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#include "gtest/gtest.h"
#include "gmock/gmock.h"
#include <bsapacker/ModDtoFactory.h>
#include "MockModContext.h"
#include "MockPackerDialog.h"
using namespace BsaPacker;
using ::testing::NaggyMock;
using ::testing::Return;
namespace BsaPackerTests
{
class ModDtoFactoryFacts : public ::testing::Test
{
protected:
void SetUp() override {
naggyMockModContext = new NaggyMock<MockModContext>();
naggyMockPackerDialog = new NaggyMock<MockPackerDialog>();
}
void TearDown() override {
delete naggyMockModContext;
delete naggyMockPackerDialog;
}
NaggyMock<MockModContext>* naggyMockModContext;
NaggyMock<MockPackerDialog>* naggyMockPackerDialog;
};
TEST_F(ModDtoFactoryFacts, Ctor_Always_Constructs)
{
EXPECT_NO_THROW(ModDtoFactory(
naggyMockModContext,
naggyMockPackerDialog));
}
TEST_F(ModDtoFactoryFacts, Create_WhenGameIsNewVegas_ReturnsNewVegasIdInDto)
{
// Arrange
auto sut = ModDtoFactory(
naggyMockModContext,
naggyMockPackerDialog);
ON_CALL(*naggyMockModContext, GetNexusId())
.WillByDefault(Return(1));
ON_CALL(*naggyMockPackerDialog, Exec())
.WillByDefault(Return(QDialog::DialogCode::Accepted));
auto result = sut.Create();
EXPECT_EQ(1, result->NexusId());
}
}
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