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bsatk:
- Archive::extractToMemory() extracts a file directly into a byte buffer
instead of a filesystem path, backed by a std::ostringstream sink.
- Archive::findFile() locates a file by relative path, case-insensitive
and separator-agnostic, walking the folder tree recursively.
- extractDirect/extractCompressed now take std::ostream& so both the
ofstream and ostringstream paths share the same implementation.
libbsarch: shim rewrite on Linux to map the Windows API surface onto
bsatk::Archive, enabling preview_bsa to open vanilla BSAs via the
same interface as other plugins.
preview_bsa: double-click on a file in the BSA tree now extracts the
bytes via extractToMemory() and hands them to IOrganizer::previewFileData
for nested preview rendering (e.g. NIF inside a BSA).
uibase + organizerproxy + organizercore: new IOrganizer::previewFileData
virtual that routes in-memory file bytes through the first registered
IPluginPreview matching the extension. Uses heap + WA_DeleteOnClose +
open() to avoid nested exec() softlock from mod info filetree ->
preview_bsa tree -> nif preview.
docker/build-inner.sh: stage preview_nif shaders into plugin_data/shaders
so ShaderManager can load them via IOrganizer::getPluginDataPath().
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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