| Commit message (Collapse) | Author | Age | Files | Lines |
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Cherry-picked the two surviving improvements from stale branch
claude/fix-reported-issues-Iyt4s (issue #54). Rest of the branch's
content (Starfield data dir, My Games spam fix) was already
absorbed in main from a separate pass.
- Rename copy fallback: previously dropped the original rename
errno and returned generic ERROR_ACCESS_DENIED with no
context. Now bubbles "Rename failed: %1. Copy fallback failed: %2"
with both QFile::errorString() values so the log line actually
identifies what went wrong.
- formatSystemMessage: added an explicit comment block on why
the codebase's Windows error macros (5=ACCESS_DENIED) must not
be passed through strerror (5=EIO) on Linux.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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We ship via portable tarball directory + .bin self-extracting installer
only; the AppImage path was unmaintained and pulling in linuxdeploy
tooling for a format we no longer publish.
Build:
- build.sh: drop appimage/all-includes-appimage modes (now: tarball,
installer, all=both, shell). Output listing tracks the directory.
- docker/Dockerfile: drop BUILD_APPIMAGE arg and the linuxdeploy
download/extract block.
- docker/build-inner.sh: drop build_appimage() (~120 lines), AppImage
arm of the BUILD_MODE switch, *.AppImage summary listing.
- docker/AppRun.sh: deleted.
- .gitignore: drop *.AppImage / squashfs-root / *.flatpak entries.
Runtime: no longer key off APPIMAGE/APPDIR env vars or AppRun-set
state. The fluorine-manager launcher script already exports
FLUORINE_ORIG_*, MO2_BASE_DIR, MO2_PLUGINS_DIR, MO2_LIBS_DIR,
MO2_PYTHON_DIR for the same purpose, so simplify:
- envshortcut: appImageOrBinary -> launcherOrBinary; bundledFluorineIcon
no longer probes APPDIR.
- nxmhandler: drop APPIMAGE-based wrapper path; use applicationFilePath.
- protonlauncher: rename cleanAppImageEnv -> cleanFluorineEnv, drop
APPIMAGE/APPDIR/OWD/ARGV0/APPIMAGE_ORIGINAL_EXEC/DESKTOPINTEGRATION
removals and .mount_Fluori pattern strip.
- prefixsetuprunner: same env-cleaning trim.
- utility, library.h, proxypython, mainwindow, moapplication, appconfig:
comment cleanup pointing at the launcher instead of AppRun.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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- VFS: add mo2_rmdir + OverwriteManager::removeDirectory so Wrye Bash
shutil.rmtree stops failing with WinError 267 (issue #47).
- FileRenamer: case-insensitive fallback via new resolvePathCaseInsensitive
walks each path component; bulk hide in Conflict tab no longer dies with
a misleading "Input/output error" when DirectoryEntry normalised parent
dir case (issue #54). formatSystemMessage stops aliasing Windows error
code 5 to errno 5 (EIO).
- Versioning: FLUORINE_VERSION_* + fluorine_build_info.h generated from
CMake; Linux createVersionInfo returns Fluorine's version. About dialog
shows Fluorine version + MO2 engine + commit. Beta builds stamp
"<semver>B<yyyymmddhhmm>" (issue #51).
- CI: ci.yml determines channel from ref (v* tags = stable, main = beta),
publishes a rolling `beta` GitHub release whose body carries a
machine-parseable fluorine-meta block (timestamp, commit) for the
in-app updater.
- Updater: new FluorineUpdater polls GitHub API on startup, compares
against embedded metadata, notifies on new release without auto-install.
Channel toggle piggybacks on the existing "beta versions" checkbox.
- Bethesda plugins: determineMyGamesPath no longer creates
Documents/My Games/<GameName> for every possible title at plugin load;
only games with a detected install path get their dirs created
(issue #55).
- Starfield: dataDirectory() on Linux now points at <game>/Data instead
of My Games/Starfield/Data so the single FUSE mount lands where SFSE
loads plugins; My Games Data becomes a secondary symlinked mapping
(issue #56).
