| Commit message (Collapse) | Author | Age | Files | Lines |
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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NixOS users can't load our Ubuntu-compiled mobase.so due to ABI
differences. Add a parallel CI job that builds mobase.so in a Nix
environment so NixOS users can download and drop it into plugins/libs/.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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ci.yml was rebuilding the Docker image from scratch on every push because
it used a different cache backend (registry) than docker.yml (gha). Now
CI pulls the pre-built image from GHCR directly, and docker.yml uses
consistent registry caching.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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The Python proxy expects mobase.cpython-313-x86_64-linux-gnu.so in
plugins/libs/ but build-inner.sh was not copying it. This caused
"No module named 'mobase'" when loading Python plugins.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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- Add find_package(Qt6) and qt_standard_project_setup() to installer_omod_native CMakeLists
- Remove duplicate default argument from fillStatForFile definition in mo2filesystem.cpp
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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- libs/rootbuilder_native/: Native C++ port of rootbuilder.py (IPluginTool)
- Root/ dir scanning, copy (reflink/CoW) and symlink modes
- JSON manifest tracking, backup/restore, auto-deploy hooks
- Legacy migration and third-party conflict detection
- libs/installer_omod_native/: Native C++ port of installer_omod.py
- Handles .omod archives (Oblivion Mod Manager format)
- Binary config parsing, .NET string format, CRC file parsing
- zlib raw deflate and LZMA decompression
- Repackages to zip for MO2's installation manager
- Added both to build-inner.sh plugin packaging
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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- Add native plugins: form43_checker, script_extender_checker, preview_dds,
basic_games (75 game defs via IPluginProxy pattern with Steam/GOG detection)
- Remove portable Python from Dockerfile and build-inner.sh
- Add Python settings tab with venv support (system python3 + PyQt6)
- Skip loading plugin_python.so when Python disabled (default: off)
- Update pythonrunner.cpp to use venv at ~/.local/share/fluorine/python-venv/
- Preserve real file permissions in FUSE VFS (fixes native executable +x bits)
- Add FUSE_SET_ATTR_MODE handler so chmod works through VFS
- Fix desktop shortcut Exec= to use fluorine-manager launcher, not bare binary
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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New checkboxes in Edit Executables dialog:
- "Use Proton": controls whether the executable launches through Proton
(default on for backward compat). Disable for native Linux tools.
- "Open in terminal": launches the executable in a terminal window showing
stdout/stderr output, useful for debugging. Auto-detects terminal
emulator (konsole, gnome-terminal, alacritty, kitty, foot, xterm).
Terminal stays open after process exits showing the exit code.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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QStringEncoder::encode() returns DecodedData which can't be directly
assigned to QString in a declaration context. Use fromLocal8Bit() which
is simpler and equivalent for system-encoded byte arrays.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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LOOT writes plugins.txt in Bethesda format where *Plugin.esp = enabled and
Plugin.esp (no prefix) = disabled. MO2's reader didn't strip the asterisk,
so it tried to find plugins literally named "*Plugin.esp", failed to match,
and marked them all as inactive.
Two-pass approach: detect whether file uses asterisks. If yes (LOOT/Bethesda
format), only *-prefixed plugins are active. If no (MO2's own format), all
listed plugins are active.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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QDir(path).rmdir(".") doesn't work on Linux — can't rmdir(".").
Use QDir().rmdir(path) to remove by absolute path instead.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Sort directories by path length descending (deepest first) before rmdir,
so leaf directories like NVSE/Plugins/Tweaks/INIs are removed before their
parents. The previous prepend approach didn't guarantee depth-first order.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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The previous implementation used Windows SHFileOperation semantics that don't
work on Linux: literal wildcard in paths, QFile::copy on directories,
absolutePath() instead of absoluteFilePath(), and GetLastError() for errors.
Rewrite moveOverwriteContentsTo() to recursively iterate all files, compute
relative paths, and move each file individually with cross-filesystem fallback.
