1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
|
import datetime
import difflib
import os
import shutil
from functools import cached_property
from pathlib import Path
from typing import Any
from PyQt6.QtCore import QLoggingCategory, qDebug, qInfo
import mobase
from ..basic_features import BasicGameSaveGameInfo, BasicLocalSavegames
from ..basic_game import BasicGame
from .baldursgate3 import bg3_file_mapper
class BG3Game(BasicGame, bg3_file_mapper.BG3FileMapper):
Name = "Baldur's Gate 3 Plugin"
Author = "daescha"
Version = "0.1.0"
GameName = "Baldur's Gate 3"
GameShortName = "baldursgate3"
GameNexusName = "baldursgate3"
GameValidShortNames = ["bg3"]
GameLauncher = "Launcher/LariLauncher.exe"
GameBinary = "bin/bg3.exe"
GameDataPath = ""
GameDocumentsDirectory = (
"%USERPROFILE%/AppData/Local/Larian Studios/Baldur's Gate 3"
)
GameSavesDirectory = "%GAME_DOCUMENTS%/PlayerProfiles/Public/Savegames/Story"
GameSaveExtension = "lsv"
GameNexusId = 3474
GameSteamId = 1086940
GameGogId = 1456460669
def __init__(self):
BasicGame.__init__(self)
from .baldursgate3 import bg3_utils
self.utils = bg3_utils.BG3Utils(self.name())
bg3_file_mapper.BG3FileMapper.__init__(
self, self.utils, self.documentsDirectory
)
def init(self, organizer: mobase.IOrganizer) -> bool:
super().init(organizer)
self.utils.init(organizer)
from .baldursgate3 import bg3_data_checker, bg3_data_content
self._register_feature(bg3_data_checker.BG3ModDataChecker())
self._register_feature(bg3_data_content.BG3DataContent())
self._register_feature(BasicGameSaveGameInfo(lambda s: s.with_suffix(".webp")))
self._register_feature(BasicLocalSavegames(self))
organizer.onAboutToRun(self.utils.construct_modsettings_xml)
organizer.onFinishedRun(self._on_finished_run)
organizer.onUserInterfaceInitialized(self.utils.on_user_interface_initialized)
organizer.modList().onModInstalled(self.utils.on_mod_installed)
organizer.onPluginSettingChanged(self.utils.on_settings_changed)
return True
def settings(self):
base_settings = super().settings()
custom_settings = [
mobase.PluginSetting(
"force_load_dlls",
"Force load all dlls detected in active mods. Removes the need for 'Native Mod Loader' and similar mods.",
True,
),
mobase.PluginSetting(
"log_diff",
"Log a diff of the modsettings.xml file before and after the game runs to check for differences.",
False,
),
mobase.PluginSetting(
"delete_levelcache_folders_older_than_x_days",
"Maximum number of days a file in overwrite/LevelCache is allowed to exist before being deleted "
"after the executable finishes. Set to negative to disable.",
3,
),
mobase.PluginSetting(
"autobuild_paks",
"Autobuild folders likely to be PAK folders with every run of an executable.",
True,
),
mobase.PluginSetting(
"remove_extracted_metadata",
"Remove extracted meta.lsx files when they are no longer needed.",
True,
),
mobase.PluginSetting(
"extract_full_package",
"Extract the full pak when parsing metadata, instead of just meta.lsx.",
False,
),
mobase.PluginSetting(
"convert_yamls_to_json",
"Convert YAMLs to JSONs when executable runs. Allows one to configure ScriptExtender and related mods with YAML files.",
False,
),
]
for setting in custom_settings:
setting.description = self.utils.tr(setting.description)
base_settings.append(setting)
return base_settings
def executables(self) -> list[mobase.ExecutableInfo]:
return [
mobase.ExecutableInfo(
f"{self.gameName()}: DX11",
self.gameDirectory().absoluteFilePath("bin/bg3_dx11.exe"),
),
mobase.ExecutableInfo(
f"{self.gameName()}: Vulkan",
self.gameDirectory().absoluteFilePath(self.binaryName()),
),
mobase.ExecutableInfo(
"Larian Launcher",
