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* Remove NaK/Rust dependency, port remaining functionality to native C++SulfurNitride2026-04-081-971/+0
| | | | | | | | | | | | | | | Replace NaK Rust crate and nak_ffi with native C++ implementations: - Game detection (Steam, Heroic, Bottles), VDF parser, icon extraction - Prefix symlinks, SLR manager, Steam path detection - Known games database Add FUSE VFS optimizations: zero-copy reads via fuse_reply_data, default_permissions mount option, FUSE_CAP_ASYNC_DIO, FUSE_CAP_EXPIRE_ONLY, lookup cache parent index, cached mode bits, increased I/O buffer sizes. Update build system, prefix setup, and various fixes. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* Replace wrestool with native Rust PE icon extraction (pelite)SulfurNitride2026-03-121-0/+63
| | | | | | | | | | | | | | | | | - Add icons.rs to nak crate: parses PE resource sections, extracts RT_GROUP_ICON/RT_ICON and builds ICO files in memory - Expose nak_extract_exe_icon() FFI for C++ consumption - Update iconForExecutable() to use Rust FFI instead of shelling out to wrestool; reads all ICO entries for correct color depth - Fix BasicGamePlugin::gameIcon() to call iconForExecutable() (was returning empty QIcon, causing placeholder icons for BG3/Cyberpunk) - Move app icon setup: setDesktopFileName + setWindowIcon to MOApplication constructor (fixes Wayland taskbar/decoration icon) - Move data/com.fluorine.* to data/icons/, install to XDG paths at launch for Wayland compositor icon resolution - Remove icoutils dependency from Docker image and build output Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Add FUSE external mapping support, BG3/Oblivion Remastered fixes, fomod-plus ↵SulfurNitride2026-02-141-1885/+9
| | | | | | | | | | | | | | | and NaK integration FUSE VFS now deploys non-data-dir mod mappings (Paks, OBSE, UE4SS, etc.) via real symlinks and injects file-level data-dir mappings (plugins.txt, loadorder.txt) into the VFS tree. Fixes game launches for Oblivion Remastered (Root Builder path resolution, script extender support) and BG3 (Wine prefix documents directory, file mapper symlinks on Linux). Vendors mo2-fomod-plus plugin and NaK crate for FOMOD installer and game finder/runtime support. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Add Root Builder plugin, Linux game detection, and OMOD installer fixSulfurNitride2026-02-111-1/+1
| | | | | | | | | | | | | | | | | | | | | - New native Root Builder plugin (src/plugins/rootbuilder.py) with copy and symlink deploy modes, auto-deploy hooks, backup/restore, and third-party conflict detection that moves incompatible plugins to DisabledPlugins/. In link mode, .exe/.dll are always copied to avoid Wine/Proton path resolution issues with symlinked executables. - Fix basic_games detection on Linux: steam_utils now checks native Steam paths (~/.local/share/Steam, Flatpak, Snap), epic_utils uses correct Linux Heroic config paths, gog_utils falls back to Heroic GOG installed.json when Windows registry is unavailable. - Fix OMOD installer crash: isArchiveSupported now handles both IFileTree (from mod list refresh) and string (from install check) arguments. - Add flatpak manifest step to copy source-tree Python plugins (src/plugins/*.py) into the build output. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Fluorine Manager: full Linux port of Mod Organizer 2SulfurNitride2026-02-111-0/+2784
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>