| Commit message (Collapse) | Author | Age | Files | Lines |
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- python: switch Py_InitializeEx → Py_InitializeFromConfig for explicit
error reporting; add dladdr + fprintf diagnostics to trace which DSO
Python symbols resolve to and whether Py_IsInitialized succeeds
- python: log RTLD_NOLOAD vs fresh-load outcome when promoting libpython
to RTLD_GLOBAL
- build: add Docker-based AppImage build script (build.sh), update
Dockerfile and build-inner.sh for AppImage-only workflow
- build: remove Flatpak support entirely; move AppImage metadata
(desktop/metainfo/icon) from flatpak/ to data/
- Add Monster Hunter Wilds basic_games plugin
- .gitignore: exclude squashfs-root, build-source, flatpak-repo,
__pycache__, fomod-plus-settings.ini
- Various Linux port fixes across wineprefix, processrunner, proton
launcher, FUSE connector, instance manager, download manager,
sanitychecks, and NaK Rust paths/runtime_wrap
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Normalize Windows backslashes in fomod image paths so images like
"fomod\MCM.png" resolve correctly on Linux.
Move fomod-plus-settings.ini from QDir::currentPath() (home directory)
to QStandardPaths::AppConfigLocation (Flatpak sandbox config dir).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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%command% and system Proton scanning
- All data paths migrated from ~/.var/app/com.fluorine.manager/ to
~/.local/share/fluorine/ so native and Flatpak builds share the same
instances, plugins, and configs
- New fluorinepaths.h/.cpp with fluorineDataDir() helper and one-time
migration from old path (writes MOVED.txt breadcrumb)
- New libs/nak/src/paths.rs as Rust equivalent (data_dir())
- Strip %command% tokens from launch wrapper in protonlauncher.cpp
- Always scan /usr/share/steam/compatibilitytools.d/ for system Proton
packages (Arch installs Proton there); add Flatpak filesystem permission
- Native build (build-native.sh) installs to ~/.local/share/fluorine/
with desktop entry and ~/.local/bin symlink instead of portable zip
- build-flatpak.sh wrapper for Flatpak builds
- Fix container locale (LANG=C.UTF-8) for AutoUic warnings
- Fix prefixExists() to handle both compatdata and pfx directory layouts
- Fix globalInstancesRootPath() to use fluorineDataDir() on Linux
- Fix umu-run Flatpak lookup to use fluorineDataDir()
- Update README with build instructions and Arch dependency list
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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and NaK integration
FUSE VFS now deploys non-data-dir mod mappings (Paks, OBSE, UE4SS, etc.)
via real symlinks and injects file-level data-dir mappings (plugins.txt,
loadorder.txt) into the VFS tree. Fixes game launches for Oblivion
Remastered (Root Builder path resolution, script extender support) and
BG3 (Wine prefix documents directory, file mapper symlinks on Linux).
Vendors mo2-fomod-plus plugin and NaK crate for FOMOD installer and
game finder/runtime support.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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