aboutsummaryrefslogtreecommitdiff
path: root/src
Commit message (Collapse)AuthorAgeFilesLines
* nxm: stop launcher .desktop from claiming nxm:// + clear stale portal pickSulfurNitride2026-05-132-1/+28
| | | | | | | | | | | | | | | | | | | | | | The Fluorine Manager launcher .desktop declared MimeType=x-scheme-handler/nxm;x-scheme-handler/modl;, advertising itself as a handler alongside the real mo2-nxm-handler.desktop. The launcher's Exec line has no %u, so when xdg-desktop-portal launched it the URL was dropped and MO2 came up with no args — which then hit the "instance already running" path against the live primary. Drop the bad MimeType from both the tarball template (data/icons/) and the .bin installer's inline desktop entry in docker/build-inner.sh. That alone fixes new installs, but xdg-desktop-portal remembers user picks in its permission store: anyone who'd already selected Fluorine Manager in the chooser dialog had it stuck as their always-use app (count=3/3 = silent always-launch), and the bad pick survived removing the MimeType. On startup the nxm handler now fires a DBus DeletePermission against PermissionStore for com.fluorine.manager on both schemes, so existing users self-heal on the next launch. The call is fire-and-forget — a missing entry is the expected steady state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* nxm: drain socket lines before emitting to dodge use-after-freeSulfurNitride2026-05-131-2/+10
| | | | | | | | | | | | | | | | | processSocketData iterated socket->canReadLine() and emit'd nxmReceived inside the loop. nxmReceived routes to OrganizerCore which can show a modal dialog (the "Wrong Game" warning fires whenever the link's game domain doesn't match the active instance). Modal dialogs spin the event loop, and the loop processes the disconnected → deleteLater queued for the same socket. The socket gets freed, then control returns to the while loop and the next canReadLine() runs on a dangling pointer. Repro hits cleanly when an nxm:// for a non-matching game arrives — the "Wrong Game" dialog appears and as soon as the user dismisses it MO2 crashes with SIGSEGV. Read into a QStringList first, then emit after the read loop ends so the socket is no longer touched once handlers run. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* multiprocess: claim primary listener when stale shm can't be reclaimedSulfurNitride2026-05-131-21/+20
| | | | | | | | | | | | | | | | | | | | | | | Walked into this when a download manager click silently popped "An instance of Mod Organizer is already running" with no MO2 actually visible. State on disk: SysV shm segment from a prior MO2 still there with nattch=0 (kernel won't reap until IPC_RMID, which only the dead creator could call) plus the orphaned /tmp/mo-<key> socket file. The stale-recovery path was attaching, finding no listener via primaryAlive(), then trying to detach+create — which kept failing because the corpse segment still occupied the key — and falling all the way through to "re-attach as secondary". Result: the new launch flagged itself ephemeral, forwardToPrimary() had nothing to send, and the user got the ghost dialog. The shm is only advisory; the unix socket listener is the real lock. If primaryAlive() said no one's listening, we should run as primary even when we can't reclaim the orphaned segment. Also re-probe on listen() failure so a real race (another process becoming primary between our probe and our listen) demotes us cleanly instead of leaving us as a broken primary. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* multiprocess: silence liveness-probe close as benignSulfurNitride2026-05-081-4/+15
| | | | | | | | | | | | | | | primaryAlive() opens a QLocalSocket then disconnects without writing any payload to verify a primary is listening. The primary's receiveMessage() saw the empty PeerClosedError connection and logged "failed to receive data from secondary process" plus a popup, even though the real NXM/shortcut message arrived on the next connection and was processed correctly. Treat zero-byte PeerClosedError/UnknownSocketError closes as the expected probe pattern (debug log, no error). Other errors still report loudly. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* vfs: per-executable opt-in toggle for PE bridgeSulfurNitride2026-05-087-17/+65
| | | | | | | | | | | | | | | | | | | | | | | Adds Executable::UseVfsBridge flag (off by default) and a "Use VFS bridge (experimental)" checkbox in the executables editor next to "Open in terminal" / "Use Proton". The flag plumbs through to SpawnParameters::useVfsBridge and gates the FLUORINE_VFS_INDEX/DATA_DIR/ MOUNT env vars in spawn(). Without those env vars, the staged fluorine_vfs.dll still AppInit-loads into every PE process in the prefix, but its hook_worker bails at load_index() and installs zero hooks — equivalent to the bridge being disabled. No separate gating is needed in protonlauncher.cpp because its hid.dll-proxy staging and prewarm are already conditioned on vfsBridgeIndexPresent(envVars). Existing instances load with useVfsBridge=false (key absent from ModOrganizer.ini; the loader treats absence as false). New executables created via the plugin path also default off. Users who want the perf win for a particular game tick the box; everyone else launches via the correct, slower Wine + FUSE path. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* vfs: scope hook to mount, fix negcache to handle backing entriesSulfurNitride2026-05-081-17/+239
