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#include <ifiletree.h>
#include "gamebryomoddatachecker.h"
/**
* @return the list of possible folder names in data.
*/
auto GamebryoModDataChecker::possibleFolderNames() const -> const FileNameSet&
{
static FileNameSet result{"fonts",
"interface",
"menus",
"meshes",
"music",
"scripts",
"shaders",
"sound",
"strings",
"textures",
"trees",
"video",
"facegen",
"materials",
"skse",
"obse",
"mwse",
"nvse",
"fose",
"f4se",
"distantlod",
"asi",
"SkyProc Patchers",
"Tools",
"MCM",
"icons",
"bookart",
"distantland",
"mits",
"splash",
"dllplugins",
"CalienteTools",
"NetScriptFramework",
"shadersfx"};
return result;
}
/**
* @return the extensions of possible files in data.
*/
auto GamebryoModDataChecker::possibleFileExtensions() const -> const FileNameSet&
{
static FileNameSet result{"esp", "esm", "esl", "bsa", "ba2", "modgroups", "ini"};
return result;
}
GamebryoModDataChecker::GamebryoModDataChecker(const GameGamebryo* game) : m_Game(game)
{}
GamebryoModDataChecker::CheckReturn GamebryoModDataChecker::dataLooksValid(
std::shared_ptr<const MOBase::IFileTree> fileTree) const
{
auto& folders = possibleFolderNames();
auto& suffixes = possibleFileExtensions();
for (auto entry : *fileTree) {
if (entry->isDir()) {
if (folders.count(entry->name()) > 0) {
return CheckReturn::VALID;
}
} else {
if (suffixes.count(entry->suffix()) > 0) {
return CheckReturn::VALID;
}
}
}
return CheckReturn::INVALID;
}
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