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#pragma once
#include "BSArchive.h"
#include "BSArchiveEntries.h"
#include <QMap>
/*!
* \brief A convenience class for BSArchive and BSArchiveEntries. Its performance is worse than using these
* two classes separately, but it removes the need to manually handle the BSArchiveEntries.
*/
class BSArchiveAuto
{
public:
/*!
* \brief Constructor
* \param rootDirectory The root directory of the BSA. This directory is the one containing folders such as textures and meshes.
*/
BSArchiveAuto(const QString &_rootDirectory);
/*!
* \brief Opens an existing archive
* \param archivePath The path of the archive
*/
void open(const QString &archivePath);
/*!
* \brief Creates a BSA in memory
* \param archiveName The BSA name
* \param type The BSA type
*/
void create(const QString& archiveName, const bsa_archive_type_e& type);
/*!
* \brief Adds a file from the disk to the BSA. Also adds it to the BSA entries.
* \param rootDir The root directory of the file.
* \param filename The complete path to the file.
*/
void addFileFromDiskRoot(const QString& filename);
/*!
* \brief Adds files from the disk to the BSA. Also adds them to the BSA entries.
* \param rootDir The root directory of the file. This directory is the one containing folders such as textures and meshes.
* \param files A list containing the complete paths to the files.
*/
void addFileFromDiskRoot(const QStringList& files);
/*!
* \brief Adds file from the memory to the BSA. Also adds it to the BSA entries.
* \param filename The name of the file. It connot be a full path, and has to be a relative path.
* \param data The file bytes data.
*/
void addFileFromMemory(const QString& filename, const QByteArray& data);
/*!
* \brief Adds a file from the disk to the BSA. Also adds it to the BSA entries.
* \param saveAs The path of the file in the BSA
* \param diskPath The path of the file on disk
*/
void addFileFromDisk(const QString& saveAs, const QString& diskPath);
/*!
* \brief Adds files from the disk to the BSA. Also adds it to the BSA entries.
* \param map A map containing "save as" path as keys and disk path as values
*/
void addFileFromDisk(const QMap<QString, QString>& map);
/*!
* \brief Extracts all files from the BSA to the destination.
* \param destinationDirectory The directory where all files will be extracted.
* \param overwriteExistingFiles Whether files in archive will overwrite existing loose files or not
*/
void extractAll(const QString &destinationDirectory, const bool &overwriteExistingFiles);
/*!
* \brief Saves the archive to the disk
*/
void save();
void setShareData(const bool state);
void setCompressed(const bool state);
void reset();
/*!
* \brief Required in order to create FO4 DDS archive
* \param fileDDSInfoProc The function that will process the DDS file
*/
void setDDSCallback(bsa_file_dds_info_proc_t fileDDSInfoProc, void *context);
private:
/*!
* \brief The key will store the "save as" path, while the value will hold the disk path
*/
QMap<QString, QString> _filesFromDisk;
QStringList _filesFromDiskRoot;
QMap<QString, QByteArray> _filesfromMemory;
QDir _rootDirectory;
BSArchive _archive;
BSArchiveEntries _entries;
};
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