT_D24_UNORM_S8_UINT = auto() + DXGI_FORMAT_R24_UNORM_X8_TYPELESS = auto() + DXGI_FORMAT_X24_TYPELESS_G8_UINT = auto() + DXGI_FORMAT_R8G8_TYPELESS = auto() + DXGI_FORMAT_R8G8_UNORM = auto() + DXGI_FORMAT_R8G8_UINT = auto() + DXGI_FORMAT_R8G8_SNORM = auto() + DXGI_FORMAT_R8G8_SINT = auto() + DXGI_FORMAT_R16_TYPELESS = auto() + DXGI_FORMAT_R16_FLOAT = auto() + DXGI_FORMAT_D16_UNORM = auto() + DXGI_FORMAT_R16_UNORM = auto() + DXGI_FORMAT_R16_UINT = auto() + DXGI_FORMAT_R16_SNORM = auto() + DXGI_FORMAT_R16_SINT = auto() + DXGI_FORMAT_R8_TYPELESS = auto() + DXGI_FORMAT_R8_UNORM = auto() + DXGI_FORMAT_R8_UINT = auto() + DXGI_FORMAT_R8_SNORM = auto() + DXGI_FORMAT_R8_SINT = auto() + DXGI_FORMAT_A8_UNORM = auto() + DXGI_FORMAT_R1_UNORM = auto() + DXGI_FORMAT_R9G9B9E5_SHAREDEXP = auto() + DXGI_FORMAT_R8G8_B8G8_UNORM = auto() + DXGI_FORMAT_G8R8_G8B8_UNORM = auto() + DXGI_FORMAT_BC1_TYPELESS = auto() + DXGI_FORMAT_BC1_UNORM = auto() + DXGI_FORMAT_BC1_UNORM_SRGB = auto() + DXGI_FORMAT_BC2_TYPELESS = auto() + DXGI_FORMAT_BC2_UNORM = auto() + DXGI_FORMAT_BC2_UNORM_SRGB = auto() + DXGI_FORMAT_BC3_TYPELESS = auto() + DXGI_FORMAT_BC3_UNORM = auto() + DXGI_FORMAT_BC3_UNORM_SRGB = auto() + DXGI_FORMAT_BC4_TYPELESS = auto() + DXGI_FORMAT_BC4_UNORM = auto() + DXGI_FORMAT_BC4_SNORM = auto() + DXGI_FORMAT_BC5_TYPELESS = auto() + DXGI_FORMAT_BC5_UNORM = auto() + DXGI_FORMAT_BC5_SNORM = auto() + DXGI_FORMAT_B5G6R5_UNORM = auto() + DXGI_FORMAT_B5G5R5A1_UNORM = auto() + DXGI_FORMAT_B8G8R8A8_UNORM = auto() + DXGI_FORMAT_B8G8R8X8_UNORM = auto() + DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = auto() + DXGI_FORMAT_B8G8R8A8_TYPELESS = auto() + DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = auto() + DXGI_FORMAT_B8G8R8X8_TYPELESS = auto() + DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = auto() + DXGI_FORMAT_BC6H_TYPELESS = auto() + DXGI_FORMAT_BC6H_UF16 = auto() + DXGI_FORMAT_BC6H_SF16 = auto() + DXGI_FORMAT_BC7_TYPELESS = auto() + DXGI_FORMAT_BC7_UNORM = auto() + DXGI_FORMAT_BC7_UNORM_SRGB = auto() + DXGI_FORMAT_AYUV = auto() + DXGI_FORMAT_Y410 = auto() + DXGI_FORMAT_Y416 = auto() + DXGI_FORMAT_NV12 = auto() + DXGI_FORMAT_P010 = auto() + DXGI_FORMAT_P016 = auto() + DXGI_FORMAT_420_OPAQUE = auto() + DXGI_FORMAT_YUY2 = auto() + DXGI_FORMAT_Y210 = auto() + DXGI_FORMAT_Y216 = auto() + DXGI_FORMAT_NV11 = auto() + DXGI_FORMAT_AI44 = auto() + DXGI_FORMAT_IA44 = auto() + DXGI_FORMAT_P8 = auto() + DXGI_FORMAT_A8P8 = auto() + DXGI_FORMAT_B4G4R4A4_UNORM = auto() + DXGI_FORMAT_P208 = auto() + DXGI_FORMAT_V208 = auto() + DXGI_FORMAT_V408 = auto() + DXGI_FORMAT_FORCE_UINT = auto() + + +def DataclassFromBytes(dataclass): + class LoadableDataclass(dataclass): + def __init__(self, bytes=None): + super(LoadableDataclass, self).__init__() + if bytes: + self.fromBytes(bytes) + + def fromStream(self, byteStream): + self.fromBytes(byteStream.read(struct.calcsize(self.structFormat))) + + def fromBytes(self, bytes): + loaded = struct.unpack(self.structFormat, bytes) + fields = dataclasses.fields(self) + memberIndex = 0 + for field in fields: + if field.metadata and "count" in field.metadata: + # We have a list + listed = field.type.__args__[0] + myList = [] + for i in range(field.metadata["count"]): + myList.append(listed(loaded[memberIndex])) + memberIndex += 1 + self.__dict__[field.name] = myList + else: + self.