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Three bugs in the PE-side bridge collided to crash NSPBR ~54s after launch with an AV in NPCWaterAIFix.dll. Root cause: the bridge said STATUS_OBJECT_NAME_NOT_FOUND for files that exist on disk but are not in the static index, masquerading as ground truth. 1. load_index() filtered every entry whose real_path didn't start with '/'. That dropped every is_backing=true entry — for NSPBR, the entire vanilla Skyrim base layer (Skyrim.esm, all base BSAs, Video/BGS_Logo.bik). Now accept both forms; backing entries get real_nt=NULL and exist only for query / negcache logic. 2. The "open negcache" comment claimed the index was authoritative for the FUSE mount tree. With (1), it is not. Comment rewritten; the comment about attr_cache_invalidate (which never existed) is also corrected to point at attr_cache_mark_exists. 3. Hook_NtCreateFile and Hook_NtOpenFile returned ENOENT on `!attr_cache_lookup() || !cexists` — the "no entry at all" case got the same treatment as a confirmed-negative cache hit. Plugin code that calls CreateFile without a preceding GetFileAttributes would never reach Real_NtCreateFile. Now mirrors what try_kernel32_attr_hit already did: only ENOENT on confirmed negatives; pure cache miss falls through to Real_, which serves correctly via Wine + FUSE. Also includes the previously-uncommitted mount-scope fast gate so out-of-mount paths (system DLLs, registry-backed objects, unrelated drives) bypass the hook entirely with a single prefix compare on the input string — no normalization, no cache lookup, no chance of a wrong answer. Verified by a self-contained 44-assertion C reproduction at /home/luke/builds/fluorine-vfs-tests/test_negcache_logic.c (six scenarios: backing-filter exclusion, first-open without pre-query, pre-query masking, SKSE plugin probes, post-fix Skyrim recovery, nt_path_to_key edge cases). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* profile: guard plugins.txt sync against crash-time rewritesSulfurNitride2026-05-082-1/+65
| | | | | | | | | | | | | | | | | | | | | | | | | Bethesda's engine rewrites Plugins.txt as part of its shutdown sequence. On a clean exit it preserves the active set; on a crash it can serialize a partially cleared set — every plugin name still listed, but most without their leading '*'. The previous syncPluginsBack code copied that file back to the profile faithfully, after which refreshESPList + savePluginList re-derived state and persisted the broken active list. NSPBR observed this as 1170 active plugins collapsing to 54. Two independent guards: - afterRun() now skips the post-launch sync when exitCode != 0. Non-zero is a strong "do not trust the prefix file" signal. - syncPluginsBack() compares starred-line counts in candidate vs profile. Refuses the copy when the candidate would drop the active count by more than 30% relative AND more than 10 plugins absolute. Belt and suspenders for cases where the engine catches its own crash and exits 0 anyway. Both guards apply regardless of the VFS bridge state and protect every launch on every modlist. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* multiprocess: recover from stale SysV shm + unix socket after crashSulfurNitride2026-05-081-3/+58
| | | | | | | | | | | | | | | | | | | Linux QSharedMemory uses SysV segments that survive process crashes. On the next launch, m_SharedMem.create() fails with AlreadyExists and the constructor would either treat the corpse as a live primary (blocking the user behind a ghost) or throw. The unix socket file is similarly left behind and would make QLocalServer::listen() fail with AddressInUseError if reclaim succeeded. Now: probe the primary's listener via QLocalSocket::connectToServer before believing the segment is alive. If the probe fails, detach and re-create. If create then fails (another attached client keeps refcount > 0), re-attach so the constructor returns in a usable secondary state instead of silently no-op'ing every later sendMessage. Also call QLocalServer::removeServer() before listen() to clear the orphaned socket file when we did successfully reclaim. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Add PE-side VFS bridge accelerationSulfurNitride2026-05-0818-14/+5733
|
* vfs: persistent scan cache to skip mod walk on warm bootSulfurNitride2026-05-037-7/+499
