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#include "fallout4vrsavegame.h"
#ifdef _WIN32
#include <Windows.h>
#else
#include <QDateTime>
#include <QTimeZone>
using SYSTEMTIME = _SYSTEMTIME;
static void FileTimeToSystemTime(const FILETIME* ft, SYSTEMTIME* st)
{
const uint64_t ticks = (static_cast<uint64_t>(ft->dwHighDateTime) << 32) |
static_cast<uint64_t>(ft->dwLowDateTime);
const int64_t unixSecs = static_cast<int64_t>(ticks / 10000000ULL) - 11644473600LL;
const uint64_t remainderHns = ticks % 10000000ULL;
const QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, QTimeZone::UTC);
const QDate d = dt.date();
const QTime t = dt.time();
st->wYear = static_cast<uint16_t>(d.year());
st->wMonth = static_cast<uint16_t>(d.month());
st->wDayOfWeek = static_cast<uint16_t>(d.dayOfWeek() % 7);
st->wDay = static_cast<uint16_t>(d.day());
st->wHour = static_cast<uint16_t>(t.hour());
st->wMinute = static_cast<uint16_t>(t.minute());
st->wSecond = static_cast<uint16_t>(t.second());
st->wMilliseconds = static_cast<uint16_t>(remainderHns / 10000);
}
#endif
#include "gamefallout4vr.h"
Fallout4VRSaveGame::Fallout4VRSaveGame(QString const& fileName,
GameFallout4VR const* game)
: GamebryoSaveGame(fileName, game, true)
{
FileWrapper file(getFilepath(), "FO4_SAVEGAME");
FILETIME creationTime;
fetchInformationFields(file, m_SaveNumber, m_PCName, m_PCLevel, m_PCLocation,
creationTime);
// A file time is a 64-bit value that represents the number of 100-nanosecond
// intervals that have elapsed since 12:00 A.M. January 1, 1601 Coordinated Universal
// Time (UTC). So we need to convert that to something useful
SYSTEMTIME ctime;
::FileTimeToSystemTime(&creationTime, &ctime);
setCreationTime(ctime);
}
void Fallout4VRSaveGame::fetchInformationFields(
FileWrapper& file, uint32_t& saveNumber, QString& playerName,
unsigned short& playerLevel, QString& playerLocation, FILETIME& creationTime) const
{
file.skip<uint32_t>(); // header size
file.skip<uint32_t>(); // header version
file.read(saveNumber);
file.read(playerName);
uint32_t temp;
file.read(temp);
playerLevel = static_cast<unsigned short>(temp);
file.read(playerLocation);
QString ignore;
file.read(ignore); // playtime as ascii hh.mm.ss
file.read(ignore); // race name (i.e. BretonRace)
file.skip<unsigned short>(); // Player gender (0 = male)
file.skip<float>(2); // experience gathered, experience required
file.read(creationTime);
}
std::unique_ptr<GamebryoSaveGame::DataFields>
Fallout4VRSaveGame::fetchDataFields() const
{
FileWrapper file(getFilepath(), "FO4_SAVEGAME"); // 10bytes
{
QString dummyName, dummyLocation;
unsigned short dummyLevel;
uint32_t dummySaveNumber;
FILETIME dummyTime;
fetchInformationFields(file, dummySaveNumber, dummyName, dummyLevel, dummyLocation,
dummyTime);
}
QString ignore;
std::unique_ptr<DataFields> fields = std::make_unique<DataFields>();
fields->Screenshot = file.readImage(384, true);
uint8_t saveGameVersion = file.readChar();
file.read(ignore); // game version
file.skip<uint32_t>(); // plugin info size
fields->Plugins = file.readPlugins();
if (saveGameVersion >= 68) {
fields->LightPlugins = file.readLightPlugins();
}
return fields;
}
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