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* Symlink saves, rank prefixes by Steam app type, ntsync safeguardsSulfurNitride2026-04-171-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Replace copy-in/copy-out save deployment with a direct symlink from the prefix's __MO_Saves to the profile's saves/. Writes land in the profile immediately; afterRun reverts the symlink + prefix INI so a vanilla launch outside MO2 uses the default Saves dir. - Parse Steam's binary appinfo.vdf (v41) via a new Rust FFI crate backed by steam-vdf-parser. Rank detected games by common.type so real Games beat Tools/Editors when multiple prefixes share a My Games folder name (fixes Creation Kit shadowing Skyrim SE). Top-ranked candidate overwrites stale symlinks from earlier runs. - Switch bundled Steam Linux Runtime downloader from sniper (steamrt3) to steamrt4 so Proton 11+ works out of the box. steamrt4 omits xrandr so we inject it from the Debian x11-xserver-utils .deb into a dedicated dir and prepend it to PATH via `env PATH=...` inside the pressure-vessel container (PATH env doesn't propagate). - Auto-kill stale wineboot/wineserver/pv-adverb processes still bound to the prefix before starting a new wineboot -u; match by /proc/<pid>/environ WINEPREFIX / STEAM_COMPAT_DATA_PATH since Wine cmdlines are Windows-style. Same sweep runs in destroyPrefix so a delete actually frees file handles. - Blacklist Proton 11 (Steam-bundled) — its current Wine tree deadlocks during wineboot -u on modern kernels via ntsync / futex_wait_multiple races. Use "waitforexitandrun" (not "run") for prefix init so use_sessions=1 Protons don't fork into a persistent session manager. - Drop WINEDEBUG=-all during prefix init so wineboot progress is visible. Suppress focus-stealing by setting WA_ShowWithoutActivating on the PrefixSetupDialog and SLR download progress dialogs. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Remove NaK/Rust dependency, port remaining functionality to native C++SulfurNitride2026-04-081-2/+14
| | | | | | | | | | | | | | | Replace NaK Rust crate and nak_ffi with native C++ implementations: - Game detection (Steam, Heroic, Bottles), VDF parser, icon extraction - Prefix symlinks, SLR manager, Steam path detection - Known games database Add FUSE VFS optimizations: zero-copy reads via fuse_reply_data, default_permissions mount option, FUSE_CAP_ASYNC_DIO, FUSE_CAP_EXPIRE_ONLY, lookup cache parent index, cached mode bits, increased I/O buffer sizes. Update build system, prefix setup, and various fixes. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* Replace wrestool with native Rust PE icon extraction (pelite)SulfurNitride2026-03-121-0/+4
| | | | | | | | | | | | | | | | | - Add icons.rs to nak crate: parses PE resource sections, extracts RT_GROUP_ICON/RT_ICON and builds ICO files in memory - Expose nak_extract_exe_icon() FFI for C++ consumption - Update iconForExecutable() to use Rust FFI instead of shelling out to wrestool; reads all ICO entries for correct color depth - Fix BasicGamePlugin::gameIcon() to call iconForExecutable() (was returning empty QIcon, causing placeholder icons for BG3/Cyberpunk) - Move app icon setup: setDesktopFileName + setWindowIcon to MOApplication constructor (fixes Wayland taskbar/decoration icon) - Move data/com.fluorine.* to data/icons/, install to XDG paths at launch for Wayland compositor icon resolution - Remove icoutils dependency from Docker image and build output Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Fluorine Manager: full Linux port of Mod Organizer 2SulfurNitride2026-02-111-0/+201
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>