| | | | | | | | | | | | | | | | Saves the merged VfsTree to ~/.local/share/fluorine/vfs_cache/ keyed by data_dir + mods + overwrite. On a hit, mounting reads the tree from a single binary file instead of re-walking every mod, which dominates mount time on heavy modlists. Validation: modlist.txt mtime+size, data/overwrite dir mtime, mod-dir mtimes in priority order. Any drift invalidates. Session-scoped state (extra-file injection, plugin timestamp stamping) is re-applied after load and never cached. rebuild() also refreshes the cache so the next cold mount hits. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix portable rename + route external links through xdg-open scrubberSulfurNitride2026-05-032-3/+35
| | | | | | | | | | | | | | | Issue #70: rename button was disabled for portable instances; the upstream restriction assumed portable = MO2-binary dir, which doesn't apply here (binary lives in ~/.local/share/fluorine/bin, instance dir is separate). Allow rename when not active, and update the portable registry so the renamed dir keeps showing up. Issue #67: QLabel::setOpenExternalLinks(true) and friends route through QDesktopServices::openUrl, which forks xdg-open with our bundled Qt env inherited — silently fails. Install a global url handler that defers to shell::Open, which already scrubs LD_LIBRARY_PATH/QT_PLUGIN_PATH. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* mainwindow: show semver in beta titlebar tooSulfurNitride2026-05-021-7/+9
| | | | | | | | | Beta titlebar was "Fluorine Manager beta @ <hash>" — the version line (0.1.x vs 0.2.x) was invisible. Switch to "<semver>-beta @ <hash>" so the running build's major/minor is obvious without opening the About dialog. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* steamdetection: stop blacklisting Proton 11SulfurNitride2026-05-021-10/+4
| | | | | | | | | The wineboot -u deadlock workaround (waitforexitandrun + ntsync env nudge) already lives in prefixsetuprunner, so the catch-all Proton 11 skip in findSteamProtons is no longer needed. Users on stock Proton 11 are now selectable alongside Proton 10 / Experimental / GE-Proton. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* updater: SLR auto-update + wire fluorine updater badge, bump 0.2.0SulfurNitride2026-05-026-35/+121
| | | | | | | | | | | | | | | | | | | | - OrganizerCore: add fluorineUpdater() getter + checkForSlrUpdates() fired from startup checkForUpdates(); detached thread runs downloadSlr when SLR already installed so steamrt4 BUILD_ID drift is picked up without a launch-time stall. - MainWindow: connect FluorineUpdater::updateAvailable to existing updateAvailable() slot so the statusbar badge + actionUpdate light up; on_actionUpdate_triggered routes to Settings -> Updates when a Fluorine update is pending (the MO2 self-updater path is no-op'd). - MainWindow launch path: drop !isSlrInstalled() short-circuit; fresh installs still get the progress dialog, up-to-date checks rely on the startup background pass. - SettingsDialog: selectTabByLabel() so MainWindow can open Updates tab. - Launcher: rm -rf update-staging/ once a new bundle has synced into bin/, so the in-app updater doesn't accumulate stale extracts. - CMakeLists.txt: 0.1.4 -> 0.2.0. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* nxmaccessmanager: fix optional<NexusOAuthTokens> deref in legacy-key pathSulfurNitride2026-05-021-5/+10
| | | | | | | | | | | | | m_Tokens on NXMAccessManager is std::optional<NexusOAuthTokens> (the NexusOAuthTokens member belongs to ValidationAttempt). The new legacy API key migration code accessed .accessToken/.apiKey directly on the optional, breaking the build. Use the optional's check + arrow access throughout, and re-check it inside the network reply continuation since the user could clear credentials before the request resolves. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* nxmaccessmanager: derive legacy API key from OAuth sessionSulfurNitride2026-05-022-0/+71
| | | | | | | | | | | | | | | | | | | | Some plugins (Plugin Browser for MO2 and a number of older Python plugins) read only the legacy `apiKey` field. The OAuth login flow populates `accessToken` but never the legacy key, so those plugins fail with "User API Key is missing" even after a successful sign-in. Nexus' v1 `/users/validate.json` endpoint accepts the OAuth bearer token and returns the user's personal API key in the `key` field. We hit it once after `notifyTokens()` (fresh login) and once via the constructor queued call (already-logged-in users on first launch with this build), then persist the result through `GlobalSettings::setNexusApiKey()`. The fetch is a no-op when an apiKey is already present (manual entry or prior session) so it never overwrites a user-set value, and silently fails on non-200 / missing field so we don't break the OAuth-only path when Nexus eventually deprecates personal API keys. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* sanitychecks: probe libfuse3 via dlopen, accept .so.4SulfurNitride2026-05-021-13/+36
