blob: 172e94f7122ff80d365e634cb6b6a502b31cdfce (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
|
#ifndef FALLOUT4_MODDATACONTENT_H
#define FALLOUT4_MODDATACONTENT_H
#include <gamebryomoddatacontent.h>
#include <ifiletree.h>
class Fallout4ModDataContent : public GamebryoModDataContent
{
protected:
enum Fallout4Content
{
CONTENT_MATERIAL = CONTENT_NEXT_VALUE
};
public:
Fallout4ModDataContent(const MOBase::IGameFeatures* gameFeatures)
: GamebryoModDataContent(gameFeatures)
{
m_Enabled[CONTENT_SKYPROC] = false;
}
std::vector<Content> getAllContents() const override
{
auto contents = GamebryoModDataContent::getAllContents();
contents.push_back(
Content(CONTENT_MATERIAL, "Materials", ":/MO/gui/content/material"));
return contents;
}
std::vector<int>
getContentsFor(std::shared_ptr<const MOBase::IFileTree> fileTree) const override
{
auto contents = GamebryoModDataContent::getContentsFor(fileTree);
for (auto e : *fileTree) {
if (e->compare("materials") == 0) {
contents.push_back(CONTENT_MATERIAL);
break; // Early break if you have nothing else to check.
}
}
return contents;
}
};
#endif // FALLOUT4_MODDATACONTENT_H
|