__dict__[field.name] = field.type(loaded[memberIndex]) + memberIndex += 1 + + return LoadableDataclass + + +@DataclassFromBytes +@dataclasses.dataclass +class DDS_PIXELFORMAT: + structFormat: ClassVar[str] = "<II4sI4s4s4s4s" + + class Flags(IntFlag): + DDPF_ALPHAPIXELS = 0x1 + DDPF_ALPHA = 0x2 + DDPF_FOURCC = 0x4 + DDPF_RGB = 0x40 + DDPF_YUV = 0x200 + DDPF_LUMINANCE = 0x20000 + + dwSize: int = 0 + dwFlags: Flags = 0 + dwFourCC: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00") + dwRGBBitCount: int = 0 + dwRBitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00") + dwGBitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00") + dwBBitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00") + dwABitMask: bytes = dataclasses.field(default_factory=lambda: b"\x00\x00\x00\x00") + + +@DataclassFromBytes +@dataclasses.dataclass +class DDS_HEADER: + structFormat: ClassVar[str] = "<IIIIIII IIIIIIIIIII 32s IIIII" + + class Flags(IntFlag): + DDSD_CAPS = 0x1 + DDSD_HEIGHT = 0x2 + DDSD_WIDTH = 0x4 + DDSD_PITCH = 0x8 + DDSD_PIXELFORMAT = 0x1000 + DDSD_MIPMAPCOUNT = 0x20000 + DDSD_LINEARSIZE = 0x80000 + DDSD_DEPTH = 0x800000 + + class Caps(IntFlag): + DDSCAPS_COMPLEX = 0x8 + DDSCAPS_MIPMAP = 0x400000 + DDSCAPS_TEXTURE = 0x1000 + + class Caps2(IntFlag): + DDSCAPS2_CUBEMAP = 0x200 + DDSCAPS2_CUBEMAP_POSITIVEX = 0x400 + DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800 + DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000 + DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000 + DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000 + DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000 + DDSCAPS2_VOLUME = 0x200000 + + dwSize: int = 0 + dwFlags: Flags = 0 + dwHeight: int = 0 + dwWidth: int = 0 + dwPitchOrLinearSize: int = 0 + dwDepth: int = 0 + dwMipMapCount: int = 0 + dwReserved1: List[int] = dataclasses.field(default_factory=lambda: [0] * 11, metadata={"count": 11}) + ddspf: DDS_PIXELFORMAT = dataclasses.field(default_factory=DDS_PIXELFORMAT) + dwCaps: Caps = 0 + dwCaps2: Caps2 = 0 + dwCaps3: int = 0 + dwCaps4: int = 0 + dwReserved2: int = 0 + + +@DataclassFromBytes +@dataclasses.dataclass +class DDS_HEADER_DXT10: + structFormat: ClassVar[str] = "<IIIII" + + class MiscFlag(IntFlag): + DDS_RESOURCE_MISC_TEXTURECUBE = 0x4 + + class MiscFlags2(IntFlag): + DDS_ALPHA_MODE_UNKNOWN = 0x0 + DDS_ALPHA_MODE_STRAIGHT = 0x1 + DDS_ALPHA_MODE_PREMULTIPLIED = 0x2 + DDS_ALPHA_MODE_OPAQUE = 0x3 + DDS_ALPHA_MODE_CUSTOM = 0x4 + + dxgiFormat: DXGI_FORMAT = 0 + resourceDimension: D3D10_RESOURCE_DIMENSION = 0 + miscFlag: MiscFlag = 0 + arraySize: int = 0 + miscFlags2: MiscFlags2 = 0 + + +class UnsupportedDDSFormatException(Exception): + """Thrown when an unsupported DDS format or broken DDS file is given""" + pass + + +def fourCCToDXGI(fourCC): + converter = { + b"DXT1": DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM, + b"DXT3": DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM, + b"DXT5": DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM, + b"BC4U": DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM, + b"BC4S": DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM, + b"ATI2": DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM, + b"BC5U": DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM, + b"BC5S": DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM, + b"RGBG": DXGI_FORMAT.DXGI_FORMAT_R8G8_B8G8_UNORM, + b"GRGB": DXGI_FORMAT.DXGI_FORMAT_G8R8_G8B8_UNORM, + (36).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UNORM, + (110).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SNORM, + (111).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16_FLOAT, + (112).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16_FLOAT, + (113).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_FLOAT, + (114).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT, + (115).