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path: root/libs/basic_games/games/game_stardewvalley.py
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from PyQt6.QtCore import QFileInfo

import mobase

from ..basic_game import BasicGame


class StardewValleyModDataChecker(mobase.ModDataChecker):
    def __init__(self):
        super().__init__()

    def dataLooksValid(
        self, filetree: mobase.IFileTree
    ) -> mobase.ModDataChecker.CheckReturn:
        for e in filetree:
            if isinstance(e, mobase.IFileTree) and e.exists(
                "manifest.json", mobase.IFileTree.FILE
            ):
                return mobase.ModDataChecker.VALID

        return mobase.ModDataChecker.INVALID


class StardewValleyGame(BasicGame):
    Name = "Stardew Valley Support Plugin"
    Author = "Syer10"
    Version = "0.1.0a"

    GameName = "Stardew Valley"
    GameShortName = "stardewvalley"
    GameNexusName = "stardewvalley"
    GameNexusId = 1303
    GameSteamId = 413150
    GameGogId = 1453375253
    GameBinary = "Stardew Valley.exe"
    GameDataPath = "mods"
    GameDocumentsDirectory = "%DOCUMENTS%/StardewValley"
    GameSavesDirectory = "%GAME_DOCUMENTS%/Saves"
    GameSupportURL = (
        r"https://github.com/ModOrganizer2/modorganizer-basic_games/wiki/"
        "Game:-Stardew-Valley"
    )

    def init(self, organizer: mobase.IOrganizer):
        super().init(organizer)
        self._register_feature(StardewValleyModDataChecker())
        return True

    def executables(self):
        return [
            mobase.ExecutableInfo(
                "SMAPI", QFileInfo(self.gameDirectory(), "StardewModdingAPI.exe")
            ),
            mobase.ExecutableInfo(
                "Stardew Valley", QFileInfo(self.gameDirectory(), "Stardew Valley.exe")
            ),
        ]