| | | | | | | | | | | | | Fedora 44 and Arch ship libfuse3.so.4; the static path list only checked .so.3 / unversioned .so, so the sanity check warned "libfuse3 not found" on systems where FUSE actually works. Use dlopen() with RTLD_NOLOAD then RTLD_LAZY against libfuse3.so.{4,3,} so the dynamic loader resolves through /etc/ld.so.cache and picks up any SOVERSION the distro ships. Fallback path list extended with .so.4 for sandboxes that block dlopen. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* meta.ini: revert to upstream CamelCase, canonicalize on readSulfurNitride2026-05-016-134/+173
| | | | | | | | | | | | | | | | | | | | Restore upstream MO2's exact key cases (gameName, installationFile, nexusDescription, etc.) in readMeta/saveMeta/doInstall/createMod — matches mod-shipped meta.ini cases, so on Linux Qt6's case-sensitive QSettings IniFormat, setValue updates in place without producing a duplicate key. normalizeMetaIniCase() repurposed: instead of folding everything to lowercase (which mismatched the upstream-style setValue calls and caused the very dupes it was trying to fix), it now canonicalizes known per-mod meta.ini keys to their upstream CamelCase, deduping case-insensitive collisions per section. Cleans up dirty files written during the 5d1fb29 -> 1f19892 window so they collapse to a single canonical key per setting on first read. Tests updated to assert canonical-CamelCase output. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* meta.ini: lowercase code keys to match normalize, kill dup writesSulfurNitride2026-05-013-34/+34
| | | | | | | | | | | | | | | | | | | normalizeMetaIniCase folds keys to lowercase, but readMeta/saveMeta and the install paths still used CamelCase ("installationFile", "gameName", "nexusDescription", etc.). Qt6 IniFormat is case-sensitive on Linux, so setValue under CamelCase wrote a NEW key alongside the lowercase entry left by normalize, and value() reads with CamelCase missed the lowercase key and fell back to defaults — saveMeta then persisted those defaults under CamelCase. Net effect: every save grew meta.ini by ~12 duplicate lines (e.g. installationFile= + installationfile=<real value>; gameName=SkyrimSE + gamename=Skyrim). Lowercased all per-mod meta.ini key names in modinforegular.cpp, installationmanager.cpp, and organizercore.cpp. Section/group names (installedFiles, Plugins, INI Tweaks) stay CamelCase because normalize preserves section headers verbatim. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Expose root storage paths to SLRSulfurNitride2026-05-011-1/+245
|
* Remove AppImage build target and runtime referencesSulfurNitride2026-05-017-67/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We ship via portable tarball directory + .bin self-extracting installer only; the AppImage path was unmaintained and pulling in linuxdeploy tooling for a format we no longer publish. Build: - build.sh: drop appimage/all-includes-appimage modes (now: tarball, installer, all=both, shell). Output listing tracks the directory. - docker/Dockerfile: drop BUILD_APPIMAGE arg and the linuxdeploy download/extract block. - docker/build-inner.sh: drop build_appimage() (~120 lines), AppImage arm of the BUILD_MODE switch, *.AppImage summary listing. - docker/AppRun.sh: deleted. - .gitignore: drop *.AppImage / squashfs-root / *.flatpak entries. Runtime: no longer key off APPIMAGE/APPDIR env vars or AppRun-set state. The fluorine-manager launcher script already exports FLUORINE_ORIG_*, MO2_BASE_DIR, MO2_PLUGINS_DIR, MO2_LIBS_DIR, MO2_PYTHON_DIR for the same purpose, so simplify: - envshortcut: appImageOrBinary -> launcherOrBinary; bundledFluorineIcon no longer probes APPDIR. - nxmhandler: drop APPIMAGE-based wrapper path; use applicationFilePath. - protonlauncher: rename cleanAppImageEnv -> cleanFluorineEnv, drop APPIMAGE/APPDIR/OWD/ARGV0/APPIMAGE_ORIGINAL_EXEC/DESKTOPINTEGRATION removals and .mount_Fluori pattern strip. - prefixsetuprunner: same env-cleaning trim. - utility, library.h, proxypython, mainwindow, moapplication, appconfig: comment cleanup pointing at the launcher instead of AppRun. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Fix meta.ini duplicate keys and SKSE Log Redirector mapped foldersSulfurNitride2026-05-019-7/+788
| | | | | | | | | | | | | | | | | | | | | | | | | | | | meta.ini: Qt6 QSettings IniFormat is case-sensitive on Linux. Pre-existing CamelCase keys + lowercase setValue() left both casings in the file, so mods grew duplicate entries on every install. Added MetaIniUtils:: normalizeMetaIniCase() to fold keys to lowercase and dedupe per-section (keeping non-empty values) before any QSettings open in readMeta, saveMeta, doInstall, and createMod. SKSE Log Redirector: deployExternalMappings created per-file symlinks under the redirected destination, so any new log file the game wrote post-deploy ended up as a real file outside the mapping. For isDirectory && createTarget mappings, now publish a single directory symlink dst -> src when the destination is missing, an existing symlink, or empty. Falls back to per-file symlinks when dst already has real content (preserves user data). Cleanup removes the symlink, leaving no files behind. Tests under src/tests/ (gtest, opt-in via BUILD_TESTING): - test_metainiutils: 6 tests covering no-op cases, case-only dedup, multi-line continuations, per-section scoping, and end-to-end verification that QSettings duplication is fixed. - test_external_dir_mapping: 6 tests covering directory symlink deploy, flow-through writes, idempotency, empty-dir replacement, real-file fallback, and cleanup. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Port upstream PR #2368: preview parent widget fixesSulfurNitride2026-05-013-3/+4
