| Commit message (Collapse) | Author | Age | Files | Lines |
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The *_native C++ ports were replaced by bundled Python + .py plugins in
de4db79, but the source dirs were left behind without any CMake wiring —
causing confusion when editing them appears to do nothing. Same story
for libs/dds_header (stale duplicate of libs/preview_dds, unrelated to
the actively-used libs/dds-header) and libs/game_gamebryo (superseded
by libs/game_bethesda/src/gamebryo).
Removes:
- libs/basic_games_native
- libs/form43_checker_native
- libs/installer_omod_native
- libs/preview_dds_native
- libs/rootbuilder_native
- libs/script_extender_checker_native
- libs/dds_header
- libs/game_gamebryo
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- Add find_package(Qt6) and qt_standard_project_setup() to installer_omod_native CMakeLists
- Remove duplicate default argument from fillStatForFile definition in mo2filesystem.cpp
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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- libs/rootbuilder_native/: Native C++ port of rootbuilder.py (IPluginTool)
- Root/ dir scanning, copy (reflink/CoW) and symlink modes
- JSON manifest tracking, backup/restore, auto-deploy hooks
- Legacy migration and third-party conflict detection
- libs/installer_omod_native/: Native C++ port of installer_omod.py
- Handles .omod archives (Oblivion Mod Manager format)
- Binary config parsing, .NET string format, CRC file parsing
- zlib raw deflate and LZMA decompression
- Repackages to zip for MO2's installation manager
- Added both to build-inner.sh plugin packaging
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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