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#ifndef BASICGAMEPLUGIN_H
#define BASICGAMEPLUGIN_H
#include "gamedefs.h"
#include <uibase/iplugingame.h>
#include <uibase/imoinfo.h>
#include <QDir>
#include <QIcon>
#include <QString>
class BasicGamePlugin : public MOBase::IPluginGame
{
Q_OBJECT
Q_INTERFACES(MOBase::IPlugin MOBase::IPluginGame)
public:
explicit BasicGamePlugin(const GameDefinition& def);
// IPlugin
bool init(MOBase::IOrganizer* organizer) override;
QString name() const override;
QString localizedName() const override;
QString author() const override;
QString description() const override;
MOBase::VersionInfo version() const override;
QList<MOBase::PluginSetting> settings() const override;
// IPluginGame
QString gameName() const override;
void detectGame() override;
void initializeProfile(const QDir& directory,
ProfileSettings settings) const override;
std::vector<std::shared_ptr<const MOBase::ISaveGame>>
listSaves(QDir folder) const override;
bool isInstalled() const override;
QIcon gameIcon() const override;
QDir gameDirectory() const override;
QDir dataDirectory() const override;
void setGamePath(const QString& path) override;
QDir documentsDirectory() const override;
QDir savesDirectory() const override;
QList<MOBase::ExecutableInfo> executables() const override;
QList<MOBase::ExecutableForcedLoadSetting> executableForcedLoads() const override;
QString steamAPPId() const override;
QStringList primaryPlugins() const override;
QStringList gameVariants() const override;
void setGameVariant(const QString& variant) override;
QString binaryName() const override;
QString gameShortName() const override;
QStringList validShortNames() const override;
QString gameNexusName() const override;
QStringList iniFiles() const override;
QStringList DLCPlugins() const override;
LoadOrderMechanism loadOrderMechanism() const override;
SortMechanism sortMechanism() const override;
int nexusGameID() const override;
bool looksValid(QDir const& dir) const override;
QString gameVersion() const override;
QString getLauncherName() const override;
QString getSupportURL() const override;
private:
QString resolveVariables(const QString& input) const;
GameDefinition m_def;
MOBase::IOrganizer* m_organizer = nullptr;
QString m_gameDir;
bool m_installed = false;
};
#endif // BASICGAMEPLUGIN_H
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