| | | | | | | | | | | | | | | Cherry-picked the three preview-parent fixes from #2368: parentWidget() in ConflictsTab/FileTreeTab/ImagesTab returns the tab widget itself, not the dialog — preview windows ended up parented to the wrong widget. m_parent->parentWidget() returns the actual mod info dialog so previews position and z-order correctly. Skipped the Starfield blueprint feature from the same PR — requires coordinated changes across uibase (add IPluginGame::blueprintPrefix) and modorganizer-game_bethesda (Starfield override). See project_upstream_pending_prs.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Port upstream PR #2384: --name/--modname/--version/--source on download CLISulfurNitride2026-05-014-1/+50
| | | | | | | | | | | | | | Adds metadata flags to the `download` subcommand and a corresponding DownloadManager::startDownloadURLWithMeta() entry point that populates ModRepositoryFileInfo before queueing. Skipped the upstream settings.cpp hunk that re-registers the Windows nxmhandler.exe binary for both nxm:// and modl:// — our nxmhandler_linux already registers both MIME schemes in registerHandler(). Cherry-picked from upstream/dev/modl-handler against merge-base dc420a25. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Port upstream PR #2341: -i "" launches portable instanceSulfurNitride2026-05-011-5/+19
| | | | | | | | | | Distinguish between -i (no value, prints current instance and exits) and -i "" (launches the portable instance if one exists) by switching the option parser from std::string to boost::optional<std::string>. Cherry-picked from upstream 49da80c. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Port upstream PR #2379: reset CWD to app dir on startupSulfurNitride2026-05-011-0/+7
| | | | | | | | | | | | | When MO2 is launched by the nxm handler from a browser, CWD is whatever the browser inherited (often /, $HOME, or the user's Desktop). Reset it to the application directory so any code path relying on CWD behaves the same as a normal launch. Cherry-picked from upstream f80ad04. Comment expanded for the Linux context (Qt resource lookup, relative QFile paths, QtWebEngine sandbox helper) — upstream's note only covered QtWebEngineProcess on Windows. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Port upstream PR #2374: Nexus OAuth authenticationSulfurNitride2026-05-0123-1444/+2085
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Replaces legacy API-key flow with OAuth 2.0 PKCE (public client, client_id "modorganizer2", overridable via MO2_NEXUS_CLIENT_ID env). Backwards-compatible: stored API key is used as fallback if no OAuth token is present. Fixes the symptom users hit after Nexus deprecated personal API keys for download endpoints — Settings showed "Connected." (key still validates) but downloads/CDN list returned empty. Cherry-picked from upstream/dev/oauth-graphql against merge-base 925bade3, with these adjustments for our Linux-only fork: - Dockerfile: aqtinstall +qtnetworkauth module - CMakeLists.txt: find_package + link Qt6::NetworkAuth - Dropped Windows-only hunks: dlls.manifest.qt6{,debug}, pch.h QWebSocket include - Skipped src/CMakeLists.txt and .gitignore upstream hunks (their layout differs from ours) - Skipped organizer_en.ts (regenerable via lupdate) - Skipped tutorials/tutorial_firststeps_settings.js (defer to the tutorials-disable PR port) - Kept our defensive default member initialisers in nxmaccessmanager.h (m_Reply{nullptr}, m_Result{None}, etc.) and `override` on createRequest() - Resolved trivial conflicts in modlistviewactions.cpp by taking upstream's NexusOAuthTokens API while retaining our [=, this] capture style - createinstancedialog.h, instancemanager.cpp: only meaningful PR delta is a comment text change / unrelated drift; ours retained OAuth callback uses local loopback http://127.0.0.1:28635/callback served by QOAuthHttpServerReplyHandler (no firewall punch needed). Token storage piggybacks the existing Linux QSettings INI credential backend (~/.config/ModOrganizer/credentials.ini). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Clean up empty dirs left by VFS, suppress noisy Qt debugSulfurNitride2026-04-302-14/+113
| | | | | | | | | | | | | | | Fixes #64: VFS now tracks the directories it creates outside the data dir (external mappings + RootBuilder game-root deploys) and removes them on unmount, but only if still empty. Pre-existing user dirs and the game root itself are never touched. RootBuilder manifest gains a "dirs" field so the cleanup survives a crashed session. Also drops a Path-repr qDebug in bg3_file_mapper that crashed Qt's logger on surrogate-escaped paths, and defaults QT_LOGGING_RULES to default.debug=false in the launcher and AppRun (still overridable) so the same class of plugin bug stays muted in shipped builds. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Clean up remaining Linux packaging namesSulfurNitride2026-04-291-1/+1
