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#include "creationgameplugins.h"
#include <ipluginlist.h>
#include <report.h>
#include <safewritefile.h>
#include <scopeguard.h>
#include <QDir>
#include <QSet>
#include <QStringEncoder>
#include <QStringList>
using MOBase::IOrganizer;
using MOBase::IPluginGame;
using MOBase::IPluginList;
using MOBase::reportError;
using MOBase::SafeWriteFile;
CreationGamePlugins::CreationGamePlugins(IOrganizer* organizer)
: GamebryoGamePlugins(organizer)
{}
QStringList CreationGamePlugins::getLoadOrder()
{
QString loadOrderPath = organizer()->profile()->absolutePath() + "/loadorder.txt";
QString pluginsPath = organizer()->profile()->absolutePath() + "/plugins.txt";
bool loadOrderIsNew = !m_LastRead.isValid() || !QFileInfo(loadOrderPath).exists() ||
QFileInfo(loadOrderPath).lastModified() > m_LastRead;
bool pluginsIsNew =
!m_LastRead.isValid() || QFileInfo(pluginsPath).lastModified() > m_LastRead;
if (loadOrderIsNew || !pluginsIsNew) {
return readLoadOrderList(m_Organizer->pluginList(), loadOrderPath);
} else {
return readPluginList(m_Organizer->pluginList());
}
}
void CreationGamePlugins::writePluginList(const IPluginList* pluginList,
const QString& filePath)
{
SafeWriteFile file(filePath);
QStringEncoder encoder(QStringConverter::Encoding::System);
file->resize(0);
file->write(
encoder.encode("# This file was automatically generated by Mod Organizer.\r\n"));
bool invalidFileNames = false;
int writtenCount = 0;
QStringList plugins = pluginList->pluginNames();
std::sort(plugins.begin(), plugins.end(),
[pluginList](const QString& lhs, const QString& rhs) {
return pluginList->priority(lhs) < pluginList->priority(rhs);
});
QStringList PrimaryPlugins = organizer()->managedGame()->primaryPlugins();
QStringList DLCPlugins = organizer()->managedGame()->DLCPlugins();
QSet<QString> ManagedMods =
QSet<QString>(PrimaryPlugins.begin(), PrimaryPlugins.end());
QSet<QString> DLCSet = QSet<QString>(DLCPlugins.begin(), DLCPlugins.end());
ManagedMods.subtract(DLCSet);
PrimaryPlugins.append(QList<QString>(ManagedMods.begin(), ManagedMods.end()));
// TODO: do not write plugins in OFFICIAL_FILES container
for (const QString& pluginName : plugins) {
if (!PrimaryPlugins.contains(pluginName, Qt::CaseInsensitive)) {
if (pluginList->state(pluginName) == IPluginList::STATE_ACTIVE) {
auto result = encoder.encode(pluginName);
if (encoder.hasError()) {
invalidFileNames = true;
qCritical("invalid plugin name %s", qUtf8Printable(pluginName));
} else {
file->write("*");
file->write(result);
}
file->write("\r\n");
++writtenCount;
} else {
auto result = encoder.encode(pluginName);
if (encoder.hasError()) {
invalidFileNames = true;
qCritical("invalid plugin name %s", qUtf8Printable(pluginName));
} else {
file->write(result);
}
file->write("\r\n");
++writtenCount;
}
}
}
if (invalidFileNames) {
reportError(QObject::tr("Some of your plugins have invalid names! These "
"plugins can not be loaded by the game. Please see "
"mo_interface.log for a list of affected plugins "
"and rename them."));
}
file->commit();
}
QStringList CreationGamePlugins::readPluginList(MOBase::IPluginList* pluginList)
{
const auto plugins = pluginList->pluginNames();
const auto primaryPlugins = organizer()->managedGame()->primaryPlugins();
QStringList loadOrder(primaryPlugins);
for (const QString& pluginName : loadOrder) {
if (pluginList->state(pluginName) != IPluginList::STATE_MISSING) {
pluginList->setState(pluginName, IPluginList::STATE_ACTIVE);
}
}
QString filePath = organizer()->profile()->absolutePath() + "/plugins.txt";
QFile file(filePath);
if (!file.open(QIODevice::ReadOnly)) {
qWarning("%s not found", qUtf8Printable(filePath));
return loadOrder;
}
ON_BLOCK_EXIT([&]() {
file.close();
});
if (file.size() == 0) {
// MO stores at least a header in the file. if it's completely empty the
// file is broken
qWarning("%s empty", qUtf8Printable(filePath));
return loadOrder;
}
QStringList pluginsFound;
while (!file.atEnd()) {
QByteArray line = file.readLine();
QString pluginName;
if ((line.size() > 0) && (line.at(0) != '#')) {
pluginName = QStringEncoder(QStringConverter::Encoding::System)
.encode(line.trimmed().constData());
}
if (!primaryPlugins.contains(pluginName, Qt::CaseInsensitive)) {
if (pluginName.startsWith('*')) {
pluginName.remove(0, 1);
if (pluginName.size() > 0) {
pluginList->setState(pluginName, IPluginList::STATE_ACTIVE);
pluginsFound.append(pluginName);
if (!loadOrder.contains(pluginName, Qt::CaseInsensitive)) {
loadOrder.append(pluginName);
}
}
} else {
if (pluginName.size() > 0) {
pluginList->setState(pluginName, IPluginList::STATE_INACTIVE);
pluginsFound.append(pluginName);
if (!loadOrder.contains(pluginName, Qt::CaseInsensitive)) {
loadOrder.append(pluginName);
}
}
}
} else {
pluginName.remove(0, 1);
pluginsFound.append(pluginName);
}
}
file.close();
// set all plugins not found inactive
for (const auto& pluginName : plugins) {
if (!pluginsFound.contains(pluginName, Qt::CaseInsensitive)) {
pluginList->setState(pluginName, IPluginList::STATE_INACTIVE);
}
}
return loadOrder;
}
bool CreationGamePlugins::lightPluginsAreSupported()
{
return true;
}
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