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#include "fallout3savegame.h"
#include "gamefallout3.h"
Fallout3SaveGame::Fallout3SaveGame(QString const& fileName, GameFallout3 const* game)
: GamebryoSaveGame(fileName, game)
{
FileWrapper file(getFilepath(), "FO3SAVEGAME");
uint32_t width, height;
fetchInformationFields(file, width, height, m_SaveNumber, m_PCName, m_PCLevel,
m_PCLocation);
}
void Fallout3SaveGame::fetchInformationFields(FileWrapper& file, uint32_t& width,
uint32_t& height,
uint32_t& saveNumber,
QString& playerName,
unsigned short& playerLevel,
QString& playerLocation) const
{
file.skip<uint32_t>(); // Save header size
file.setHasFieldMarkers(true);
file.setPluginString(GamebryoSaveGame::StringType::TYPE_BZSTRING);
file.skip<uint32_t>(); // File version ?
file.skip<unsigned char>(); // delimiter
file.read(width);
file.read(height);
file.read(saveNumber);
file.read(playerName);
QString whatthis;
file.read(whatthis);
long level;
file.read(level);
playerLevel = level;
file.read(playerLocation);
}
std::unique_ptr<GamebryoSaveGame::DataFields> Fallout3SaveGame::fetchDataFields() const
{
FileWrapper file(getFilepath(), "FO3SAVEGAME");
std::unique_ptr<DataFields> fields = std::make_unique<DataFields>();
uint32_t width, height;
{
QString dummyName, dummyLocation;
unsigned short dummyLevel;
uint32_t dummySaveNumber;
fetchInformationFields(file, width, height, dummySaveNumber, dummyName, dummyLevel,
dummyLocation);
}
QString playtime;
file.read(playtime);
fields->Screenshot = file.readImage(width, height, 256);
file.skip<char>(5); // unknown (1 byte), plugin size (4 bytes)
file.setPluginString(GamebryoSaveGame::StringType::TYPE_BSTRING);
fields->Plugins = file.readPlugins();
return fields;
}
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