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#ifndef FALLOUT4BSAINVALIDATION_H
#define FALLOUT4BSAINVALIDATION_H
#include "fallout4dataarchives.h"
#include "gamebryobsainvalidation.h"
#include <bsainvalidation.h>
#include <dataarchives.h>
#include <memory>
namespace MOBase
{
class IPluginGame;
}
class Fallout4BSAInvalidation : public GamebryoBSAInvalidation
{
public:
Fallout4BSAInvalidation(MOBase::DataArchives* dataArchives,
MOBase::IPluginGame const* game);
virtual bool isInvalidationBSA(const QString& bsaName) override;
virtual bool prepareProfile(MOBase::IProfile* profile) override;
private:
virtual QString invalidationBSAName() const override;
virtual unsigned long bsaVersion() const override;
private:
QString m_IniFileName;
MOBase::IPluginGame const* m_Game;
};
#endif // FALLOUT4BSAINVALIDATION_H
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