|
* Clean up clang-tidy diagnosticsSulfurNitride2026-04-2927-77/+100
|
* Finalize Linux build cleanupSulfurNitride2026-04-2990-53173/+53029
|
* clang-tidy: misc-const-correctness + performance-for-range-copy passSulfurNitride2026-04-2982-917/+917
| | | | | | | | | | | | | | Final auto-fix sweep that adds const to local variables and switches range-for-by-value to range-for-by-const-ref where the element type is non-trivially-copyable. The auto-fixer also emitted ~15 invalid \`for (const T& const x : ...)\` range loops where \`const-correctness\` and \`for-range-copy\` both fired on the same line. Hand-fixed via sed: \`& const \` -> \`& \`. Build verified. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* clang-tidy: third auto-fix passSulfurNitride2026-04-28137-516/+516
| | | | | | | | | | | | | | | | | | | | | | | | | | Sequentially applied a tighter set of safer checks: - modernize-return-braced-init-list - modernize-use-equals-default - modernize-use-noexcept - modernize-use-using - modernize-raw-string-literal - readability-enum-initial-value - readability-make-member-function-const - readability-convert-member-functions-to-static - readability-redundant-member-init - readability-container-contains - readability-container-size-empty One file (mainwindow.h) had to be hand-fixed: extractProgress was auto-marked static by readability-convert-member-functions-to-static, but it's bound via boost::bind(&MainWindow::extractProgress, this, ...) — making it static breaks the bind. Restored to a non-static member. Build verified. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* clang-tidy: second auto-fix pass + manual narrowing-conversion fixesSulfurNitride2026-04-2871-191/+182
| | | | | | | | | | | | | | | | | | | The first auto-fix run kept going in the background after the wait loop returned (a podman-detached quirk), so it produced another batch of fixes against ~52 more files that needed verification. Two cases the auto-fixer can't fix safely on its own: - DWORD m_exitCode{-1} -> static_cast<DWORD>(-1) on the brace init, because -1 narrows to unsigned int. - {EndorsedState::X} / {TrackedState::X} initializers had to be qualified with their parent namespace (MOBase::) because the identifier wasn't in scope at the point of in-class default-init. Build verified. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* clang-tidy: apply auto-fixes from safest checks across our authored codeSulfurNitride2026-04-28138-789/+781
| | | | | | | | | | | | | | | | | | | | | | Ran sequentially (not parallel — concurrent fixes corrupt shared headers) on src/src/ + libs/skse_log_redirector/. The check set: - modernize-use-override - modernize-use-nullptr - modernize-use-default-member-init - readability-redundant-member-init - readability-container-contains - readability-container-size-empty Net effect: ~108 files updated, 425/426 lines changed (overrides added, NULL/0 -> nullptr, member-init lists pruned where the same value is already in the in-class default). Build verified after revert/re-apply. Also disable readability-redundant-access-specifiers in .clang-tidy: the check is confused by Qt's `private slots:` specifier and strips the `private:` that follows it, breaking MOC. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Strip remaining Windows-only conditionals across src/src/SulfurNitride2026-04-2857-10125/+4200
| | | | | | | | | | | | | | | | | | | | | | | | Removes every #ifdef _WIN32 / #ifndef _WIN32 / Q_OS_WIN block from the organizer source tree. The Linux build is the only target this fork produces, so the dead Windows branches were just noise. Stubs for Win32-shaped APIs that the upstream code references (FILETIME, HANDLE, DWORD, etc.) live in shared/windows_compat.h so the surrounding source keeps compiling without rewriting every signature. Also: - Reimplemented env::DirectoryWalker / env::forEachEntry / env::Module / env::Process / env::WindowsInfo as Linux-only (uname, /etc/os-release, /proc, std::filesystem) since the Win32 branches that previously held those implementations are gone. - Reduced spawn.cpp / processrunner.cpp / env.cpp to their Linux paths; dropped the helper:: namespace, Win-only waitForAllUSVFSProcesses- WithLock(), Steam Win-registry probe, and Windows mini-dump path. - Linux launcher uses BUILD_JOBS (default 4) so docker rebuilds during the audit don't pin the host. Build verified after every batch with ./build.sh tarball. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Strip Windows-only blocks from env*.cpp/.hSulfurNitride2026-04-286-1785/+295
