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#ifndef GAMEDEFS_H
#define GAMEDEFS_H
#include <uibase/iplugingame.h>
#include <QList>
#include <QString>
#include <QStringList>
#include <vector>
struct GameDefinition {
// Plugin metadata
QString pluginName;
QString author;
QString version; // parsed as VersionInfo string
// Game identity
QString gameName;
QString gameShortName;
QStringList validShortNames;
// Store IDs
QList<int> steamAppIds;
QList<int> gogAppIds;
QStringList epicAppIds;
// Executables
QString binaryName;
QString launcherName;
// Nexus
QString gameNexusName;
int nexusGameId = 0;
// Directories (may contain %DOCUMENTS%, %USERPROFILE%, %GAME_PATH%,
// %GAME_DOCUMENTS%)
QString dataDirectory;
QString documentsDirectory;
QString savesDirectory;
QString saveExtension;
// Configuration
QStringList iniFiles;
QString supportURL;
// Load order / sorting
MOBase::IPluginGame::LoadOrderMechanism loadOrderMechanism =
MOBase::IPluginGame::LoadOrderMechanism::None;
MOBase::IPluginGame::SortMechanism sortMechanism =
MOBase::IPluginGame::SortMechanism::NONE;
// Plugins
QStringList primaryPlugins;
QStringList dlcPlugins;
};
// Returns the complete list of all game definitions
const std::vector<GameDefinition>& allGameDefinitions();
#endif // GAMEDEFS_H
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