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from typing import List, Tuple
from PyQt6.QtCore import QFileInfo
import mobase
from ..basic_game import BasicGame
from ..basic_features import BasicModDataChecker, GlobPatterns, BasicLocalSavegames
class S2HoCGame(BasicGame, mobase.IPluginFileMapper):
Name = "Stalker 2: Heart of Chornobyl Plugin"
Author = "Archon"
Version = "0.1.0a"
GameName = "Stalker 2: Heart of Chornobyl"
GameShortName = "stalker2heartofchornobyl"
GameNexusName = "stalker2heartofchornobyl"
GameDocumentsDirectory = "%USERPROFILE%/AppData/Local/Stalker2"
GameSavesDirectory = "%GAME_DOCUMENTS%/Saved/Steam/SaveGames/Data"
GameSaveExtension = "sav"
GameNexusId = 6944
GameSteamId = 1643320
GameGogId = 1529799785
GameBinary = "Stalker2.exe"
GameDataPath = "%GAME_PATH%/Stalker2"
GameIniFiles = [
"%GAME_DOCUMENTS%/Saved/Config/Windows/Game.ini",
"%GAME_DOCUMENTS%/Saved/Config/Windows/GameUserSettings.ini",
"%GAME_DOCUMENTS%/Saved/Config/Windows/Engine.ini"
]
def __init__(self):
super().__init__()
mobase.IPluginFileMapper.__init__(self)
def init(self, organizer: mobase.IOrganizer) -> bool:
super().init(organizer)
if hasattr(self, '_featureMap'):
self._featureMap[mobase.ModDataChecker] = S2HoCModDataChecker()
else:
self._register_feature(S2HoCModDataChecker())
return True
def mappings(self) -> list[mobase.Mapping]:
return []
class S2HoCModDataChecker(BasicModDataChecker):
def __init__(self, patterns: GlobPatterns = GlobPatterns()):
super().__init__(
GlobPatterns(
valid=["Content"],
move={"*.pak": "Content/Paks/~mods/", "*.utoc": "Content/Paks/~mods/", "*.ucas": "Content/Paks/~mods/"},
).merge(patterns),
)
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