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path: root/data/icons/com.fluorine.manager.desktop
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* nxm: stop launcher .desktop from claiming nxm:// + clear stale portal pickSulfurNitride2026-05-131-1/+0
| | | | | | | | | | | | | | | | | | | | | | The Fluorine Manager launcher .desktop declared MimeType=x-scheme-handler/nxm;x-scheme-handler/modl;, advertising itself as a handler alongside the real mo2-nxm-handler.desktop. The launcher's Exec line has no %u, so when xdg-desktop-portal launched it the URL was dropped and MO2 came up with no args — which then hit the "instance already running" path against the live primary. Drop the bad MimeType from both the tarball template (data/icons/) and the .bin installer's inline desktop entry in docker/build-inner.sh. That alone fixes new installs, but xdg-desktop-portal remembers user picks in its permission store: anyone who'd already selected Fluorine Manager in the chooser dialog had it stuck as their always-use app (count=3/3 = silent always-launch), and the bad pick survived removing the MimeType. On startup the nxm handler now fires a DBus DeletePermission against PermissionStore for com.fluorine.manager on both schemes, so existing users self-heal on the next launch. The call is fire-and-forget — a missing entry is the expected steady state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Add modl:// protocol support for mod.pub downloadsSulfurNitride2026-04-031-1/+1
| | | | | | | | | | | | | | Handle modl:// links alongside nxm:// for downloading mods from mod.pub. mod.pub uses a different URL format than Nexus — the download URL is embedded as a query parameter: modl://game/?url=<encoded-url> - Register x-scheme-handler/modl in desktop files and MIME lists - Accept both nxm and modl schemes in URL parsing (NxmLink, NXMUrl) - Parse modl:// direct download links and route to startDownloadURLs - Make key/expires optional in NxmLink::parse (not used by mod.pub) - Add debug logging for received URLs to aid troubleshooting Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* Replace wrestool with native Rust PE icon extraction (pelite)SulfurNitride2026-03-121-0/+22
- Add icons.rs to nak crate: parses PE resource sections, extracts RT_GROUP_ICON/RT_ICON and builds ICO files in memory - Expose nak_extract_exe_icon() FFI for C++ consumption - Update iconForExecutable() to use Rust FFI instead of shelling out to wrestool; reads all ICO entries for correct color depth - Fix BasicGamePlugin::gameIcon() to call iconForExecutable() (was returning empty QIcon, causing placeholder icons for BG3/Cyberpunk) - Move app icon setup: setDesktopFileName + setWindowIcon to MOApplication constructor (fixes Wayland taskbar/decoration icon) - Move data/com.fluorine.* to data/icons/, install to XDG paths at launch for Wayland compositor icon resolution - Remove icoutils dependency from Docker image and build output Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>