- Prefix resolution: prefer Fluorine config, then explicit
fluorine/prefix_path, then legacy Settings/* keys (with a warning) so
auto-detected Heroic/Bottles prefixes can't silently override a user-
configured Fluorine prefix (issue #52). compatDataPathFromPrefix no
longer hands Proton the wrong parent dir for plain wine prefixes.
- xrandr: ensureXrandrInstalled back-fills the helper for existing SLR
installs, prefix init runs it before wineboot, SLR wrap exposes
xrandr-bin via --filesystem= and prepends PATH inside the container
(issue #49).
- Process tracking: drop the wineserver-as-last-resort fallback that made
MO2 hang on Proton's session manager after game exit. Rescan the prefix
for matching game executables instead (covers reparented launcher
children like f4se_loader → Fallout4.exe). Unlock button now kills
wineserver for the prefix (SIGTERM then SIGKILL on timeout).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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QFile::copy() does not overwrite existing files, unlike Windows
SHFileOperation. Remove destination before copying to match the
expected overwrite behavior.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Replace NaK Rust crate and nak_ffi with native C++ implementations:
- Game detection (Steam, Heroic, Bottles), VDF parser, icon extraction
- Prefix symlinks, SLR manager, Steam path detection
- Known games database
Add FUSE VFS optimizations: zero-copy reads via fuse_reply_data,
default_permissions mount option, FUSE_CAP_ASYNC_DIO, FUSE_CAP_EXPIRE_ONLY,
lookup cache parent index, cached mode bits, increased I/O buffer sizes.
Update build system, prefix setup, and various fixes.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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- Add icons.rs to nak crate: parses PE resource sections, extracts
RT_GROUP_ICON/RT_ICON and builds ICO files in memory
- Expose nak_extract_exe_icon() FFI for C++ consumption
- Update iconForExecutable() to use Rust FFI instead of shelling out
to wrestool; reads all ICO entries for correct color depth
- Fix BasicGamePlugin::gameIcon() to call iconForExecutable() (was
returning empty QIcon, causing placeholder icons for BG3/Cyberpunk)
- Move app icon setup: setDesktopFileName + setWindowIcon to
MOApplication constructor (fixes Wayland taskbar/decoration icon)
- Move data/com.fluorine.* to data/icons/, install to XDG paths at
launch for Wayland compositor icon resolution
- Remove icoutils dependency from Docker image and build output
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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- Remove umu-run entirely (crashed due to pressure-vessel/FUSE
incompatibility) — use raw `proton run` instead
- Replace startDetached() with QProcess::start() so the game stays in
Fluorine's process tree. This lets Steam track the game lifetime and
makes the "close game" button work when Fluorine is added as a
non-Steam game.
- Add writeIniValueDirect/readIniValueDirect for safe Bethesda INI
handling without QSettings corruption
- Fix prefix_setup.rs to skip umu-run bootstrapping
- Clean up settings UI, build scripts, and docs for umu-run removal
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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%command% and system Proton scanning
- All data paths migrated from ~/.var/app/com.fluorine.manager/ to
~/.local/share/fluorine/ so native and Flatpak builds share the same
instances, plugins, and configs
- New fluorinepaths.h/.cpp with fluorineDataDir() helper and one-time
migration from old path (writes MOVED.txt breadcrumb)
- New libs/nak/src/paths.rs as Rust equivalent (data_dir())
- Strip %command% tokens from launch wrapper in protonlauncher.cpp
- Always scan /usr/share/steam/compatibilitytools.d/ for system Proton
packages (Arch installs Proton there); add Flatpak filesystem permission
- Native build (build-native.sh) installs to ~/.local/share/fluorine/
with desktop entry and ~/.local/bin symlink instead of portable zip
- build-flatpak.sh wrapper for Flatpak builds
- Fix container locale (LANG=C.UTF-8) for AutoUic warnings
- Fix prefixExists() to handle both compatdata and pfx directory layouts
- Fix globalInstancesRootPath() to use fluorineDataDir() on Linux
- Fix umu-run Flatpak lookup to use fluorineDataDir()
- Update README with build instructions and Arch dependency list
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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