self.gameDirectory().absoluteFilePath(self.getLauncherName()),
),
]
def executableForcedLoads(self) -> list[mobase.ExecutableForcedLoadSetting]:
try:
efls = super().executableForcedLoads()
except AttributeError:
efls = []
if self.utils.force_load_dlls:
qInfo("detecting dlls in enabled mods")
libs: set[str] = set()
tree: mobase.IFileTree | mobase.FileTreeEntry | None = (
self._organizer.virtualFileTree().find("bin")
)
if type(tree) is not mobase.IFileTree:
return efls
def find_dlls(
_: Any, entry: mobase.FileTreeEntry
) -> mobase.IFileTree.WalkReturn:
relpath = entry.pathFrom(tree)
if (
relpath
and entry.hasSuffix("dll")
and relpath not in self._base_dlls
):
libs.add(relpath)
return mobase.IFileTree.WalkReturn.CONTINUE
tree.walk(find_dlls)
exes = self.executables()
qDebug(f"dlls to force load: {libs}")
efls = efls + [
mobase.ExecutableForcedLoadSetting(
exe.binary().fileName(), lib
).withEnabled(True)
for lib in libs
for exe in exes
]
return efls
def loadOrderMechanism(self) -> mobase.LoadOrderMechanism:
return mobase.LoadOrderMechanism.PLUGINS_TXT
@cached_property
def _base_dlls(self) -> set[str]:
base_bin = Path(self.gameDirectory().absoluteFilePath("bin"))
return {str(f.relative_to(base_bin)) for f in base_bin.glob("*.dll")}
def _on_finished_run(self, exec_path: str, exit_code: int):
if "bin/bg3" not in exec_path:
return
cat = QLoggingCategory.defaultCategory()
self.utils.log_dir.mkdir(parents=True, exist_ok=True)
if (
cat is not None
and cat.isDebugEnabled()
and self.utils.log_diff
and self.utils.modsettings_backup.exists()
and self.utils.modsettings_path.exists()
):
for x in difflib.unified_diff(
self.utils.modsettings_backup.open().readlines(),
self.utils.modsettings_path.open().readlines(),
fromfile=str(self.utils.modsettings_backup),
tofile=str(self.utils.modsettings_path),
lineterm="",
):
qDebug(x)
moved: dict[str, str] = {}
for path in self.utils.overwrite_path.rglob("*.log"):
try:
moved[str(path.relative_to(Path.home()))] = str(
(self.utils.log_dir / path.name).relative_to(Path.home())
)
path.replace(self.utils.log_dir / path.name)
except PermissionError as e:
qDebug(str(e))
for path in self.utils.overwrite_path.rglob("*log.txt"):
dest = self.utils.log_dir / path.name
if path.name == "log.txt":
dest = self.utils.log_dir / f"{path.parent.name}-{path.name}"
try:
moved[str(path.relative_to(Path.home()))] = str(
dest.relative_to(Path.home())
)
path.replace(dest)
except PermissionError as e:
qDebug(str(e))
if cat is not None and cat.isDebugEnabled() and len(moved) > 0:
qDebug(f"moved log files to logs dir: {moved}")
days = self.utils.get_setting("delete_levelcache_folders_older_than_x_days")
if type(days) is int and days >= 0:
cutoff_time = datetime.datetime.now() - datetime.timedelta(days=days)
qDebug(f"cleaning folders in overwrite/LevelCache older than {cutoff_time}")
removed: set[Path] = set()
for path in self.utils.overwrite_path.glob("LevelCache/*"):
if (
datetime.datetime.fromtimestamp(os.path.getmtime(path))
< cutoff_time
):
shutil.rmtree(path, ignore_errors=True)
removed.add(path)
if cat is not None and cat.isDebugEnabled() and len(removed) > 0:
qDebug(
f"cleaned the following folders due to them being older than {cutoff_time}: {removed}"
)
for fdir in {self.utils.overwrite_path, self.doc_path}:
removed: set[Path] = set()
for folder in sorted(list(fdir.walk(top_down=False)))[:-1]:
try:
folder[0].rmdir()
removed.add(folder[0].relative_to(Path.home()))
except OSError:
pass
if cat is not None and cat.isDebugEnabled() and len(removed) > 0:
qDebug(
f"cleaned empty dirs from {fdir.relative_to(Path.home())} {removed}"
)
|