| | | | | | | | | | | | | | | | | | These files were ported from upstream MO2 with the Windows code wrapped in #ifdef _WIN32 and Linux equivalents in the #else branch. The Windows branches never compile on this fork — drop them so the source matches what's actually built. - envwindows.cpp/.h: kept Linux uname()/os-release implementation; the WindowsInfo::Version/Release fields drop their DWORD/uint32_t fork. - envshell.cpp: deleted entirely (Linux body was empty — header declares no-op stubs inline). - envshell.h: drop Win32 ShellMenu declarations, keep Linux stubs. - envmetrics.cpp: kept QScreen-based Linux Display/Metrics implementation. - envshortcut.cpp: kept Linux .desktop shortcut writer + PE icon extractor, drop Win32 IShellLink path. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* ProtonLauncher: empty UMU_ID to suppress GE-Proton X:=$HOME mountSulfurNitride2026-04-281-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | Setting UMU_ID="fluorine" triggered protonfixes' setup_mount_drives (GE-Proton/utilities.py), which mounts X:=$HOME, U:=/media, V:=/run/media, W:=/mnt every launch — undoing pruneExtraDrives. Wine's find_drive_nt_root walks the path innermost-out and picks the first matching drive, so X:=$HOME wins over Z:=/ for any path under home, producing X:\games\... launches. Empty UMU_ID: - protonfixes utilities.py:38 `os.environ.get('UMU_ID','')` -> '' falsy -> setup_mount_drives early-exits, no X/U/V/W created - proton:1590 same falsy check -> 'gamedrive' not added to compat_config -> setup_game_dir_drive's setup_dir_drive takes the elif branch and actively removes any stale s: symlink - proton:2340 `"UMU_ID" in os.environ` is still True for "" -> still skips the c:\Program Files (x86)\Steam\steam.exe bridge for non-Steam executables (the original reason we set UMU_ID) Verified against installed Proton-GE proton script + utilities.py and GloriousEggroll's confirmation in umu-launcher#634. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Prefix init: keep host DISPLAY so xrandr works in protonfixesSulfurNitride2026-04-271-2/+4
| | | | | | | | | Blanking DISPLAY/WAYLAND_DISPLAY made xrandr exit 1 inside the container, which Proton-GE 10-34's protonfixes treats as fatal during wineboot -u. wineboot -u is unattended and won't pop UI, so leaking the host display vars is safe. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Per-instance Steam overlay toggleSulfurNitride2026-04-265-4/+107
| | | | | | | | | | | | | | | | | | | | | | | | | New "Enable Steam Overlay" checkbox in Instance Manager (off by default, key fluorine/steam_overlay). When enabled and the executable has a Steam App ID, ProtonLauncher now: - LD_PRELOADs gameoverlayrenderer.so (32+64 bit) from the running Steam install for legacy GL/X11 hooks, - sets SteamOverlayGameId so Steam's IPC handshake matches the app, - exports ENABLE_VK_LAYER_VALVE_steam_overlay_1=1 and clears the DISABLE_... counterpart so the Steam Vulkan implicit layer loads even under pressure-vessel (this is what makes overlay work for DXVK-rendered Bethesda games — most "manual" overlay setups skip this and only get the GL hook), - ensures Steam is running, and - exposes <steam>/ubuntu12_{32,64} as SLR --filesystem= mounts so the .so paths resolve inside the container. No reaper wrapper, so Steam's "in-game" indicator may stay blank, but the overlay itself attaches because the .so/Vulkan-layer hook the process directly. Requires the user to actually own the game on the running Steam account. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Spawn: also strip non-{C:,Z:} drives from system.regSulfurNitride2026-04-261-9/+97
| | | | | | | | | | Pruning only the dosdevices symlinks let Wine recreate them on the next prefix start from [Software\\Wine\\Drives] in system.reg, so external mappings like X:=/home/user/Games kept winning over Z: when Wine canonicalised launch paths (game spawned with X:\Games\... cwd instead of Z:\home\user\Games\...). Strip those registry lines too. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Fix: fall back to "C" locale when system lacks user's LANGSulfurNitride2026-04-261-1/+13
| | | | | | | | | std::locale("") at static-init throws std::runtime_error on systems where the requested locale (e.g. en_US.UTF-8) isn't generated, killing Fluorine before main() runs. Wrap in try/catch and fall back to the classic locale. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Spawn: prune non-{C:,Z:} drive letters from prefix at launchSulfurNitride2026-04-261-0/+42
| | | | | | | | | | | | | Wine canonicalises paths against the dosdevices map and prefers the most specific (longest-prefix) drive letter. An external symlink such as dosdevices/x: -> /home/<user> turns every Z:\home\<user>\... binary path into X:\..., which confuses tools and obscures launch logs. PrefixSetupRunner::stepDriveCleanup already enforces the {C:, Z:} policy but only runs as part of the explicit prefix-setup pipeline; drives added later (Faugus, manual edits, modlist installers) survive forever. Mirror that cleanup at launch in spawn.cpp's pruneExtraDrives() so every Proton launch sees a known-good dosdevices layout.
