| Commit message (Collapse) | Author | Age | Files | Lines |
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- python: switch Py_InitializeEx → Py_InitializeFromConfig for explicit
error reporting; add dladdr + fprintf diagnostics to trace which DSO
Python symbols resolve to and whether Py_IsInitialized succeeds
- python: log RTLD_NOLOAD vs fresh-load outcome when promoting libpython
to RTLD_GLOBAL
- build: add Docker-based AppImage build script (build.sh), update
Dockerfile and build-inner.sh for AppImage-only workflow
- build: remove Flatpak support entirely; move AppImage metadata
(desktop/metainfo/icon) from flatpak/ to data/
- Add Monster Hunter Wilds basic_games plugin
- .gitignore: exclude squashfs-root, build-source, flatpak-repo,
__pycache__, fomod-plus-settings.ini
- Various Linux port fixes across wineprefix, processrunner, proton
launcher, FUSE connector, instance manager, download manager,
sanitychecks, and NaK Rust paths/runtime_wrap
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- Fix data directory path to use ~/.var/app/com.fluorine.manager consistently
(was ~/.local/share/fluorine in committed code)
- Fix VFS helper path in fuseconnector.cpp to use fluorineDataDir()
- Fix localAppFolder() to resolve Wine prefix AppData/Local on Linux
instead of returning XDG ~/.local/share
- Add localAppName() virtual method for correct AppData folder mapping
(Enderal→"enderal", Nehrim→"Oblivion")
- Fix mergeTweak() to use direct INI parser instead of QSettings which
corrupts backslashes and URL-encodes spaces in keys
- Make resolveWineDataDirName() more robust with existence checks and
fallback chain (documentsDirectory → gameShortName → gameName)
- Add comprehensive debug logging throughout Wine prefix deployment
- Fix INI case handling: copy instead of symlink for case-mismatched INIs,
ensure both proper-case and lowercase aliases exist
- Remove native build script (Flatpak only)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Use uv as the single Python package manager for Docker, source, and
Flatpak builds. Python 3.13 and pybind11==2.13.6 are now consistent
across all three paths.
- Docker: install uv + build venv instead of python3-dev/pip/pybind11-dev
- CMake: bootstrap pyvenv with uv (REQUIRED/FATAL_ERROR) when no
explicit Python provided; pin pybind11==2.13.6, add sip
- Flatpak: remove pybind11 cmake module, use uv pip install --target
for build deps, uv for portable Python packages
- build-inner.sh: use BUILD_PY throughout, uv pip install for portable
runtime packages, simplify embed check to direct Python invocation
- VFS helper: fall back to shared libfuse3 when static .a unavailable
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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%command% and system Proton scanning
- All data paths migrated from ~/.var/app/com.fluorine.manager/ to
~/.local/share/fluorine/ so native and Flatpak builds share the same
instances, plugins, and configs
- New fluorinepaths.h/.cpp with fluorineDataDir() helper and one-time
migration from old path (writes MOVED.txt breadcrumb)
- New libs/nak/src/paths.rs as Rust equivalent (data_dir())
- Strip %command% tokens from launch wrapper in protonlauncher.cpp
- Always scan /usr/share/steam/compatibilitytools.d/ for system Proton
packages (Arch installs Proton there); add Flatpak filesystem permission
- Native build (build-native.sh) installs to ~/.local/share/fluorine/
with desktop entry and ~/.local/bin symlink instead of portable zip
- build-flatpak.sh wrapper for Flatpak builds
- Fix container locale (LANG=C.UTF-8) for AutoUic warnings
- Fix prefixExists() to handle both compatdata and pfx directory layouts
- Fix globalInstancesRootPath() to use fluorineDataDir() on Linux
- Fix umu-run Flatpak lookup to use fluorineDataDir()
- Update README with build instructions and Arch dependency list
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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and NaK integration
FUSE VFS now deploys non-data-dir mod mappings (Paks, OBSE, UE4SS, etc.)
via real symlinks and injects file-level data-dir mappings (plugins.txt,
loadorder.txt) into the VFS tree. Fixes game launches for Oblivion
Remastered (Root Builder path resolution, script extender support) and
BG3 (Wine prefix documents directory, file mapper symlinks on Linux).
Vendors mo2-fomod-plus plugin and NaK crate for FOMOD installer and
game finder/runtime support.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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- New native Root Builder plugin (src/plugins/rootbuilder.py) with copy
and symlink deploy modes, auto-deploy hooks, backup/restore, and
third-party conflict detection that moves incompatible plugins to
DisabledPlugins/. In link mode, .exe/.dll are always copied to avoid
Wine/Proton path resolution issues with symlinked executables.
- Fix basic_games detection on Linux: steam_utils now checks native
Steam paths (~/.local/share/Steam, Flatpak, Snap), epic_utils uses
correct Linux Heroic config paths, gog_utils falls back to Heroic
GOG installed.json when Windows registry is unavailable.
- Fix OMOD installer crash: isArchiveSupported now handles both IFileTree
(from mod list refresh) and string (from install check) arguments.
- Add flatpak manifest step to copy source-tree Python plugins
(src/plugins/*.py) into the build output.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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