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32G32_FLOAT, + (116).to_bytes(4, byteorder='little'): DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_FLOAT + # Note: Some formats with a four character code don't have a DXGI format, e.g. pre-multiplied BC2/3 images + } + if fourCC in converter: + return converter[fourCC] + + +dxgiToGL = { + DXGI_FORMAT.DXGI_FORMAT_UNKNOWN: None, + DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32F, + GL_IMAGE_FORMAT.GL_RGBA, + GL_IMAGE_FORMAT.GL_FLOAT), + DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32UI, + GL_IMAGE_FORMAT.GL_RGBA_INTEGER, + GL_IMAGE_FORMAT.GL_UNSIGNED_INT), + DXGI_FORMAT.DXGI_FORMAT_R32G32B32A32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA32I, + GL_IMAGE_FORMAT.GL_RGBA_INTEGER, + GL_IMAGE_FORMAT.GL_INT), + DXGI_FORMAT.DXGI_FORMAT_R32G32B32_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_R32G32B32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32F, + GL_IMAGE_FORMAT.GL_RGB, + GL_IMAGE_FORMAT.GL_FLOAT), + DXGI_FORMAT.DXGI_FORMAT_R32G32B32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32UI, + GL_IMAGE_FORMAT.GL_RGB_INTEGER, + GL_IMAGE_FORMAT.GL_UNSIGNED_INT), + DXGI_FORMAT.DXGI_FORMAT_R32G32B32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB32I, + GL_IMAGE_FORMAT.GL_RGB_INTEGER, + GL_IMAGE_FORMAT.GL_INT), + DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_FLOAT: UncompressedGLTextureFormat(((3, 0), [b"GL_ARB_half_float_pixel"]), + GL_IMAGE_FORMAT.GL_RGBA16F, + GL_IMAGE_FORMAT.GL_RGBA, + GL_IMAGE_FORMAT.GL_HALF_FLOAT), + DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16, + GL_IMAGE_FORMAT.GL_RGBA, + GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT), + DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16UI, + GL_IMAGE_FORMAT.GL_RGBA_INTEGER, + GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT), + DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16_SNORM, + GL_IMAGE_FORMAT.GL_RGBA, + GL_IMAGE_FORMAT.GL_SHORT), + DXGI_FORMAT.DXGI_FORMAT_R16G16B16A16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA16I, + GL_IMAGE_FORMAT.GL_RGBA_INTEGER, + GL_IMAGE_FORMAT.GL_SHORT), + DXGI_FORMAT.DXGI_FORMAT_R32G32_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_R32G32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32F, + GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_FLOAT), + DXGI_FORMAT.DXGI_FORMAT_R32G32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32UI, + GL_IMAGE_FORMAT.GL_RG_INTEGER, + GL_IMAGE_FORMAT.GL_UNSIGNED_INT), + DXGI_FORMAT.DXGI_FORMAT_R32G32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG32I, + GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_INT), + DXGI_FORMAT.DXGI_FORMAT_R32G8X24_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_D32_FLOAT_S8X24_UINT: None, + DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32F, + GL_IMAGE_FORMAT.GL_RG, + GL_IMAGE_FORMAT.GL_FLOAT), + DXGI_FORMAT.DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: None, + DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB10_A2, + GL_IMAGE_FORMAT.GL_RGBA, + GL_IMAGE_FORMAT.GL_UNSIGNED_INT_2_10_10_10_REV), + DXGI_FORMAT.DXGI_FORMAT_R10G10B10A2_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB10_A2UI, + GL_IMAGE_FORMAT.GL_RGBA_INTEGER, + GL_IMAGE_FORMAT.GL_UNSIGNED_INT_2_10_10_10_REV), + DXGI_FORMAT.DXGI_FORMAT_R11G11B10_FLOAT: UncompressedGLTextureFormat(((-1, 0), [b"EXT_packed_float"]), + GL_IMAGE_FORMAT.GL_R11F_G11F_B10F, + GL_IMAGE_FORMAT.GL_RGB, + GL_IMAGE_FORMAT.GL_UNSIGNED_INT_10F_11F_11F_REV_EXT), + DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8, + GL_IMAGE_FORMAT.GL_RGBA, + GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), + DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: UncompressedGLTextureFormat(((2, 