* Detect native-Linux Stardew Valley, default executables to no-ProtonSulfurNitride2026-04-251-1/+10
| | | | | | | | | | | | | | | | | Add IPluginGame::isNativeLinux() (virtual, default false) so a plugin can advertise that the discovered installation is a native Linux build. Bound through the Python plugin trampoline so basic_games subclasses can override it. Stardew Valley plugin: when the install dir contains the StardewValley launcher script and no Stardew Valley.exe, report isNativeLinux=true and return Linux-side binary names (StardewValley, StardewModdingAPI). Also fix GameDataPath to "Mods" — Linux ships the SMAPI mods dir with a capital M. ExecutablesList::getPluginExecutables: skip the UseProton flag when the plugin reports native Linux, so the spawn path falls into launchDirect() and the game runs without a Wine prefix.
* VFS: harden crash path so FUSE bad_alloc no longer deadlocks systemSulfurNitride2026-04-253-34/+251
| | | | | | | | | | | | | | | | Wrap every FUSE callback in a noexcept thunk that catches std::bad_alloc (→ ENOMEM) and other exceptions (→ EIO) so they never unwind into libfuse3 (C, no unwind support). Stops std::terminate from orphaning the mount. Crash handler: replace raise(sig) with _exit(128+sig) — raise can hang when the signal is masked on libfuse worker threads. Try direct umount2(MNT_DETACH) before fork+exec fusermount3 -uz, and double-fork the fallback so we don't waitpid on a stuck child. Switch signal() to sigaction(SA_RESETHAND), add SIGBUS, install std::set_terminate. Cap readdir/readdirplus kernel-supplied size at 1 MiB to defend against oversized vector(size) allocations.
* Fix: leftover tar-> reference after rename to extractor->SulfurNitride2026-04-231-1/+1
| | | | | | | | Last commit renamed the QProcess variable but missed the final extractor->start(), breaking the build. No logic change beyond completing the rename. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Updater: accept .zip release assets tooSulfurNitride2026-04-232-25/+63
| | | | | | | | | GitHub Releases serves whatever's uploaded, but some CI flows produce .zip artifacts (or users re-upload as zip). Teach the release-info parser to pick up .zip when no .tar.gz is attached, and teach the install flow to call `unzip` vs `tar` based on the URL extension. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Updates tab: Install & restart buttonSulfurNitride2026-04-232-24/+246
| | | | | | | | | | | | | | | Adds an "Install update & restart" button that: 1. Downloads the release asset (with progress bar). 2. Extracts tarball to ~/.local/share/fluorine/update-staging/extract/. 3. Writes a small install.sh helper that waits for the current Fluorine PID to exit, then execs the new launcher. 4. Launches the helper detached and quits the current process. The new launcher runs its existing sync-into-bin/ logic and starts from there. Button stays disabled until a check has reported an update with a valid .tar.gz asset attached. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Stop Category Migration dialog firing on every Fluorine launchSulfurNitride2026-04-231-1/+9
| | | | | | | | | Upstream MO2 gates the one-time MO2 2.4 -> 2.5 category-migration dialog on `lastVersion < 2.5`. Fluorine's 0.x.y schema change means lastVersion is 0.x.y, which is always < 2.5, so the dialog nagged on every startup. Skip it when lastVersion has major=0 (Fluorine). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Fix Updates tab compile + CI failure propagationSulfurNitride2026-04-232-0/+4
| | | | | | | | | | | | | | | - settingsdialogupdates.cpp missed an include of settings.h (it was only getting the forward-declared version from settingsdialog.h), which broke every settings().setX() call. Now included directly. - UpdatesSettingsTab is not a QObject so it has no tr() member; add Q_DECLARE_TR_FUNCTIONS to get a static tr() via QCoreApplication. - CI: the docker run chained commands with `;` so a ninja failure got masked by the trailing `ccache -s`. Capture the build-inner.sh exit status and `exit $status` at the end so real build failures fail the step instead of bleeding into the tar packaging step and producing a confusing "Cannot stat: No such file" error. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>