1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
|
#include "fallout4dataarchives.h"
#include "iprofile.h"
#include <utility.h>
QStringList Fallout4DataArchives::vanillaArchives() const
{
return {"Fallout4 - Textures1.ba2", "Fallout4 - Textures2.ba2",
"Fallout4 - Textures3.ba2", "Fallout4 - Textures4.ba2",
"Fallout4 - Textures5.ba2", "Fallout4 - Textures6.ba2",
"Fallout4 - Textures7.ba2", "Fallout4 - Textures8.ba2",
"Fallout4 - Textures9.ba2", "Fallout4 - Meshes.ba2",
"Fallout4 - MeshesExtra.ba2", "Fallout4 - Voices.ba2",
"Fallout4 - Sounds.ba2", "Fallout4 - Interface.ba2",
"Fallout4 - Animations.ba2", "Fallout4 - Materials.ba2",
"Fallout4 - Shaders.ba2", "Fallout4 - Startup.ba2",
"Fallout4 - Misc.ba2"};
}
QStringList Fallout4DataArchives::archives(const MOBase::IProfile* profile) const
{
QStringList result;
QString iniFile = profile->localSettingsEnabled()
? QDir(profile->absolutePath()).absoluteFilePath("Fallout4.ini")
: localGameDirectory().absoluteFilePath("Fallout4.ini");
result.append(getArchivesFromKey(iniFile, "SResourceArchiveList"));
result.append(getArchivesFromKey(iniFile, "SResourceArchiveList2"));
return result;
}
void Fallout4DataArchives::writeArchiveList(MOBase::IProfile* profile,
const QStringList& before)
{
QString list = before.join(", ");
QString iniFile = profile->localSettingsEnabled()
? QDir(profile->absolutePath()).absoluteFilePath("Fallout4.ini")
: localGameDirectory().absoluteFilePath("Fallout4.ini");
if (list.length() > 255) {
int splitIdx = list.lastIndexOf(",", 256);
setArchivesToKey(iniFile, "SResourceArchiveList", list.mid(0, splitIdx));
setArchivesToKey(iniFile, "SResourceArchiveList2", list.mid(splitIdx + 2));
} else {
setArchivesToKey(iniFile, "SResourceArchiveList", list);
}
}
|