1), [b"GL_EXT_texture_sRGB"]), + GL_IMAGE_FORMAT.GL_SRGB8_ALPHA8, + GL_IMAGE_FORMAT.GL_RGBA, + GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), + DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8UI, + GL_IMAGE_FORMAT.GL_RGBA_INTEGER, + GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), + DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8_SNORM, + GL_IMAGE_FORMAT.GL_RGBA, + GL_IMAGE_FORMAT.GL_BYTE), + DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8I, + GL_IMAGE_FORMAT.GL_RGBA_INTEGER, + GL_IMAGE_FORMAT.GL_BYTE), + DXGI_FORMAT.DXGI_FORMAT_R16G16_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_R16G16_FLOAT: UncompressedGLTextureFormat(((3, 0), [b"GL_ARB_half_float_pixel"]), + GL_IMAGE_FORMAT.GL_RG16F, GL_IMAGE_FORMAT.GL_RG, + GL_IMAGE_FORMAT.GL_HALF_FLOAT), + DXGI_FORMAT.DXGI_FORMAT_R16G16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16, + GL_IMAGE_FORMAT.GL_RG, + GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT), + DXGI_FORMAT.DXGI_FORMAT_R16G16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16UI, + GL_IMAGE_FORMAT.GL_RG_INTEGER, + GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT), + DXGI_FORMAT.DXGI_FORMAT_R16G16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16_SNORM, + GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_SHORT), + DXGI_FORMAT.DXGI_FORMAT_R16G16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG16I, + GL_IMAGE_FORMAT.GL_RG_INTEGER, + GL_IMAGE_FORMAT.GL_SHORT), + DXGI_FORMAT.DXGI_FORMAT_R32_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_D32_FLOAT: None, + DXGI_FORMAT.DXGI_FORMAT_R32_FLOAT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32F, + GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_FLOAT), + DXGI_FORMAT.DXGI_FORMAT_R32_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32UI, + GL_IMAGE_FORMAT.GL_RED_INTEGER, + GL_IMAGE_FORMAT.GL_UNSIGNED_INT), + DXGI_FORMAT.DXGI_FORMAT_R32_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R32I, + GL_IMAGE_FORMAT.GL_RED_INTEGER, + GL_IMAGE_FORMAT.GL_INT), + DXGI_FORMAT.DXGI_FORMAT_R24G8_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_D24_UNORM_S8_UINT: None, + DXGI_FORMAT.DXGI_FORMAT_R24_UNORM_X8_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_X24_TYPELESS_G8_UINT: None, + DXGI_FORMAT.DXGI_FORMAT_R8G8_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_R8G8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8, GL_IMAGE_FORMAT.GL_RG, + GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), + DXGI_FORMAT.DXGI_FORMAT_R8G8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8UI, + GL_IMAGE_FORMAT.GL_RG_INTEGER, + GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), + DXGI_FORMAT.DXGI_FORMAT_R8G8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8_SNORM, + GL_IMAGE_FORMAT.GL_RG, GL_IMAGE_FORMAT.GL_BYTE), + DXGI_FORMAT.DXGI_FORMAT_R8G8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RG8I, + GL_IMAGE_FORMAT.GL_RG_INTEGER, + GL_IMAGE_FORMAT.GL_BYTE), + DXGI_FORMAT.DXGI_FORMAT_R16_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_R16_FLOAT: UncompressedGLTextureFormat(((3, 0), [b"GL_ARB_half_float_pixel"]), + GL_IMAGE_FORMAT.GL_R16F, GL_IMAGE_FORMAT.GL_RED, + GL_IMAGE_FORMAT.GL_HALF_FLOAT), + DXGI_FORMAT.DXGI_FORMAT_D16_UNORM: None, + DXGI_FORMAT.DXGI_FORMAT_R16_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16, GL_IMAGE_FORMAT.GL_RED, + GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT), + DXGI_FORMAT.DXGI_FORMAT_R16_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16UI, + GL_IMAGE_FORMAT.GL_RED_INTEGER, + GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT), + DXGI_FORMAT.DXGI_FORMAT_R16_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16_SNORM, + GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_SHORT), + DXGI_FORMAT.DXGI_FORMAT_R16_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R16I, + GL_IMAGE_FORMAT.GL_RED_INTEGER, + GL_IMAGE_FORMAT.GL_SHORT), + DXGI_FORMAT.DXGI_FORMAT_R8_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_R8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8, GL_IMAGE_FORMAT.GL_RED, + GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), + DXGI_FORMAT.DXGI_FORMAT_R8_UINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8UI, + GL_IMAGE_FORMAT.GL_RED_INTEGER, + GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), + DXGI_FORMAT.DXGI_FORMAT_R8_SNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8_SNORM, + GL_IMAGE_FORMAT.GL_RED, GL_IMAGE_FORMAT.GL_BYTE), + DXGI_FORMAT.DXGI_FORMAT_R8_SINT: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_R8I, + GL_IMAGE_FORMAT.GL_RED_INTEGER, + GL_IMAGE_FORMAT.GL_BYTE), + DXGI_FORMAT.DXGI_FORMAT_A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_ALPHA8, + GL_IMAGE_FORMAT.GL_ALPHA, + GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), + DXGI_FORMAT.DXGI_FORMAT_R1_UNORM: None, + DXGI_FORMAT.DXGI_FORMAT_R9G9B9E5_SHAREDEXP: UncompressedGLTextureFormat( + ((3, 0), [b"GL_EXT_texture_shared_exponent"]), GL_IMAGE_FORMAT.GL_RGB9_E5, GL_IMAGE_FORMAT.GL_RGB, + GL_IMAGE_FORMAT.GL_UNSIGNED_INT_5_9_9_9_REV_EXT), + DXGI_FORMAT.DXGI_FORMAT_R8G8_B8G8_UNORM: None, + DXGI_FORMAT.DXGI_FORMAT_G8R8_G8B8_UNORM: None, + DXGI_FORMAT.DXGI_FORMAT_BC1_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), + GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT), + DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), + GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT), + DXGI_FORMAT.DXGI_FORMAT_BC2_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), + GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT), + DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), + GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT), + DXGI_FORMAT.DXGI_FORMAT_BC3_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), + GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT), + DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB: CompressedGLTextureFormat(((-1, 0), [b"GL_EXT_texture_compression_s3tc"]), + GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT), + DXGI_FORMAT.DXGI_FORMAT_BC4_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), + GL_IMAGE_FORMAT.GL_COMPRESSED_RED_RGTC1), + DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), + GL_IMAGE_FORMAT.GL_COMPRESSED_SIGNED_RED_RGTC1), + DXGI_FORMAT.DXGI_FORMAT_BC5_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), + GL_IMAGE_FORMAT.GL_COMPRESSED_RG_RGTC2), + DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM: CompressedGLTextureFormat(((3, 0), [b"GL_ARB_texture_compression_rgtc"]), + GL_IMAGE_FORMAT.GL_COMPRESSED_SIGNED_RG_RGTC2), + DXGI_FORMAT.DXGI_FORMAT_B5G6R5_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB, + GL_IMAGE_FORMAT.GL_RGB, + GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_5_6_5_REV), + DXGI_FORMAT.DXGI_FORMAT_B5G5R5A1_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB5_A1, + GL_IMAGE_FORMAT.GL_BGRA, + GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_1_5_5_5_REV), + DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA8, + GL_IMAGE_FORMAT.GL_BGRA, + GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), + DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGB8, + GL_IMAGE_FORMAT.GL_BGRA, + GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), + DXGI_FORMAT.DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: None, + DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: UncompressedGLTextureFormat(((2, 