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/*
Mod Organizer archive handling

Copyright (C) 2012 Sebastian Herbord, 2020 MO2 Team. All rights reserved.

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
*/

#include "propertyvariant.h"
#include "compat.h"

#ifdef _WIN32
#include <guiddef.h>
#endif

#include <stdexcept>
#include <stdint.h>
#include <string>

PropertyVariant::PropertyVariant()
{
  PropVariantInit(this);
}

PropertyVariant::~PropertyVariant()
{
  clear();
}

void PropertyVariant::clear()
{
  PropVariantClear(this);
}

// Arguably the behviours for empty here are wrong.
template <>
PropertyVariant::operator bool() const
{
  switch (vt) {
  case VT_EMPTY:
    return false;

  case VT_BOOL:
    return boolVal != VARIANT_FALSE;

  default:
    throw std::runtime_error("Property is not a bool");
  }
}

template <>
PropertyVariant::operator uint64_t() const
{
  switch (vt) {
  case VT_EMPTY:
    return 0;

  case VT_UI1:
    return bVal;

  case VT_UI2:
    return uiVal;

  case VT_UI4:
    return ulVal;

  case VT_UI8:
    return static_cast<uint64_t>(uhVal.QuadPart);

  default:
    throw std::runtime_error("Property is not an unsigned integer");
  }
}

template <>
PropertyVariant::operator uint32_t() const
{
  switch (vt) {
  case VT_EMPTY:
    return 0;

  case VT_UI1:
    return bVal;

  case VT_UI2:
    return uiVal;

  case VT_UI4:
    return ulVal;

  default:
    throw std::runtime_error("Property is not an unsigned integer");
  }
}

template <>
PropertyVariant::operator std::wstring() const
{
  switch (vt) {
  case VT_EMPTY:
    return L"";

  case VT_BSTR:
    return std::wstring(bstrVal, ::SysStringLen(bstrVal));

  default:
    throw std::runtime_error("Property is not a string");
  }
}

// This is what he does, though it looks rather a strange use of the property
template <>
PropertyVariant::operator std::string() const
{
  switch (vt) {
  case VT_EMPTY:
    return "";

  case VT_BSTR:
    // If he can do a memcpy, I can do a reinterpret case
    return std::string(reinterpret_cast<char const*>(bstrVal),
                       ::SysStringByteLen(bstrVal));

  default:
    throw std::runtime_error("Property is not a string");
  }
}

// This is what he does, though it looks rather a strange use of the property
template <>
PropertyVariant::operator GUID() const
{
  switch (vt) {
  case VT_BSTR:
    // He did a cast too!
    return *reinterpret_cast<const GUID*>(bstrVal);

  default:
    throw std::runtime_error("Property is not a GUID (string)");
  }
}

template <>
PropertyVariant::operator FILETIME() const
{
  switch (vt) {
  case VT_FILETIME:
    return filetime;

  default:
    throw std::runtime_error("Property is not a file time");
  }
}

// Assignments
template <>
PropertyVariant& PropertyVariant::operator=(std::wstring const& str)
{
  clear();
  vt      = VT_BSTR;
  bstrVal = ::SysAllocString(str.c_str());
  if (bstrVal == NULL) {
    throw std::bad_alloc();
  }
  return *this;
}

template <>
PropertyVariant& PropertyVariant::operator=(bool const& n)
{
  clear();
  vt      = VT_BOOL;
  boolVal = n ? VARIANT_TRUE : VARIANT_FALSE;
  return *this;
}

template <>
PropertyVariant& PropertyVariant::operator=(FILETIME const& n)
{
  clear();
  vt       = VT_FILETIME;
  filetime = n;
  return *this;
}

template <>
PropertyVariant& PropertyVariant::operator=(uint32_t const& n)
{
  clear();
  vt    = VT_UI4;
  ulVal = n;
  return *this;
}

template <>
PropertyVariant& PropertyVariant::operator=(uint64_t const& n)
{
  clear();
  vt             = VT_UI8;
  uhVal.QuadPart = n;
  return *this;
}