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#include "gameenderalse.h"
#include "enderalsedataarchives.h"
#include "enderalsegameplugins.h"
#include "enderalselocalsavegames.h"
#include "enderalsemoddatachecker.h"
#include "enderalsemoddatacontent.h"
#include "enderalsesavegame.h"
#include "enderalsescriptextender.h"
#include "enderalseunmanagedmods.h"
#include "steamutility.h"
#include "versioninfo.h"
#include <executableinfo.h>
#include <gamebryosavegameinfo.h>
#include <ipluginlist.h>
#include <pluginsetting.h>
#include <utility.h>
#include <QCoreApplication>
#include <QDir>
#include <QFileInfo>
#include <QList>
#include <QObject>
#include <QString>
#include <QStringList>
#include "scopeguard.h"
#include <memory>
using namespace MOBase;
GameEnderalSE::GameEnderalSE() {}
void GameEnderalSE::setVariant(QString variant)
{
m_GameVariant = variant;
}
void GameEnderalSE::checkVariants()
{
QFileInfo gog_dll(m_GamePath + "\\Galaxy64.dll");
if (gog_dll.exists())
setVariant("GOG");
else
setVariant("Steam");
}
QDir GameEnderalSE::documentsDirectory() const
{
return m_MyGamesPath;
}
void GameEnderalSE::detectGame()
{
m_GamePath = identifyGamePath();
checkVariants();
m_MyGamesPath = determineMyGamesPath(gameDirectoryName());
}
QString GameEnderalSE::identifyGamePath() const
{
#ifdef _WIN32
QMap<QString, QString> paths = {
{"Software\\Bethesda Softworks\\" + gameName(), "Installed Path"},
{"Software\\GOG.com\\Games\\1708684988", "path"},
};
QString result;
try {
for (auto& path : paths.toStdMap()) {
result = findInRegistry(HKEY_LOCAL_MACHINE, path.first.toStdWString().c_str(),
path.second.toStdWString().c_str());
if (!result.isEmpty())
break;
}
} catch (MOBase::MyException) {
result = MOBase::findSteamGame("Enderal Special Edition",
"Data\\Enderal - Forgotten Stories.esm");
}
return result;
#else
// Prefer exact Steam app-id resolution for Enderal SE.
QString result = parseSteamLocation("976620", "Enderal Special Edition");
if (!result.isEmpty() && looksValid(QDir(result))) {
return result;
}
result = MOBase::findSteamGame("Enderal Special Edition",
"Data/Enderal - Forgotten Stories.esm");
if (!result.isEmpty() && looksValid(QDir(result))) {
return result;
}
return GameGamebryo::identifyGamePath();
#endif
}
void GameEnderalSE::setGamePath(const QString& path)
{
m_GamePath = path;
checkVariants();
m_MyGamesPath = determineMyGamesPath(gameDirectoryName());
}
QDir GameEnderalSE::savesDirectory() const
{
return QDir(m_MyGamesPath + "/Saves");
}
bool GameEnderalSE::isInstalled() const
{
return !m_GamePath.isEmpty();
}
bool GameEnderalSE::init(IOrganizer* moInfo)
{
if (!GameGamebryo::init(moInfo)) {
return false;
}
auto dataArchives = std::make_shared<EnderalSEDataArchives>(this);
registerFeature(std::make_shared<EnderalSEScriptExtender>(this));
registerFeature(dataArchives);
registerFeature(std::make_shared<EnderalSELocalSavegames>(this, "enderal.ini"));
registerFeature(std::make_shared<EnderalSEModDataChecker>(this));
registerFeature(std::make_shared<EnderalSEModDataContent>(moInfo->gameFeatures()));
registerFeature(std::make_shared<GamebryoSaveGameInfo>(this));
registerFeature(std::make_shared<EnderalSEGamePlugins>(moInfo));
registerFeature(std::make_shared<EnderalSEUnmangedMods>(this));
return true;
}
QString GameEnderalSE::gameName() const
{
return "Enderal Special Edition";
}
QString GameEnderalSE::gameDirectoryName() const
{
if (selectedVariant() == "GOG")
return "Enderal Special Edition GOG";
else
return "Enderal Special Edition";
}
QIcon GameEnderalSE::gameIcon() const
{
return MOBase::iconForExecutable(gameDirectory().absoluteFilePath(getLauncherName()));
}
QList<ExecutableInfo> GameEnderalSE::executables() const
{
return QList<ExecutableInfo>()
<< ExecutableInfo("Enderal Special Edition (SKSE)",
findInGameFolder(m_Organizer->gameFeatures()
->gameFeature<MOBase::ScriptExtender>()
->loaderName()))
<< ExecutableInfo("Enderal Special Edition Launcher",
findInGameFolder(getLauncherName()))
<< ExecutableInfo("Creation Kit", findInGameFolder("CreationKit.exe"))
.withSteamAppId("1946180")
<< ExecutableInfo("LOOT", QFileInfo(getLootPath()))
