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path: root/libs/basic_games/games/game_sts2.py
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from pathlib import Path

from PyQt6.QtCore import QDir, QFileInfo

import mobase

from ..basic_features import BasicModDataChecker, GlobPatterns
from ..basic_features.basic_save_game_info import BasicGameSaveGame
from ..basic_game import BasicGame


class SlayTheSpire2ModDataChecker(BasicModDataChecker):
    def __init__(self):
        super().__init__(
            GlobPatterns(
                valid=[
                    "*.pck",
                    "*.dll",
                    "*.json",
                ],
                move={
                    "*/*.pck": "",
                    "*/*.dll": "",
                    "*/*.json": "",
                },
            )
        )


class SlayTheSpire2Game(BasicGame):
    Name = "Slay the Spire 2 Support Plugin"
    Author = "Azlle"
    Version = "1.0.1"

    GameName = "Slay the Spire 2"
    GameShortName = "slaythespire2"
    GameNexusName = "slaythespire2"
    GameNexusId = 8916
    GameSteamId = 2868840
    GameBinary = "SlayTheSpire2.exe"
    GameDataPath = "mods"
    GameDocumentsDirectory = "%USERPROFILE%/AppData/Roaming/SlayTheSpire2"

    def init(self, organizer: mobase.IOrganizer) -> bool:
        super().init(organizer)
        self._register_feature(SlayTheSpire2ModDataChecker())
        return True

    def initializeProfile(self, directory: QDir, settings: mobase.ProfileSetting):
        mods_path = Path(self.dataDirectory().absolutePath())
        mods_path.mkdir(exist_ok=True)
        super().initializeProfile(directory, settings)

    def savesDirectory(self) -> QDir:
        docs = QDir(self.documentsDirectory())
        steam_dir = Path(docs.absoluteFilePath("steam"))
        if steam_dir.exists():
            entries = [e for e in steam_dir.iterdir() if e.is_dir()]
            if entries:
                return QDir(str(entries[0]))
        return QDir(str(steam_dir))

    def listSaves(self, folder: QDir) -> list[mobase.ISaveGame]:
        base = Path(folder.absolutePath())
        return [
            BasicGameSaveGame(save)
            for save in base.rglob("*")
            if save.is_file() and save.suffix in (".save", ".run")
        ]

    def executables(self):
        return [
            mobase.ExecutableInfo(
                "Slay the Spire 2",
                QFileInfo(self.gameDirectory().absoluteFilePath(self.binaryName())),
            ),
            mobase.ExecutableInfo(
                "Slay the Spire 2 (OpenGL)",
                QFileInfo(self.gameDirectory().absoluteFilePath(self.binaryName())),
            ).withArgument("--rendering-driver opengl3"),
        ]