| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | games: Ready or Not — accept both Steam and Epic binary names | SulfurNitride | 2026-05-16 | 1 | -2/+17 |
| | | | | | | | | | | | | | | | | | | The Steam build of Ready or Not ships its main executable as ReadyOrNotSteam-Win64-Shipping.exe; the non-Steam build (Epic / GOG) ships plain ReadyOrNot-Win64-Shipping.exe. The shipped plugin only listed the latter, so Steam users hit "game directory not valid" and couldn't open the instance. Override looksValid() to accept either binary so detection works out of the box for both stores. GameBinary defaults to the Steam variant since Fluorine is Steam/Proton-oriented; the override makes the non-Steam binary equally valid for instance opening. Bump plugin version to 0.0.0.2. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> | ||||
| * | Fluorine Manager: full Linux port of Mod Organizer 2 | SulfurNitride | 2026-02-11 | 1 | -0/+24 |
| Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> | |||||