.withArgument("--game=\"Enderal Special Edition\"");
}
QList<ExecutableForcedLoadSetting> GameEnderalSE::executableForcedLoads() const
{
return QList<ExecutableForcedLoadSetting>();
}
QString GameEnderalSE::binaryName() const
{
return "skse64_loader.exe";
}
QString GameEnderalSE::getLauncherName() const
{
return "Enderal Launcher.exe";
}
bool GameEnderalSE::looksValid(const QDir& folder) const
{
// we need to check both launcher and binary because the binary also exists for
// Skyrim SE and the launcher for Enderal LE
return folder.exists(getLauncherName()) && folder.exists(binaryName());
}
QFileInfo GameEnderalSE::findInGameFolder(const QString& relativePath) const
{
return QFileInfo(m_GamePath + "/" + relativePath);
}
QString GameEnderalSE::name() const
{
return "Enderal Special Edition Support Plugin";
}
QString GameEnderalSE::localizedName() const
{
return tr("Enderal Special Edition Support Plugin");
}
QString GameEnderalSE::author() const
{
return "Archost, ZachHaber & MO2 Team";
}
QString GameEnderalSE::description() const
{
return tr("Adds support for the game Enderal Special Edition.");
}
MOBase::VersionInfo GameEnderalSE::version() const
{
return VersionInfo(1, 2, 0, VersionInfo::RELEASE_FINAL);
}
QList<PluginSetting> GameEnderalSE::settings() const
{
return QList<PluginSetting>();
}
void GameEnderalSE::initializeProfile(const QDir& path, ProfileSettings settings) const
{
if (settings.testFlag(IPluginGame::MODS)) {
copyToProfile(localAppFolder() + gameDirectoryName(), path, "plugins.txt");
}
if (settings.testFlag(IPluginGame::CONFIGURATION)) {
if (settings.testFlag(IPluginGame::PREFER_DEFAULTS) ||
!QFileInfo(myGamesPath() + "/Enderal.ini").exists()) {
// there is no default ini, actually they are going to put them in for us!
copyToProfile(gameDirectory().absolutePath(), path, "enderal_default.ini",
"Enderal.ini");
copyToProfile(gameDirectory().absolutePath(), path, "enderalprefs_default.ini",
"EnderalPrefs.ini");
} else {
copyToProfile(myGamesPath(), path, "Enderal.ini");
copyToProfile(myGamesPath(), path, "EnderalPrefs.ini");
}
}
}
QString GameEnderalSE::savegameExtension() const
{
return "ess";
}
QString GameEnderalSE::savegameSEExtension() const
{
return "skse";
}
std::shared_ptr<const GamebryoSaveGame>
GameEnderalSE::makeSaveGame(QString filePath) const
{
return std::make_shared<const EnderalSESaveGame>(filePath, this);
}
QString GameEnderalSE::steamAPPId() const
{
if (selectedVariant() == "Steam")
return "976620";
return "";
}
QStringList GameEnderalSE::primaryPlugins() const
{
return {"skyrim.esm", "update.esm", "dawnguard.esm", "hearthfires.esm",
"dragonborn.esm",
// these two plugins are considered "primary" for users but are not
// automatically loaded by the game so we need to force-write them
// to the plugin list
"enderal - forgotten stories.esm", "skyui_se.esp"};
}
QStringList GameEnderalSE::DLCPlugins() const
{
return {};
}
QStringList GameEnderalSE::gameVariants() const
{
return {"Steam", "GOG"};
}
QString GameEnderalSE::gameShortName() const
{
return "EnderalSE";
}
QStringList GameEnderalSE::validShortNames() const
{
return {"Skyrim", "SkyrimSE", "Enderal"};
}
QString GameEnderalSE::gameNexusName() const
{
return "enderalspecialedition";
}
QStringList GameEnderalSE::iniFiles() const
{
return {"Enderal.ini", "EnderalPrefs.ini"};
}
QStringList GameEnderalSE::CCPlugins() const
{
return {};
}
IPluginGame::LoadOrderMechanism GameEnderalSE::loadOrderMechanism() const
{
return IPluginGame::LoadOrderMechanism::PluginsTxt;
}
int GameEnderalSE::nexusModOrganizerID() const
{
return 0;
}
int GameEnderalSE::nexusGameID() const
{
return 3685;
}
QDir GameEnderalSE::gameDirectory() const
{
return QDir(m_GamePath);
}
// Not to delete all the spaces...
MappingType GameEnderalSE::mappings() const
{
MappingType result;
for (const QString& profileFile : {"plugins.txt", "loadorder.txt"}) {
result.push_back({m_Organizer->profilePath() + "/" + profileFile,
localAppFolder() + "/" + gameDirectoryName() + "/" + profileFile,
false});
}
return result;
}
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