1), [b"GL_EXT_texture_sRGB"]), + GL_IMAGE_FORMAT.GL_SRGB8_ALPHA8, + GL_IMAGE_FORMAT.GL_BGRA, + GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), + DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: UncompressedGLTextureFormat(((2, 1), [b"GL_EXT_texture_sRGB"]), + GL_IMAGE_FORMAT.GL_SRGB8, + GL_IMAGE_FORMAT.GL_BGRA, + GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE), + DXGI_FORMAT.DXGI_FORMAT_BC6H_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_BC6H_UF16: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), + GL_IMAGE_FORMAT.GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT), + DXGI_FORMAT.DXGI_FORMAT_BC6H_SF16: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), + GL_IMAGE_FORMAT.GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT), + DXGI_FORMAT.DXGI_FORMAT_BC7_TYPELESS: None, + DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), + GL_IMAGE_FORMAT.GL_COMPRESSED_RGBA_BPTC_UNORM), + DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM_SRGB: CompressedGLTextureFormat(((4, 2), [b"GL_ARB_texture_compression_bptc"]), + GL_IMAGE_FORMAT.GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM), + DXGI_FORMAT.DXGI_FORMAT_AYUV: None, + DXGI_FORMAT.DXGI_FORMAT_Y410: None, + DXGI_FORMAT.DXGI_FORMAT_Y416: None, + DXGI_FORMAT.DXGI_FORMAT_NV12: None, + DXGI_FORMAT.DXGI_FORMAT_P010: None, + DXGI_FORMAT.DXGI_FORMAT_P016: None, + DXGI_FORMAT.DXGI_FORMAT_420_OPAQUE: None, + DXGI_FORMAT.DXGI_FORMAT_YUY2: None, + DXGI_FORMAT.DXGI_FORMAT_Y210: None, + DXGI_FORMAT.DXGI_FORMAT_Y216: None, + DXGI_FORMAT.DXGI_FORMAT_NV11: None, + DXGI_FORMAT.DXGI_FORMAT_AI44: None, + DXGI_FORMAT.DXGI_FORMAT_IA44: None, + DXGI_FORMAT.DXGI_FORMAT_P8: None, + DXGI_FORMAT.DXGI_FORMAT_A8P8: None, + DXGI_FORMAT.DXGI_FORMAT_B4G4R4A4_UNORM: UncompressedGLTextureFormat(None, GL_IMAGE_FORMAT.GL_RGBA4, + GL_IMAGE_FORMAT.GL_BGRA, + GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_4_4_4_4_REV), + DXGI_FORMAT.DXGI_FORMAT_P208: None, + DXGI_FORMAT.DXGI_FORMAT_V208: None, + DXGI_FORMAT.DXGI_FORMAT_V408: None, + DXGI_FORMAT.DXGI_FORMAT_FORCE_UINT: None +} + + +def buildConverter(byteCount, usedBitCounts={8}, bitmasks=None, intmasks=None): + # A converter converts the data to boring BGRA with enough bits per channel to fit the original + glFormat = GL_IMAGE_FORMAT.GL_BGRA + biggestComponent = max(usedBitCounts) + biggestComponent = (biggestComponent + 7) // 8 + if biggestComponent == 1: + packFormat = "=4B" + glType = GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE + glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA8 + elif biggestComponent == 2: + packFormat = "=4H" + glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT + glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA16 + elif biggestComponent <= 4: + biggestComponent == 4 + packFormat = "=4I" + glType = GL_IMAGE_FORMAT.GL_UNSIGNED_INT + glInternalFormat = GL_IMAGE_FORMAT.GL_RGBA32F + multiplier = 255 ** biggestComponent + + if byteCount == 1: + unpackFormat = "B" + unpackCombiner = lambda x: x + elif byteCount == 2: + unpackFormat = "H" + unpackCombiner = lambda x: x + elif byteCount == 3: + unpackFormat = "3s" + + def unpackCombiner(x): + x = struct.unpack("<HB", x) + return x[0] + (x[1] << 16) + elif byteCount == 4: + unpackFormat = "I" + unpackCombiner = lambda x: x + + if intmasks: + rIntMask, gIntMask, bIntMask, aIntMask = intmasks + else: + rIntMask = 0 + gIntMask = 0 + bIntMask = 0 + aIntMask = 0 + + if bitmasks: + if "r" in bitmasks: + rIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["r"][:byteCount])) + if "g" in bitmasks: + gIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["g"][:byteCount])) + if "b" in bitmasks: + bIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["b"][:byteCount])) + if "a" in bitmasks: + aIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["a"][:byteCount])) + if "luminance" in bitmasks: + rIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["luminance"][:byteCount])) + gIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["luminance"][:byteCount])) + bIntMask = unpackCombiner(*struct.unpack("<" + unpackFormat, bitmasks["luminance"][:byteCount])) + + rDivisor = 2 ** bin(rIntMask).count("1") - 1 + gDivisor = 2 ** bin(gIntMask).count("1") - 1 + bDivisor = 2 ** bin(bIntMask).count("1") - 1 + aDivisor = 2 ** bin(aIntMask).count("1") - 1 + + rShift = (rIntMask & -rIntMask).bit_length() - 1 + gShift = (gIntMask & -gIntMask).bit_length() - 1 + bShift = (bIntMask & -bIntMask).bit_length() - 1 + aShift = (aIntMask & -aIntMask).bit_length() - 1 + + def convert(imageData): + length = len(imageData) // byteCount + unpackString = "<" + ((str(length) + unpackFormat) if unpackFormat.isalpha() else unpackFormat * length) + unpacked = struct.unpack(unpackString, imageData) + repacked = bytearray(length * biggestComponent * 4) + repackIndex = 0 + for pixel in unpacked: + pixel = unpackCombiner(pixel) + if rIntMask: + red = (((rIntMask & pixel) >> rShift) * multiplier) // rDivisor + else: + red = 0 + if gIntMask: + green = (((gIntMask & pixel) >> gShift) * multiplier) // gDivisor + else: + green = 0 + if bIntMask: + blue = (((bIntMask & pixel) >> bShift) * multiplier) // bDivisor + else: + blue = 0 + if aIntMask: + alpha = (((aIntMask & pixel) >> aShift) * multiplier) // aDivisor + else: + alpha = multiplier + struct.pack_into(packFormat, repacked, repackIndex, blue, green, red, alpha) + repackIndex += biggestComponent * 4 + return bytes(repacked) + + return (convert, glInternalFormat, glFormat, glType) + + +def getGLFormat(pixelFormat, dxt10Header=None): + # Half or more of this function may be unreachable or otherwise redundant. + glInternalFormat = None + dxgiFormat = None + if dxt10Header: + dxgiFormat = dxt10Header.dxgiFormat + flags = pixelFormat.dwFlags + if flags & pixelFormat.Flags.DDPF_FOURCC: + fourCC = pixelFormat.dwFourCC + if fourCC == b"DX10" and not dxt10Header: + raise UnsupportedDDSFormatException() + dxgiFormat = dxt10Header.dxgiFormat if dxt10Header else fourCCToDXGI(fourCC) + + if dxgiFormat: + return dxgiToGL[dxgiFormat] + elif flags & ( + pixelFormat.Flags.DDPF_ALPHA | pixelFormat.Flags.DDPF_RGB | pixelFormat.Flags.DDPF_YUV | pixelFormat.Flags.DDPF_LUMINANCE): + compressed = False + + rBitmask = None + gBitmask = None + bBitmask = None + aBitmask = None + lumBitmask = None + if flags & (pixelFormat.Flags.DDPF_ALPHA | pixelFormat.Flags.DDPF_ALPHAPIXELS): + aBitmask = pixelFormat.dwABitMask + if flags & (pixelFormat.Flags.DDPF_RGB | pixelFormat.Flags.DDPF_YUV): + rBitmask = pixelFormat.dwRBitMask + gBitmask = pixelFormat.dwGBitMask + bBitmask = pixelFormat.dwBBitMask + if flags & pixelFormat.Flags.DDPF_LUMINANCE: + lumBitmask = pixelFormat.dwRBitMask + + def bitCount(theBytes): + count = 0 + for byte in theBytes: + count += bin(byte).count("1") + return count + + def firstBit(theBytes): + index = 0 + for byte in theBytes: + if byte != 0: + return index + format(byte, 'b').find("1") + index += 8 + + bitCounts = dict() + starts = dict() + namedBitmasks = dict() + if rBitmask: + bitCounts["r"] = bitCount(rBitmask) + starts["r"] = firstBit(rBitmask) + namedBitmasks["r"] = rBitmask + if gBitmask: + bitCounts["g"] = bitCount(gBitmask) + starts["g"] = firstBit(gBitmask) + namedBitmasks["g"] = gBitmask + if bBitmask: + bitCounts["b"] = bitCount(bBitmask) + starts["b"] = firstBit(bBitmask) + namedBitmasks["b"] = bBitmask + if aBitmask: + bitCounts["a"] = bitCount(aBitmask) + starts["a"] = firstBit(aBitmask) + namedBitmasks["a"] = aBitmask + if lumBitmask: + bitCounts["luminance"] = bitCount(lumBitmask) + starts["luminance"] = firstBit(lumBitmask) + namedBitmasks["luminance"] = lumBitmask + + toSort = [] + for key in starts: + toSort.append((starts[key], key)) + toSort.sort() + + glInternalFormatName = ["GL"] + glRequirements = None + + desc = "GL_" + lastBitCount = -1 + usedBitCounts = set() + for pos, channel in toSort: + if lastBitCount != bitCounts[channel]: + if lastBitCount != -1: + desc += str(lastBitCount) + lastBitCount = bitCounts[channel] + usedBitCounts.add(lastBitCount) + desc += channel + if len(usedBitCounts) != 1: + desc += str(lastBitCount) + + desc = desc.upper() + glFormat = GL_IMAGE_FORMAT[desc] if desc in GL_IMAGE_FORMAT.__members__ else None + + numComponents = len(toSort) + byteCount = (pixelFormat.dwRGBBitCount + 7) // 8 + needsConversion = False + if len(usedBitCounts) == 1: + if lastBitCount == 8: + glType = GL_IMAGE_FORMAT.GL_UNSIGNED_BYTE + elif lastBitCount == 16: + glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT + elif lastBitCount == 32: + glType = GL_IMAGE_FORMAT.GL_UNSIGNED_INT + elif lastBitCount == 4: + if numComponents == 4: + glType = GL_IMAGE_FORMAT.GL_UNSIGNED_SHORT_4_4_4_4_REV + else: + needsConversion = True + if not glFormat or numComponents * lastBitCount != pixelFormat.dwRGBBitCount: + needsConversion = True + + if needsConversion: + convert, glInternalFormat, glFormat, glType = buildConverter(byteCount, bitmasks=namedBitmasks) + else: + convert = None + + if not glInternalFormat: + glInternalFormatName = "_".join(glInternalFormatName) + glInternalFormat = GL_IMAGE_FORMAT[ + glInternalFormatName] if glInternalFormatName in GL_IMAGE_FORMAT.__members__ else GL_IMAGE_FORMAT.GL_RGBA + + if compressed: + return CompressedGLTextureFormat(glRequirements, glInternalFormat) + else: + return UncompressedGLTextureFormat(glRequirements, glInternalFormat, glFormat, glType, convert) + + +def sizeFromFormat(dxgiFormat, width, height): + blockCompressed = False + if dxgiFormat in {DXGI_FORMAT.DXGI_FORMAT_BC1_TYPELESS, + DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM, + DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB, + DXGI_FORMAT.DXGI_FORMAT_BC4_TYPELESS, + DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM, + DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM}: + blockCompressed = True + blockSize = 8 + elif dxgiFormat in {DXGI_FORMAT.DXGI_FORMAT_BC2_TYPELESS, + DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM, + DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM_SRGB, + DXGI_FORMAT.DXGI_FORMAT_BC3_TYPELESS, + DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM, + DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB, + DXGI_FORMAT.DXGI_FORMAT_BC5_TYPELESS, + DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM, + DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM, + DXGI_FORMAT.DXGI_FORMAT_BC6H_TYPELESS, + DXGI_FORMAT.DXGI_FORMAT_BC6H_UF16, + DXGI_FORMAT.DXGI_FORMAT_BC6H_SF16, + DXGI_FORMAT.DXGI_FORMAT_BC7_TYPELESS, + DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM, + DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM_SRGB}: + blockCompressed = True + blockSize = 16 + + if blockCompressed: + return max(1, ((width + 3) // 4)) * max(1, ((height + 3) // 4)) * blockSize + + if dxgiFormat <= DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: + name = dxgiFormat.name + "_" + count = 0 + currentNum = "" + for char in name: + if char.isdecimal(): + currentNum += char + elif currentNum != "": + count += int(currentNum) + currentNum = "" + pixelSize = (count + 7) // 8 + return width * height * pixelSize + pass |