Empty directories in overwrite are cleaned up after the move.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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self-destruct
- Remove initialScan() from mount and unmount — its heuristic ("file exists in
both overwrite and a mod") caused false-positive tracking of game-generated
config files. Tracking now only happens through explicit UI actions or
snapshot-based detectManualMoves().
- Prune stale tracked entries on load when mod folder no longer exists on disk.
- Store mod paths as relative (to JSON file parent) for instance portability;
legacy absolute paths auto-migrate on next save.
- Guard launcher sync against HERE==BIN_DST to prevent rm -rf self-destruct
when running directly from ~/.local/share/fluorine/bin/.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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FUSE passthrough caused Wine DLL loading failures (ERROR_NOACCESS 0x3E6)
for all file types, not just executables. Root cause is a kernel-level
incompatibility between FUSE passthrough I/O and Wine's file access
patterns. Removed all passthrough code, the passthrough helper binary,
libcap dependency, and the settings UI toggle.
Also removed flake.nix (unused with Docker build system) and stopped
tar.gz'ing the build output since GitHub zips release assets automatically.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Negotiating passthrough without the capability caused Wine/Proton DLL
loading failures (SKSE plugins returning error 0x36). Now checks the
process's effective capability set via libcap before telling the kernel
we want passthrough. Also adds qt.conf for AT_SECURE compatibility.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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patchelf can't modify a running binary. Now copies the binary to a
temp file, patches RPATH and applies setcap on the copy, then replaces
the original with mv.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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glibc's ld.so ignores $ORIGIN in RPATH for capability binaries
(AT_SECURE mode), causing "cannot open shared object" errors.
Now patchelf rewrites RPATH to absolute paths before setcap runs,
both in the settings dialog and the auto-apply at mount time.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Instead of prepending base ESMs to plugins.txt (wrong order), generate
plugins.txt from loadorder.txt with active/inactive markers from the
original plugins.txt. This ensures both files agree on plugin order.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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MO2's plugins.txt omits implicitly-active base game ESMs — LOOT needs
every plugin listed to determine unambiguous load order. Now merges
entries from loadorder.txt that are missing from plugins.txt before
passing the files to LOOT.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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LOOT's AppImage bundles its own Qt — inheriting Fluorine's
QT_PLUGIN_PATH caused incompatible Qt plugin loading (exit code 6).
Also clean LD_LIBRARY_PATH when the original was empty.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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The find glob only matched *.so, missing versioned shared libraries
like libproxy.so.1 which retained hardcoded Docker build paths.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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- Use fuse_passthrough_open/close API instead of raw fd assignment to
fi->backing_id, which caused EIO on every file open through the VFS
- Remove LD_LIBRARY_PATH from launcher script — DT_RPATH handles lib
resolution, and LD_LIBRARY_PATH triggers AT_SECURE which drops file
capabilities (cap_sys_admin) needed for passthrough
- Auto-detect missing cap_sys_admin at mount time and prompt via pkexec
to re-apply it (handles binary copy/update/extract losing the cap)
- Disable passthrough for session if fuse_passthrough_open fails, avoiding
"Operation not permitted" spam in terminal
- Fix Nix flake: tinyxml2 → tinyxml-2, xorg.lib* → top-level names
- CI: eliminate artifact zip round-trip for GitHub releases
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Nix interprets ${...} inside '' strings as its own interpolation.
