blob: acd90d16fbd6366ca58104bccf52ce1dd5d40be6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
#ifndef GAMEFALLOUT4VR_H
#define GAMEFALLOUT4VR_H
#include "gamegamebryo.h"
#include <QObject>
#include <QtGlobal>
class GameFallout4VR : public GameGamebryo
{
Q_OBJECT
Q_PLUGIN_METADATA(IID "org.tannin.GameFallout4VR" FILE "gamefallout4vr.json")
public:
GameFallout4VR();
virtual bool init(MOBase::IOrganizer* moInfo) override;
public: // IPluginGame interface
virtual QString gameName() const override;
virtual void detectGame() override;
virtual QList<MOBase::ExecutableInfo> executables() const override;
virtual QList<MOBase::ExecutableForcedLoadSetting>
executableForcedLoads() const override;
virtual void initializeProfile(const QDir& path,
ProfileSettings settings) const override;
virtual QString steamAPPId() const override;
virtual QStringList primaryPlugins() const override;
virtual QStringList gameVariants() const override;
virtual QString gameShortName() const override;
virtual QStringList primarySources() const override { return validShortNames(); };
virtual QStringList validShortNames() const override;
virtual QString gameNexusName() const override;
virtual QStringList iniFiles() const override;
virtual QStringList DLCPlugins() const override;
virtual QStringList CCPlugins() const override;
virtual LoadOrderMechanism loadOrderMechanism() const override;
virtual int nexusModOrganizerID() const override;
virtual int nexusGameID() const override;
virtual QString getLauncherName() const override;
public: // IPlugin interface
virtual QString name() const override;
virtual QString localizedName() const override;
virtual QString author() const override;
virtual QString description() const override;
virtual MOBase::VersionInfo version() const override;
virtual QList<MOBase::PluginSetting> settings() const override;
protected:
std::shared_ptr<const GamebryoSaveGame> makeSaveGame(QString filePath) const override;
QString savegameExtension() const override;
QString savegameSEExtension() const override;
virtual QString identifyGamePath() const override;
};
#endif // GAMEFallout4VR_H
|