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path: root/libs/nak/src/steam/paths.rs
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* Remove NaK/Rust dependency, port remaining functionality to native C++SulfurNitride2026-04-081-259/+0
| | | | | | | | | | | | | | | Replace NaK Rust crate and nak_ffi with native C++ implementations: - Game detection (Steam, Heroic, Bottles), VDF parser, icon extraction - Prefix symlinks, SLR manager, Steam path detection - Known games database Add FUSE VFS optimizations: zero-copy reads via fuse_reply_data, default_permissions mount option, FUSE_CAP_ASYNC_DIO, FUSE_CAP_EXPIRE_ONLY, lookup cache parent index, cached mode bits, increased I/O buffer sizes. Update build system, prefix setup, and various fixes. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* Add FUSE external mapping support, BG3/Oblivion Remastered fixes, fomod-plus ↵SulfurNitride2026-02-141-0/+259
and NaK integration FUSE VFS now deploys non-data-dir mod mappings (Paks, OBSE, UE4SS, etc.) via real symlinks and injects file-level data-dir mappings (plugins.txt, loadorder.txt) into the VFS tree. Fixes game launches for Oblivion Remastered (Root Builder path resolution, script extender support) and BG3 (Wine prefix documents directory, file mapper symlinks on Linux). Vendors mo2-fomod-plus plugin and NaK crate for FOMOD installer and game finder/runtime support. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>