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import sys
from PyQt6.QtCore import QDir, QFileInfo
import mobase
from ..basic_game import BasicGame
class StardewValleyModDataChecker(mobase.ModDataChecker):
def __init__(self):
super().__init__()
def dataLooksValid(
self, filetree: mobase.IFileTree
) -> mobase.ModDataChecker.CheckReturn:
for e in filetree:
if isinstance(e, mobase.IFileTree) and e.exists(
"manifest.json", mobase.IFileTree.FILE
):
return mobase.ModDataChecker.VALID
return mobase.ModDataChecker.INVALID
def _has_native_linux_install(game_dir: QDir) -> bool:
# Native Linux Stardew ships a `StardewValley` shell-script launcher and
# has no `Stardew Valley.exe`. Use that to distinguish from a Windows
# install dropped under a Wine prefix.
if sys.platform != "linux":
return False
if QFileInfo(game_dir, "Stardew Valley.exe").exists():
return False
return QFileInfo(game_dir, "StardewValley").exists()
class StardewValleyGame(BasicGame):
Name = "Stardew Valley Support Plugin"
Author = "Syer10"
Version = "0.1.0a"
GameName = "Stardew Valley"
GameShortName = "stardewvalley"
GameNexusName = "stardewvalley"
GameNexusId = 1303
GameSteamId = 413150
GameGogId = 1453375253
GameBinary = "Stardew Valley.exe"
GameDataPath = "Mods"
GameDocumentsDirectory = "%DOCUMENTS%/StardewValley"
GameSavesDirectory = "%GAME_DOCUMENTS%/Saves"
GameSupportURL = (
r"https://github.com/ModOrganizer2/modorganizer-basic_games/wiki/"
"Game:-Stardew-Valley"
)
def init(self, organizer: mobase.IOrganizer):
super().init(organizer)
self._register_feature(StardewValleyModDataChecker())
return True
def isNativeLinux(self) -> bool:
return _has_native_linux_install(self.gameDirectory())
def binaryName(self) -> str:
if self.isNativeLinux():
return "StardewValley"
return super().binaryName()
def executables(self):
if self.isNativeLinux():
return [
mobase.ExecutableInfo(
"SMAPI",
QFileInfo(self.gameDirectory(), "StardewModdingAPI"),
),
mobase.ExecutableInfo(
"Stardew Valley",
QFileInfo(self.gameDirectory(), "StardewValley"),
),
]
return [
mobase.ExecutableInfo(
"SMAPI", QFileInfo(self.gameDirectory(), "StardewModdingAPI.exe")
),
mobase.ExecutableInfo(
"Stardew Valley", QFileInfo(self.gameDirectory(), "Stardew Valley.exe")
),
]
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