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from typing import List, Optional
import mobase
from ..basic_game import BasicGame
class ZeusAndPoseidonModDataChecker(mobase.ModDataChecker):
def __init__(self):
super().__init__()
def dataLooksValid(
self, filetree: mobase.IFileTree
) -> mobase.ModDataChecker.CheckReturn:
folders: List[mobase.IFileTree] = []
files: List[mobase.FileTreeEntry] = []
for entry in filetree:
if isinstance(entry, mobase.IFileTree):
folders.append(entry)
else:
files.append(entry)
if len(folders) != 1:
return mobase.ModDataChecker.INVALID
folder = folders[0]
pakfile = folder.name() + ".pak"
if folder.exists(pakfile):
if filetree.exists(pakfile):
return mobase.ModDataChecker.VALID
else:
return mobase.ModDataChecker.FIXABLE
return mobase.ModDataChecker.INVALID
def fix(self, filetree: mobase.IFileTree) -> Optional[mobase.IFileTree]:
first_entry = filetree[0]
if not isinstance(first_entry, mobase.IFileTree):
return None
entry = first_entry.find(filetree[0].name() + ".pak")
if entry is None:
return None
filetree.copy(entry, "", mobase.IFileTree.InsertPolicy.FAIL_IF_EXISTS)
return filetree
class ZeusAndPoseidonGame(BasicGame):
Name = "Zeus and Poseidon Support Plugin"
Author = "Holt59"
Version = "1.0.0a"
GameName = "Zeus and Poseidon"
GameShortName = "zeusandposeidon" # No Nexus support
GameSteamId = 566050
GameGogId = 1207659039
GameBinary = "Zeus.exe"
GameDataPath = "Adventures"
GameDocumentsDirectory = "%GAME_PATH%"
GameSavesDirectory = "%GAME_PATH%/Save"
GameSaveExtension = "sav"
GameSupportURL = (
r"https://github.com/ModOrganizer2/modorganizer-basic_games/wiki/"
"Game:-Zeus%EF%BC%8BPoseidon"
)
def init(self, organizer: mobase.IOrganizer):
super().init(organizer)
self._register_feature(ZeusAndPoseidonModDataChecker())
return True
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