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#include <bsapacker/ModDtoFactory.h>
#include "ModDto.h"
#include "NullModDto.h"
#include "PackerDialog.h"
#include <QInputDialog>
#include <QMessageBox>
namespace BsaPacker
{
const uint16_t FALLOUT_4_NEXUS_ID = 1151;
const uint16_t STARFIELD_NEXUS_ID = 4187;
ModDtoFactory::ModDtoFactory(
const IModContext* modContext,
IPackerDialog* packerDialog) :
m_ModContext(modContext),
m_PackerDialog(packerDialog)
{
}
std::unique_ptr<IModDto> ModDtoFactory::Create() const
{
this->m_PackerDialog->RefreshModList();
int result = m_PackerDialog->Exec();
if (result != QDialog::DialogCode::Accepted)
{
return std::make_unique<NullModDto>();
}
const int nexusId = this->m_ModContext->GetNexusId();
const QString& modName = this->m_PackerDialog->SelectedMod();
const QString& modDir = this->m_ModContext->GetAbsoluteModPath(modName);
const QString& pluginName = this->m_PackerDialog->SelectedPluginItem();
const bool needsNewName = this->m_PackerDialog->IsNewFilename();
const QString& archiveName = ModDtoFactory::ArchiveNameValidator(modName, pluginName, needsNewName);
if (archiveName == nullptr) {
return std::make_unique<NullModDto>();
}
const QString& archiveExtension = (nexusId == FALLOUT_4_NEXUS_ID || nexusId == STARFIELD_NEXUS_ID)
? QStringLiteral(".ba2")
: QStringLiteral(".bsa");
return std::make_unique<ModDto>(nexusId, modDir, archiveName, archiveExtension);
}
QString ModDtoFactory::ArchiveNameValidator(
const QString& modName,
const QString& pluginName,
const bool needsNewName)
{
QString archive_name_base;
if (needsNewName) {
bool ok = false;
const QString& name = QInputDialog::getText(nullptr,
QStringLiteral("BSA Packer"),
QObject::tr("Archive name (no file extension):"),
QLineEdit::Normal,
modName,
&ok).simplified();
if (!ok) {
return nullptr;
}
// Nameless plugins are not loaded in the games I tested. Nameless archives can be loaded in
// some games using the SArchiveList INI setting or equivalent. It is simpler to just prevent nameless archives
else if (name.isEmpty()) {
qWarning("Archive name cannot be empty. Cancelling archive creation.");
return nullptr;
}
archive_name_base = name;
} else {
archive_name_base = pluginName.chopped(4); // trims the file extension off
}
return archive_name_base;
}
bool ModDtoFactory::CanOverwriteFile(const QString& filePath,
const QString& fileName)
{
const QString& absoluteFileName = filePath + '/' + fileName;
const QFileInfo fileInfo(absoluteFileName);
if (!fileInfo.exists() || !fileInfo.isFile()) {
return true;
}
const QString& message = QObject::tr("File \"") + absoluteFileName + QObject::tr("\" already exists. Overwrite?");
return QMessageBox::question(nullptr, QStringLiteral("BSA Packer"), message, QMessageBox::Ok | QMessageBox::Cancel) != QMessageBox::Cancel;
}
} // namespace BsaPacker
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