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#include "basicgameplugin.h"
#include "steamutils.h"
#include <uibase/utility.h>
#include <uibase/versioninfo.h>
#include <QDateTime>
#include <QDirIterator>
#include <QStandardPaths>
// Simple ISaveGame implementation for basic games
class BasicSaveGame : public MOBase::ISaveGame
{
public:
BasicSaveGame(const QString& filePath)
: m_filePath(filePath), m_fileInfo(filePath)
{
}
QString getFilepath() const override { return m_filePath; }
QDateTime getCreationTime() const override
{
return m_fileInfo.lastModified();
}
QString getName() const override
{
return m_fileInfo.completeBaseName();
}
QString getSaveGroupIdentifier() const override { return ""; }
QStringList allFiles() const override { return {m_filePath}; }
private:
QString m_filePath;
QFileInfo m_fileInfo;
};
BasicGamePlugin::BasicGamePlugin(const GameDefinition& def) : m_def(def) {}
bool BasicGamePlugin::init(MOBase::IOrganizer* organizer)
{
m_organizer = organizer;
return true;
}
QString BasicGamePlugin::name() const
{
return m_def.pluginName;
}
QString BasicGamePlugin::localizedName() const
{
return m_def.pluginName + " (Native)";
}
QString BasicGamePlugin::author() const
{
return m_def.author;
}
QString BasicGamePlugin::description() const
{
return "Adds support for " + m_def.gameName;
}
MOBase::VersionInfo BasicGamePlugin::version() const
{
return MOBase::VersionInfo(m_def.version);
}
QList<MOBase::PluginSetting> BasicGamePlugin::settings() const
{
return {};
}
QString BasicGamePlugin::gameName() const
{
return m_def.gameName;
}
void BasicGamePlugin::detectGame()
{
// Try Steam first
for (int steamId : m_def.steamAppIds) {
QString path = findSteamGamePath(steamId);
if (!path.isEmpty()) {
setGamePath(path);
return;
}
}
// GOG via Heroic launcher
if (!m_def.gogAppIds.isEmpty()) {
// Check Heroic GOG installed games
QStringList heroicPaths = {
QDir::homePath() + "/.config/heroic/gog_store/installed.json",
QDir::homePath() +
"/.var/app/com.heroicgameslauncher.hgl/config/heroic/"
"gog_store/installed.json",
};
for (const auto& heroicPath : heroicPaths) {
QFile file(heroicPath);
if (!file.open(QIODevice::ReadOnly))
continue;
QByteArray data = file.readAll();
// Simple JSON parsing for install_path
for (int gogId : m_def.gogAppIds) {
QString idStr = QString::number(gogId);
if (data.contains(idStr.toUtf8())) {
// Find the install_path for this entry
int idx = data.indexOf(idStr.toUtf8());
int pathIdx = data.indexOf("install_path", idx);
if (pathIdx >= 0) {
// Find the value after "install_path"
int colonIdx = data.indexOf(':', pathIdx);
int quoteStart = data.indexOf('"', colonIdx + 1);
int quoteEnd = data.indexOf('"', quoteStart + 1);
if (quoteStart >= 0 && quoteEnd > quoteStart) {
QString path =
QString::fromUtf8(data.mid(quoteStart + 1, quoteEnd - quoteStart - 1));
if (QDir(path).exists()) {
setGamePath(path);
return;
}
}
}
}
}
}
}
}
void BasicGamePlugin::initializeProfile(const QDir& directory,
ProfileSettings settings) const
{
// Create the profile directory if needed
if (!directory.exists()) {
directory.mkpath(".");
}
}
std::vector<std::shared_ptr<const MOBase::ISaveGame>>
BasicGamePlugin::listSaves(QDir folder) const
{
std::vector<std::shared_ptr<const MOBase::ISaveGame>> saves;
if (!m_def.saveExtension.isEmpty() && folder.exists()) {
QStringList filters;
filters << "*." + m_def.saveExtension;
QStringList entries = folder.entryList(filters, QDir::Files, QDir::Time);
for (const auto& entry : entries) {
saves.push_back(
std::make_shared<BasicSaveGame>(folder.filePath(entry)));
}
}
return saves;
}
bool BasicGamePlugin::isInstalled() const
{
return m_installed;
}
QIcon BasicGamePlugin::gameIcon() const
{
return MOBase::iconForExecutable(
gameDirectory().absoluteFilePath(binaryName()));
}
QDir BasicGamePlugin::gameDirectory() const
{
return QDir(m_gameDir);
}
QDir BasicGamePlugin::dataDirectory() const
{
QString dataDir = resolveVariables(m_def.dataDirectory);
if (dataDir.isEmpty()) {
return gameDirectory();
}
QDir dir(dataDir);
if (dir.isAbsolute()) {
return dir;
}
return QDir(m_gameDir + "/" + dataDir);
}
