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#ifndef GAMEFALLOUT3_H
#define GAMEFALLOUT3_H
#include "gamegamebryo.h"
#include <QObject>
#include <QtGlobal>
class GameFallout3 : public GameGamebryo
{
Q_OBJECT
Q_PLUGIN_METADATA(IID "org.tannin.GameFallout3" FILE "gamefallout3.json")
public:
GameFallout3();
virtual bool init(MOBase::IOrganizer* moInfo) override;
public: // IPluginGame interface
virtual QString gameName() const override;
virtual void detectGame() override;
virtual QList<MOBase::ExecutableInfo> executables() const override;
virtual QList<MOBase::ExecutableForcedLoadSetting>
executableForcedLoads() const override;
virtual void initializeProfile(const QDir& path,
ProfileSettings settings) const override;
virtual QString steamAPPId() const override;
virtual QStringList primaryPlugins() const override;
virtual QStringList gameVariants() const;
QString binaryName() const override;
virtual QString gameShortName() const override;
virtual QStringList validShortNames() const override;
virtual QString gameNexusName() const override;
virtual QString getLauncherName() const override;
virtual QStringList iniFiles() const override;
virtual QStringList DLCPlugins() const override;
virtual int nexusModOrganizerID() const override;
virtual int nexusGameID() const override;
public: // IPlugin interface
virtual QString name() const override;
virtual QString localizedName() const override;
virtual QString author() const override;
virtual QString description() const override;
virtual MOBase::VersionInfo version() const override;
virtual QList<MOBase::PluginSetting> settings() const override;
protected:
virtual QString identifyGamePath() const override;
virtual QString savegameExtension() const override;
virtual QString savegameSEExtension() const override;
std::shared_ptr<const GamebryoSaveGame> makeSaveGame(QString filePath) const override;
private:
QString identifyVariant() const;
};
#endif // GAMEFALLOUT3_H
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