Use ''${...} to emit literal ${...} in the generated launcher script.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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The launcher now deploys the full application (not just Python) to the
central data directory on launch. Instance plugin symlinks always point
to this stable location instead of the tarball extraction dir, so they
survive moves/deletes of the original archive.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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- FUSE: disable AUTO_INVAL_DATA, enable readdirplus, 24h TTLs, clone_fd,
FUSE_USE_VERSION=312 — cuts game load time from 2:40 to 1:57
- Fix tracked writes going to wrong (lower-priority) mod in both
detectManualMoves and syncOverwrite
- Remove steam-run entirely (UI, C++, Rust layers)
- Build system: default to tarball, add installer/appimage as opt-in modes
- Add flake.nix for NixOS — builds from source with Rust crates as
separate pure derivations, FHS wrapper, NixOS module with FUSE passthrough
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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When users move generated files (logs, INIs) from Overwrite into a
dedicated mod folder, future VFS writes to those files now go directly
to the mod instead of creating duplicates in Overwrite. Tracking
persists across sessions via a JSON file and detects manual moves
by comparing overwrite snapshots between sessions.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Mod .ini/.log files now stay in their original mod folder instead of
being copied to Overwrite. All files pass through reads and writes
to their real location. No copy-on-write needed.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Defer COW from open() to first write(). Wine/Proton opens mod files
O_RDWR for metadata ops (SetFileTime, etc.) without actually writing,
which was copying SKSE plugin .ini/.log files into Overwrite needlessly.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Parse PE resources to extract the largest embedded icon from Windows
executables and save as PNG to ~/.local/share/icons/fluorine/. If a
cached icon is just the Fluorine fallback (same file size), re-attempt
extraction in case the executable changed or was previously unavailable.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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LOOT sort fix: For PluginsTxt games (FO4, SkyrimSE), LOOT only modifies
plugins.txt, not loadorder.txt. Previously the stale loadorder.txt was
copied back, causing readPluginLists() to use the old order. Now we
regenerate loadorder.txt from the sorted plugins.txt.
Desktop shortcuts: Add "Application Launcher" option on Linux that creates
.desktop entries in ~/.local/share/applications/. Include instance name in
both filename (New-Vegas-NVSE.desktop) and Name= field (NVSE (New Vegas))
to avoid collisions. Icons saved to ~/.local/share/icons/fluorine/ with
game-specific names.
Browse VFS: Add button in Data tab that mounts the FUSE VFS and opens the
game Data folder in the system file manager, allowing users to browse the
merged mod files as the game sees them.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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bsplugins, fix bsatk types
- Remove FUSE passthrough code: requesting FUSE_CAP_PASSTHROUGH without
CAP_SYS_ADMIN caused session cleanup crash on shutdown
- Remove bsplugins library (unneeded port)
- Fix bsatk: use uint32_t instead of unsigned long for BSAULong (LP64 compat)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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- Increase ATTR_CACHE_SECONDS from 1.0s to 30.0s (90% getattr reduction)
- Replace nuclear clearDirCache() with selective invalidateDirCache() that
only clears the affected parent directory instead of all caches
- Add mo2_init callback: enable FUSE_CAP_AUTO_INVAL_DATA for kernel page
cache retention across open/close, increase max_readahead/max_write to 1MB
- Switch open_files_mutex to shared_mutex for concurrent read access
- Add perf handoff doc for VFS optimization history
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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- Fix LOOT sorted order not applying: prefer Plugins.txt (capital P) over
our pre-deployed plugins.txt (lowercase) since LOOT writes capital P on
Linux case-sensitive FS. Same for Loadorder.txt.
