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#include "gamebryodataarchives.h"
#include <registry.h>
#include <utility.h>
#include "gamegamebryo.h"
GamebryoDataArchives::GamebryoDataArchives(const GameGamebryo* game) : m_Game{game} {}
QDir GamebryoDataArchives::gameDirectory() const
{
return QDir(m_Game->gameDirectory()).absolutePath();
}
QDir GamebryoDataArchives::localGameDirectory() const
{
return QDir(m_Game->myGamesPath()).absolutePath();
}
QStringList GamebryoDataArchives::getArchivesFromKey(const QString& iniFile,
const QString& key,
const int size) const
{
QStringList result;
QString value = GameGamebryo::readIniValue(iniFile, "Archive", key, "");
if (!value.isEmpty()) {
result.append(value.split(','));
}
for (int i = 0; i < result.count(); ++i) {
result[i] = result[i].trimmed();
}
return result;
}
void GamebryoDataArchives::setArchivesToKey(const QString& iniFile, const QString& key,
const QString& value)
{
if (!MOBase::WriteRegistryValue("Archive", key, value, iniFile)) {
qWarning("failed to set archives in \"%s\"", qUtf8Printable(iniFile));
}
}
void GamebryoDataArchives::addArchive(MOBase::IProfile* profile, int index,
const QString& archiveName)
{
QStringList current = archives(profile);
if (current.contains(archiveName, Qt::CaseInsensitive)) {
return;
}
current.insert(index != INT_MAX ? index : current.size(), archiveName);
writeArchiveList(profile, current);
}
void GamebryoDataArchives::removeArchive(MOBase::IProfile* profile,
const QString& archiveName)
{
QStringList current = archives(profile);
if (!current.contains(archiveName, Qt::CaseInsensitive)) {
return;
}
current.removeAll(archiveName);
writeArchiveList(profile, current);
}
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