void BasicGamePlugin::setGamePath(const QString& path)
{
m_gameDir = path;
m_installed = !path.isEmpty() && QDir(path).exists();
}
QDir BasicGamePlugin::documentsDirectory() const
{
if (m_def.documentsDirectory.isEmpty()) {
// Default: try My Games/<gameName> then <gameName> under Documents
QString docs =
QStandardPaths::writableLocation(QStandardPaths::DocumentsLocation);
QDir myGames(docs + "/My Games/" + m_def.gameName);
if (myGames.exists())
return myGames;
QDir plain(docs + "/" + m_def.gameName);
if (plain.exists())
return plain;
return QDir();
}
return QDir(resolveVariables(m_def.documentsDirectory));
}
QDir BasicGamePlugin::savesDirectory() const
{
if (m_def.savesDirectory.isEmpty()) {
return documentsDirectory();
}
return QDir(resolveVariables(m_def.savesDirectory));
}
QList<MOBase::ExecutableInfo> BasicGamePlugin::executables() const
{
QList<MOBase::ExecutableInfo> list;
QDir dir = gameDirectory();
QFileInfo binary(dir.filePath(m_def.binaryName));
if (binary.exists()) {
list.append(MOBase::ExecutableInfo(m_def.gameName, binary));
}
if (!m_def.launcherName.isEmpty()) {
QFileInfo launcher(dir.filePath(m_def.launcherName));
if (launcher.exists()) {
list.append(MOBase::ExecutableInfo(m_def.gameName + " Launcher", launcher));
}
}
return list;
}
QList<MOBase::ExecutableForcedLoadSetting>
BasicGamePlugin::executableForcedLoads() const
{
return {};
}
QString BasicGamePlugin::steamAPPId() const
{
if (!m_def.steamAppIds.isEmpty()) {
return QString::number(m_def.steamAppIds.first());
}
return "";
}
QStringList BasicGamePlugin::primaryPlugins() const
{
return m_def.primaryPlugins;
}
QStringList BasicGamePlugin::gameVariants() const
{
return {};
}
void BasicGamePlugin::setGameVariant(const QString&) {}
QString BasicGamePlugin::binaryName() const
{
return m_def.binaryName;
}
QString BasicGamePlugin::gameShortName() const
{
return m_def.gameShortName;
}
QStringList BasicGamePlugin::validShortNames() const
{
return m_def.validShortNames;
}
QString BasicGamePlugin::gameNexusName() const
{
return m_def.gameNexusName;
}
QStringList BasicGamePlugin::iniFiles() const
{
QStringList resolved;
for (const auto& ini : m_def.iniFiles) {
resolved.append(resolveVariables(ini));
}
return resolved;
}
QStringList BasicGamePlugin::DLCPlugins() const
{
return m_def.dlcPlugins;
}
MOBase::IPluginGame::LoadOrderMechanism
BasicGamePlugin::loadOrderMechanism() const
{
return m_def.loadOrderMechanism;
}
MOBase::IPluginGame::SortMechanism BasicGamePlugin::sortMechanism() const
{
return m_def.sortMechanism;
}
int BasicGamePlugin::nexusGameID() const
{
return m_def.nexusGameId;
}
bool BasicGamePlugin::looksValid(QDir const& dir) const
{
return dir.exists(m_def.binaryName);
}
QString BasicGamePlugin::gameVersion() const
{
// On Linux we can't easily read PE version resources
// Return empty; MO2 will show "N/A"
return "";
}
QString BasicGamePlugin::getLauncherName() const
{
return m_def.launcherName;
}
QString BasicGamePlugin::getSupportURL() const
{
return m_def.supportURL;
}
QString BasicGamePlugin::resolveVariables(const QString& input) const
{
if (input.isEmpty())
return input;
QString result = input;
// Normalize backslashes to forward slashes first
result.replace('\\', '/');
// %DOCUMENTS%
if (result.contains("%DOCUMENTS%")) {
QString docs =
QStandardPaths::writableLocation(QStandardPaths::DocumentsLocation);
result.replace("%DOCUMENTS%", docs);
}
// %USERPROFILE% - on Linux, resolve to the Wine prefix userprofile
if (result.contains("%USERPROFILE%")) {
QString userProfile;
// Try the global Fluorine prefix
QString prefixPath =
QDir::homePath() +
"/.local/share/fluorine/Prefix/pfx/drive_c/users/steamuser";
if (QDir(prefixPath).exists()) {
userProfile = prefixPath;
} else {
// Fallback to home directory
userProfile = QDir::homePath();
}
result.replace("%USERPROFILE%", userProfile);
}
// %GAME_PATH%
if (result.contains("%GAME_PATH%")) {
result.replace("%GAME_PATH%", m_gameDir);
}
// %GAME_DOCUMENTS%
if (result.contains("%GAME_DOCUMENTS%")) {
result.replace("%GAME_DOCUMENTS%", documentsDirectory().absolutePath());
}
return result;
}
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