- Force plugin list refresh after LOOT sort (refreshESPList(true))
- Remove Start Menu shortcut option on Linux (no-op, Windows-only concept)
- Implement .desktop file creation for Desktop shortcuts on Linux:
- Use $APPIMAGE env var for stable executable path (not ephemeral mount)
- Quote paths with spaces in Exec line
- Use absolute instance directory path for portable instances
- Install Fluorine icon to ~/.local/share/icons/ for persistence
- Skip .exe icons (can't render on Linux)
- Fix moshortcut:// instance matching for portable instances using abs paths
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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pollution
- Fix VFS files/dirs showing 1969 dates (separate error codes for mtime, set dir timestamps)
- Add stampPluginTimestamps() for FileTime games (FalloutNV/FO3/Oblivion) so LOOT sees correct load order
- Fix LOOT masterlist URL (v0.21 → v0.26) and point local_path to Fluorine prefix AppData
- Capture FileTime-based load order from VFS timestamps before unmount
- Handle Plugins.txt case sensitivity on Linux (LOOT writes capital P)
- Skip loadorder.txt copy-back for FileTime games to preserve sorted order
- Prevent LOOT COW'd plugins from polluting overwrite (discardStagingOnUnmount flag)
- Update mo2_setattr to modify VFS tree mtime in-place without triggering COW
- VFS perf: replace fs::relative() with fast string prefix strip, cache clock offset, parallel mod scanning
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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- Download LOOT AppImage from GitHub releases on first sort
- Pre-seed LOOT settings.toml with game type, path, and masterlist URL
- Mount FUSE VFS before launching LOOT, unmount after exit
- Copy plugins.txt/loadorder.txt to LOOT local path and back
- Fix VFS file timestamps (separate error_code for mtime)
- Add directory timestamps to FUSE (was showing 1969)
- Stamp plugin files with load-order-based incrementing timestamps
- Remove WebEngine dependency on Linux (QTextBrowser fallback)
- Enable LOOT sorting for FalloutNV and FalloutTTW
- Add unmountVFS() to OrganizerCore
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Make overwrites the highest priority
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Overwrites were loading just after base files before mods themselves,
meaning mods will overwrite everything in overwrites (which contradicts
purpose of overwrites folder).
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- Switch VFS timing logs from log::info() to fprintf(stderr) so they
always appear in terminal regardless of configured log level
- Filter noisy Wine/Proton stderr output (GStreamer warnings,
ProtonFixes info, RADV conformance, MangoHud, NTSync messages)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Log timing for each phase of VFS setup and teardown at info level:
- Base game file scan (fresh vs cached)
- VFS tree build (file/dir counts)
- External mapping deployment (symlink/file counts)
- FUSE mount (total)
- Staging flush on unmount
- Full unmount
- updateMapping total
- Post-run permission restore
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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In rare cases (crashes, unclean Wine shutdown), game files can end up
read-only. As a precaution, restore owner rwx permissions on all files
in the game directory after every run, right after FUSE unmount.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Two fixes:
1. copyOnWrite() preserves source file permissions via fs::copy_file().
If the source was read-only (Steam game files, Windows mod archives),
the staging copy was also read-only, causing writes to fail with
EACCES. Now adds owner_write permission after copying.
2. createTarget from the saves mapping (which targets __MO_Saves in
My Games, not the Data dir) was incorrectly setting m_customOutputDir,
causing ALL VFS staging files to flush to the profile saves directory
instead of overwrite. Now only data-dir mappings can set the custom
output directory.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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findWineserver() was scanning /proc for ANY wineserver owned by the
current user. If the user had other wine processes running (e.g. winecfg
under ~/.wine), Fluorine would latch onto that unrelated wineserver and
never declare the game finished.
Now reads WINEPREFIX from the launched process's /proc/<pid>/environ and
passes it to findWineserver(), which filters candidates by matching
their WINEPREFIX against the game's prefix path.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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When local saves is off but the game INI still has a stale
sLocalSavePath=__MO_Saves\, ignore it and fall back to the default
saves directory instead of following the redirect.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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The restoreState() method restored the header state (column visibility)
before restoring the groupBy combo index. Changing the groupBy triggers
updateGroupByProxy() which swaps the sort proxy's source model, resetting
the header and showing all columns. Fix by restoring groupBy first so the
model chain is stable when header state is applied.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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The AppImage was missing libqsvg.so (Qt SVG imageformat plugin),
causing SVG-based theme icons and checkboxes to render as blank
squares. Add qt6-svg-dev and qt6-svg-plugins to the Docker image.
Also add explicit unchecked checkbox images to all vs15 Dark themes
for consistent rendering on Linux.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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